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I need a seasoned Unreal Editor for Fortnite creator to build a fast-paced “steal and collect” island set in a sleek modern city. The core loop is simple: squads break into landmark buildings, grab high-value items, and race them back to their team vault while rivals try to intercept the loot. Key mechanics I want implemented include: • Stealing interactions that feel purposeful—doors, safes, alarms, and timed extraction zones. • A variety of collectible items with escalating point values so risk-reward decisions matter. • Map-scattered power-ups that grant temporary speed boosts, shield bursts, or stealth to keep the action dynamic. The game should be inspired by the gameplay loop of "Steal a Brainrot" but with a vault/heist theme. Players start with a small vault and earn cash over time. They can use their money to unlock better vaults, guards, security systems, safes, and valuable loot. Players can raid or steal from other players' vaults to earn additional rewards. Progression should feel addictive, with increasingly valuable loot and upgrades. Features I would like: • Multiplayer (10-20+ players) • Save progress between sessions • Leaderboards • Vault ownership system • Security upgrades and defenses • Cash generation over time • Stealing/raiding mechanics • Custom UI • Bright, polished Fortnite-style graphics The island must comfortably host more than 20 players, with reliable matchmaking, seamless respawns, and clear scoreboard tracking. Visuals should lean into neon storefronts, rooftop shortcuts, and an easily readable mini-map so players always know where to sprint next. Deliverables I’ll review for sign-off: 1. Playable UEFN island file with all mechanics wired through Verse or best-practice device scripting. 2. Custom lobby thumbnail, description, and discoverability tags ready for Epic submission. 3. One short gameplay clip (60–90 sec) showing a full match cycle for QA reference. Once I confirm the core experience feels balanced and performance holds steady during full-lobby tests, we can polish audio cues and visual effects in a final pass. If you have portfolio links to similar large-lobby projects, feel free to share them when you bid.
Project ID: 40483609
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52 freelancers are bidding on average $3,977 USD for this job

Hi — Elias here from Miami. The real challenge here is making the heist loop feel fast, readable, and addictive while keeping the Verse logic stable for 20+ players. Systems like vault ownership, stealing, cash generation, upgrades, guards, leaderboards, saving progress, and respawns need to be structured carefully so the island does not become buggy once lobbies fill up. I’d approach this in milestones: core city layout and vault loop first, then steal/raid mechanics, upgrade economy, security systems, power-ups, UI/scoreboard, save data, and final polish for Epic submission. The “Steal a Brainrot” inspiration makes sense, but I’d adapt it into a Fortnite-friendly vault/heist progression loop. I’ve worked on interactive game systems involving multiplayer logic, progression, UI, scripting, and polished gameplay loops where balance and replayability matter. Q1 – Do you already have city/vault art assets, or should the full environment be built from scratch? Q2 – Should progression/save data be account-based between sessions from v1? Q3 – Do you want squads only, or solo + squad modes? Happy to map this into a practical UEFN milestone plan. Looking forward to hearing from you.
$4,000 USD in 7 days
7.9
7.9

Fortnite UEFN Multiplayer Heist Island Hello I have read your project requirements, i can help you develop ually stunning and engaging Fortnite UEFN Multiplayer Heist Island. With over a decade of experience in game development, specifically in C#, C++, Unity 3D and Unreal Engine, I am well-equipped to handle the technical intricacies your unique project entails. As a company, Websultanate has successfully delivered 1500+ projects, spanning across various genres of game development. ⭐Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. Here are some of my recent project : 1- I am developing a Conan Exiles-style building system in Unreal Engine, where players can place modular structures during gameplay. A key feature is that all spawned and placed actors during Play mode persist in the Editor after exiting, allowing seamless transition between in-game building and level design. 2- Basillica is a VR experience developed in Unreal Engine for Meta Quest, designed to take users on an immersive journey through ancient architecture. Why should you choose me : 6+ years of experience in Unreal game development Full-time availability as well as daily updates and open to long-term engagements I can start immediately and would love to discuss your project in more detail. Let me know a convenient time to connect. Thanks, Ranjana
$4,000 USD in 20 days
7.2
7.2

Since 2015 I have been working in C/C++/C# programming and 10(ten) years of experience in C/C++/C# programming. Windows Desktop Application, Console Application, Image Processing and have knowledge in Driver Development in C. Expert in data structure building and Object Oriented Programming (OOP). Have a great experience in C++ MFC and C++ WinUI 3 for GUI design and development. Also expert in C/C++ GPU CUDA programming. If you want a good delivery of the project, then send me a message, please.
$5,000 USD in 30 days
7.3
7.3

