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Hololens Aircraft Incident Replay

I need to develop a Microsoft Hololens 3D working prototype for an aviation related project, using the latest versions of tools and SDKs (Unity, VS, MRTU).

The deliverable will be a Unity 3D project, which I can build, generate the UWP app and deploy it to Hololens.

Brief specifications

We'll have 3 components:

1. Main inventory -scene 1 - a grid displaying current occurrences from the database (see attachment [login to view URL]). Each occurrence will have a "Replay" button. Clicking Replay will open that occurrence in scene 2.

2. Replay window -scene 2 - replay window for an occurrence.

The replay window will play the recorded occurrence. The occurrence object shall have the following properties:

Occurrence

{

-StartBatch;

-EndBatch;

-StartDateTime;

-EndDateTime;

-DurationInSeconds;

-Trajectories [] {

-TrackNumber;

-AircraftType;

-Positions [] {

-CallSign;

-FlightLevel;

-Latitude;

-Longitude;

-Altitude;

-Heading;

-GroundSpeed;

}

}

}

There will be a menu for "playing" the event, with buttons for play, stop, forward, rewind. The tool will display the aircraft models (standard free available model for all aircraft) following their trajectories. The portions of trajectories where the conflict is happening are emphasized with a thicker line.

The movement of the aircraft shall be a smooth one, not jumping from current position to the next one.

Each aircraft will have a label to display related info: callsign, flight level, speed, heading, etc. The label should follow the aircraft.

3. Airspace manager

In the replay window should be possible to activate different layers with a checkbox: terrain map, airspace sectors, airways, vicinity traffic.

The airspace configuration object shall have the following properties:

Airspace Configuration {

-Name;

-Sectors []{

-Type;

-Name;

-MinFlightLevel;

-MaxFlightLevel;

-WktString;

-Shape {

-NumberOfEdges;

-Points [] {

-Lat

-Long

-X

-Y

-SequenceNumber

}

}

}

}

The airspace manager should be capable of rendering an airspace configuration in 3D. The MinFlightLevel and MaxFlightLevel will be the lower limit and upper limit of the sector, respectively.

These layers should have a certain degree of transparency, which can be configured.

There should be possible to move, resize the entire scene.

The player should be able to display several tracks (aircraft) simultaneously, depending on the number of aircraft in the event.

For inspiration, please see [login to view URL]

I am very interested in a clean, modular code design. I can and will review the code to make sure it is maintainable and extensible. The prototype has potential to grow in a very large project.

Compétences : .NET, Programmation C#, Développement de jeux, Unity 3D

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Concernant l'employeur :
( 0 commentaires ) Romania

Nº du projet : #17695611

9 freelance font une offre moyenne de €722 pour ce travail

MasterAll999

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melindaliu01

HI there I can able to create the Holo lens project for Aircraft incident and can send the holo lens file format. I can build the 3 components as specified in the description Let me know if interested Thanks! Plus

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