Hi. This task is suitable for a person with proven experience working with WPF XAML user interfaces, development with animations, and property binding. Maths skills and knowledge of 2D gaming will also be helpful.
The task is to download the attached 'Doors' project and implement door functionality and animation to the main window which contains a number of rectangles.
Each rectangle is assigned a specific type of 2D door instance. Please observe the XAML code and the MainWindow_Loaded event handler.
There are three types of door movements I need implemented; rotating, sliding and none. See the DoorMovementModes enumeration. (Where none is used, a door need not implement any movement, but can logically be set as open or closed, please demonstrate with a faded door once opened)
Provide the means of opening and closing a door by mouse clicking near the rectangle representing the door. If not nearby, do not open it. Use the layout transform class for the animation.
There is a green ellipse attached to the mouse cursor. If the shape collides with the door; your function needs to pushes the door in the opposite direction of the impact.
To reiterate, the doors must respond to impact from the cursor shape; taking into consideration the relative position; most likely a reversal of the movement.
If the door is sliding closed, but is blocked by the green shape; set the sliding door to pause or reopen.
PLEASE check all Door properties writen; these properties indicate what is expected of your solution. Feel free to ask questions and I will assist.
Use the bM_Doors class library to build your code;
if C# development is desirable, feel free to reference a C# project in the bM_Doors class library.
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