Hello, I have carefully reviewed your requirements and understand you need an experienced UEFN developer to create a large-scale multiplayer heist and vault progression game featuring stealing mechanics, player-owned vaults, upgrades, cash generation, leaderboards, custom UI, and long-term player retention. With 9+ years of experience in game development, I specialize in Unreal Engine, multiplayer gameplay systems, progression mechanics, economy systems, UI/UX, and scalable online experiences. I can build a polished Fortnite-style experience with optimized performance, engaging progression loops, and reliable support for 20+ concurrent players. You will get: Quality optimized work 100% client satisfaction Fast delivery Suitable pricing Unlimited revisions Complete NDA & IP protection (project security is our top priority) Estimated delivery You will receive a fully playable UEFN island, custom vault and raiding systems, progression and economy mechanics, leaderboards, custom UI, optimized multiplayer gameplay, lobby assets, and organized project files ready for Epic submission. Come inbox & I will share relevant UEFN, multiplayer, and progression-based game portfolio projects. Let’s get started. Best regards, Sohaib Pasn Games
$3,000 USD in 25 days
6.8
6.8

Hi I can build your UEFN steal-and-collect heist island with a polished modern city layout, vault progression, raiding mechanics, and fast multiplayer gameplay. My experience includes Unreal Editor for Fortnite, Verse scripting, Creative devices, multiplayer gameplay logic, save persistence, leaderboards, custom UI, respawn systems, and island performance optimization. The main technical challenge is keeping vault ownership, cash generation, loot stealing, upgrades, defenses, and score tracking synced reliably for large-lobby gameplay. I will solve this by structuring the island around Verse-managed player state, timed interactions, secure vault logic, device-based triggers, balanced power-ups, and clear scoreboard updates. The map can include landmark buildings, safes, alarms, timed extraction zones, rooftop routes, neon city visuals, and collectible loot with escalating risk-reward value. I can also implement guards, security upgrades, vault tiers, cash-over-time progression, matchmaking-ready setup, custom lobby assets, discoverability tags, and a short QA gameplay clip. The final island will focus on addictive progression, readable objectives, stable performance, and a bright Fortnite-style experience ready for testing and Epic submission. Thanks, Hercules
$5,000 USD in 20 days
6.8
6.8

Hi Hutch, Last week i did a very similar UEFN heist island, so I’m confident I can handle this really well. I’ll keep pacing tight, seemless respawns, and clear UI so players always know where to sprint next. i would like to know the below. - What exact player cap and match length do you want (e.g., 20–24 players, 10–12 mins) so I set spawns, loot density, and perf budgets right? - For saves/leaderboards, do you prefer UEFN Profile/Stats only with seasonal resets, or global account‑wide progression? I think we should. - Build doors/alarms/safes as modular Verse components so landmarks swap in fast and bugs stay isolated. - Centralize scoring and anti‑exploit in one GameState manager to prevent dupes, reduce desync, and keep audit logs. Lets follow a plan like this. 1) I graybox the neon city, rooftop shortcuts, and mini‑map; I validate 20+ players, spawns, and routes. 2) I script the core loop: purposeful stealing, alarms, timed extracts, point tiers, and power‑ups; I tune risk vs reward. 3) I add progression: cash tick, vault ownership, upgrades, guards/defences, raiding; I wire custom UI, scoreboard, and clean callouts. 4) I implement saves + leaderboards, run full‑lobby tests, balance, then deliver the island file, lobby assets, and a 60–90s clip ready for Epic submission
$4,000 USD in 7 days
7.0
7.0

Hello, yes I have years of expertise to handle such king of many game development and i having 10+ years of experience to handle such king of many project and also want to dicuss more about and want to make long term collaboration with you. I will use moder technology for with all advanced features for you and also want give 2 years free support and maintenance on postlaunch Thanks
$3,500 USD in 7 days
6.0
6.0

Hi, Your heist themed UEFN island sounds like a strong multiplayer concept with a clear addictive loop, fast action, and long term progression potential. I like the idea of combining steal and collect gameplay with vault ownership, upgrades, guards, security systems, and escalating loot values. I have experience with Unreal Engine game systems, multiplayer level design, gameplay scripting, custom UI, progression loops, and performance focused map design. For this island, I would focus first on a playable core loop: vault ownership, loot collection, stealing interactions, timed extraction, cash generation, upgrades, respawns, scoreboard tracking, and balanced power ups. The modern neon city setting can be designed around clear routes, rooftop shortcuts, landmark buildings, readable objectives, and optimized performance for 20 plus players. I can also prepare the island file, discoverability assets, lobby thumbnail details, and a short gameplay QA clip showing the full match cycle. I would suggest building this in milestones: prototype core mechanics, expand progression and vault systems, then polish visuals, UI, balance, and submission materials. Best, Justin
$4,000 USD in 30 days
6.1
6.1

