I'm looking for a pluigin for Unreal Engine 5; [login to view URL]
This plugin needs to grab a xml file by name via a textbox (It searches a folder to get this file). So if i enter "l1z3" it needs to find an xml called "[login to view URL]". It then needs to parse the xml into a string and grab a specific set of data by a predfined name.
The plugin needs a GUI, to import different data. So buttons like (import instanced objects, import paths, import roads, import intersections, import locater items).
For an idea, please watch this video, from 3:16 to 4:00. [login to view URL]
Data can be found using a header / section called: "<Chunk Type="0x120103">" This contains a file name, and some coordinates.
<Value Name="Name" Value="l1_streetlamp_1" /> (This is the name, "l1_streetlamp_1").
<Value Name="Transform" M11="0.6010455" M12="0" M13="0.79921484" M14="0" M21="0" M22="1" M23="-0" M24="0" M31="-0.79921484" M32="-0" M33="0.6010455" M34="-0" M41="257.419434" M42="-1.56149864" M43="-471.327972" M44="1" />
^^^ That is the coordinates. We need M41, M42, M43.
Once it has the data (which will be a name and set of coords), it needs to do some maths on the coords;
Y & Z need to be swapped.
Y needs to be inverted.
These then need multiplying by 100x.
M41="257.419434" M42="-1.56149864" M43="-471.327972" (From the XML file)
M41 = X
M42 = Y
M43 = Z
Y and Z swapped would make it
Y inverted would make it
Y="471.327972" (Remove the "-" or add one if there isn't one).
Then multiply by 100
(Move the decimal place back two places)
It will need to do this several times within the same xml for the different objects we need, we can use <Chunk Type="0x120103"> to find.
Once it has this data (name and coordinates) it would need to spawn in a static mesh in Unreal 5, like the video example. It can do this by searching the project contents in unreal for a static mesh with name the same as the one we pulled from the XML.
Parse XML -> Pull data (Name and coords) -> Calculate maths on coords -> Store / save this -> Loop through all the rows with "<Chunk Type="0x120103">" calculating the maths on coords and saving them with the object name, storing the name and coords for each instance -> Spawn object in Unreal engine 5 world at the coords calculated.
I've attached an xml as an example for you. This video shows you what i want: 3:16 Onwards: [login to view URL]
Unreal Engine 5: [login to view URL]
Rough idea of an alternative way that could help in writing the code: [login to view URL]
Please get in contact ASAP as this is urgent.
11 freelances font une offre moyenne de 585 £ pour ce travail
Hi there,I'm biddin on your project "Code a plugin for Unreal Engine 5 in c++" I have read your project description and i'm an expert in mathematics and machine learning therefore i can do this project for you perfectl Plus
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Hi! I'm a passionate Unity and Unreal Engine and VR. I'm a game developer from Colombia, I have 5 years of experience in: - Prototyping - Game mechanics - Real-time cinematics - Assets implementation - Level design, Plus
Hello I understood your requirement but I have few doubts, text me so I can clear all my doubts right away, I can help you and i am ready for work. Thank you.
Hi T9537 I'm very interested in your project because I'm senior blueprint function developer I have finished the following Unreal Engine Blueprint function development. reading VTU file, reading EEG signals, AWS iot SD Plus