Dear client, this is one of the more creatively satisfying UEFN briefs I've come across. The core mechanic is clear, the risk-reward tension is built in, and the visual direction gives the island a strong identity from day one. Here's how I'd build it: Heist interactions — doors, safes, and alarms scripted in Verse with satisfying feedback; timed extraction zones that create pressure and natural confrontation moments between squads Collectible system — tiered item values with escalating point weights so players are constantly making risk-reward decisions rather than just grabbing everything Power-ups — speed boosts, shield bursts, and stealth pickups scattered across the map with spawn logic that keeps the action dynamic throughout the match City environment — neon storefronts, rooftop shortcuts, and landmark buildings laid out for readability and flow; players always know where to go and why Mini-map — clearly readable at a glance so navigation never becomes a frustration in a full 20+ player lobby Matchmaking, respawns & scoreboard — reliable device scripting for smooth lobby fills, seamless respawn flows, and live score tracking across all squads Performance — full-lobby tested before sign-off, not just in an empty island Thank you for the detailed brief — let's build something players come back to.
$3,999.99 USD in 7 days
4.6
4.6

Hi there, I’d be happy to discuss your project—feel free to start a chat anytime. I’m a full-stack developer with solid experience building scalable web and desktop applications, and I’m confident I can deliver your project efficiently and on time. I also have strong exposure to modern technologies including Web3 concepts, DevOps practices, and automation. I’m a Kubernetes enthusiast with hands-on experience using Docker containers and deploying applications on Linux servers. My expertise includes: MERN / MEAN Stack (development + team management) .NET Core APIs with Angular, including D3.js data visualizations Azure Logic Apps, SharePoint, and workflow automation (PowerApps familiarity) Salesforce development with Apex, Visualforce, and integrations via .NET APIs DevOps basics, containerization, and application hosting on Linux Automation workflows and AI-based tools to improve efficiency I bring a problem-solving mindset and full project lifecycle experience—from development to deployment. Looking forward to hearing from you. Thank you!
$4,000 USD in 7 days
4.7
4.7

Hey there, I’m excited about your Fortnite UEFN multiplayer heist island project! Creating a fast-paced steal-and-collect gameplay within a sleek modern city sounds like a thrilling challenge. I’ve got solid experience with Unreal Editor for Fortnite and Verse scripting, perfect for implementing purposeful stealing interactions like doors, safes, and timed zones. I’ll design escalating risk-reward collectible items and dynamic map power-ups to keep the action edge-of-the-seat fun. Hosting over 20 players with smooth matchmaking, respawns, and clear scoreboards is totally doable, with neon visuals and rooftop shortcuts enhancing player navigation. I’ll deliver a fully wired, playable island file, a custom lobby thumbnail with discoverability tags, and a sharp 60-90 second gameplay clip for your QA. Post core gameplay confirmation, we can polish audio and effects to perfection. Let’s set milestones to get your fast-paced city island running in about 30 days. What’s your priority: maximizing smoothness for large lobbies or pushing visuals to their neon-lit best? Best regards,
$4,440 USD in 18 days
4.3
4.3

Hi there, This project instantly caught my eye, so I had to reach out. I love the idea of creating a fast-paced heist island with sleek modern city vibes. The concept of stealing interactions and escalating point values is exciting. As an experienced Unreal Editor, I specialize in creating immersive and engaging gameplay experiences. I believe my skills align perfectly with your project needs, and I am committed to delivering top-notch results with quick communication and a fast turnaround. Let me know if you are available for a quick chat! Regards, XRProConnect
$3,000 USD in 7 days
4.3
4.3

Greetings, we are a team with solid UEFN experience building large-lobby competitive islands using Verse scripting and device-based systems, covering custom UI, persistent progression, ownership mechanics, cash generation loops, and polished Fortnite-style visuals that hold performance under full 20-plus player lobbies. Our approach is straightforward: we wire the core vault ownership and raiding loop first, validate performance and balance in a full-lobby test, then layer in security upgrades, power-ups, leaderboards, and the final visual polish pass before Epic submission. Three quick things before we share portfolio links and a timeline: 1. Should player progress and vault upgrades persist between sessions using UEFN persistent storage, or is a per-match progression reset acceptable for the MVP? 2. How many distinct vault tiers and security upgrade levels are you envisioning at launch? 3. Is the modern city map being built from scratch, or should we work with existing UEFN city asset packs to keep the timeline lean?
$4,000 USD in 7 days
3.9
3.9

I am an experienced Unreal Editor for Fortnite creator with a proven track record of developing engaging multiplayer experiences similar to what you're envisioning for your heist island. My strong background in gameplay mechanics, level design, and player interaction ensures that your vision will come to life with a thrilling, seamless experience for all players. I am committed to delivering a polished environment complete with the strategic depth and addictive progression that will keep players engaged and coming back for more.
$4,000 USD in 7 days
4.1
4.1

Hi, I’ve worked on similar Fortnite Creative and UEFN gameplay projects involving multiplayer loops, custom progression, Verse scripting, device logic, leaderboards, save systems, custom UI, and polished map design. I can build your fast paced steal and collect city island with vault ownership, timed stealing interactions, safes, alarms, extraction zones, escalating loot values, cash generation, power ups, guards, security upgrades, raids, respawns, scoreboard tracking, and progression that keeps players coming back. I’ll focus on a bright modern city layout with neon storefronts, rooftop shortcuts, readable navigation, balanced risk reward mechanics, and performance suitable for 20 plus players. Deliverables will include the playable UEFN island file, Verse or device scripting, lobby thumbnail, description, tags, and a short gameplay clip showing the full match cycle. Best regards, George
$4,000 USD in 7 days
3.4
3.4

As an AI Wiz and veteran Full-Stack Developer with a focus on C# and C++ Programming, I assure you that my skills are honed to master your ambitious UEFN project. Whether it be wiring up versatile stealing interactions, implementing collectible items and power-ups, or ensuring seamless matchmaking for 20+ players, I have the tools and techniques necessary to deliver an engaging 'heist and collect' experience in the spirit of "Steal a Brainrot". Additionally, my proficiency in clean software design lends itself perfectly to your expectation of scalability and relatability without sacrificing on security or performance. My ability to save game progress between sessions is paramount to providing an addicting game progression; a feature that none would overlook. Importantly, I also recognize the aesthetic needs of this project; the neon storefronts, rooftop shortcuts, and an easily readable mini-map; all crucial elements to make Fortnite-style graphics shine. I really can give you perfect result, and I would like to discuss further. Alexey
$4,000 USD in 7 days
2.5
2.5

With my diverse skill set and wealth of experience in developing immersive, high-performance applications, I am uniquely equipped to bring your Fortnite UEFN Multiplayer Heist Island to life. My expertise in full-stack development, cross-platform mobile apps, and AI-powered systems will be invaluable in incorporating the complex mechanics you desire, from stealing interactions to map-scattered power-ups. These need to be seamlessly implemented through Verse or best-practice device scripting and I'm more than adept at handling it. Moreover, I believe that an incredible gaming experience begins way before players are immersed in the virtual world. It starts with an attractive design and discoverability features that help draw players in. In line with this, my proficiency in UI/UX Design, SEO & Digital Growth will enable me to create a custom lobby thumbnail, description, discoverability tags that not only attract gamers but promote rampant growth. Finally, I'm no stranger to high-stake projects with large-lobby functionalities. Though Fortnite brings its distinct flavor, my past experiences building scalable platforms assures me I have the skills you need for a project of this magnitude and brings précised timing especially in the performance of play between sessions as well as csvfile tracking.
$3,500 USD in 7 days
2.6
2.6

I see you need an Unreal Editor for a Fortnite project, creating a multiplayer heist island experience. I'd build this using intricate stealing mechanics, escalating collectible items, and dynamic power-ups to keep the action engaging. This will allow you to offer a fresh, addictive gameplay loop that keeps players coming back for more. I've worked with similar projects, ensuring smooth mechanics and immersive experiences. Quick question: Are you open to exploring unique vault designs to enhance player customization? Regards, Collen Jr Liebenberg
$3,000 USD in 7 days
0.0
0.0

Hello, I can build your UEFN steal-and-collect island with Verse, multiplayer mechanics, vault ownership, raiding, progression, leaderboards and polished Fortnite-style city gameplay. I’ve worked on game logic, real-time systems, custom UI, backend-style progression flows and production-ready interactive experiences. For this island, I’ll focus on making the core loop feel fast and addictive: break in, steal loot, trigger alarms, escape, upgrade vaults, then raid higher-value targets. I’ll implement the mechanics using Verse and UEFN devices where appropriate, including timed extraction zones, cash generation, security upgrades, power-ups, respawns, scoreboard tracking and saved progression. I’ll also tune the city layout for 20+ players with readable routes, rooftop shortcuts, balanced risk-reward areas and smooth performance. I am ready to start and can share progress through playable island builds and QA clips. Best, Smit
$3,000 USD in 10 days
0.0
0.0

You need a full heist island built in UEFN with real progression, not just a wave of devices slapped together. The vault ownership loop you described maps well to Verse classes and persistent data. I have built save state systems that survive session resets cleanly. Squads of 20 plus need careful performance planning from day one. I scope device counts early so lobbies stay smooth under load. The steal interactions you listed, doors, safes, alarms, extraction timers, each need distinct feedback so players always read the situation fast. Escalating loot tiers and cash generation over time will drive the addiction loop you want. Leaderboards reinforce it. The neon city aesthetic and mini-map clarity you described are baked into my layout process, not added at the end. I can deliver the island file, lobby thumbnail, tags, and the gameplay clip you outlined for sign-off.
$4,000 USD in 7 days
0.0
0.0

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