UDK / Kismet - Unreal Engine help

I have a small problem in UDK (newest Release)

Im learning UDK and Kismet right now and Im not doing your everyday UDK first person shooter, but thats not that big of a problem. My problem is that I cant seem to get a spawned projectile to trigger a collision with a Kactor. I have gone through the settings and tried evrything that makes sense, but it seems that I need some help.

The ideal scenario would be one where I could find someone who was willing to teamview and control my screen, simply because I have implemented this concept >>> [url removed, login to view] Which makes map sharing useless to anyone who hasnt done the same, not to mention Im more interested in paying to learn than paying to complete.

I propose an hour of team view at $50. I will set the milestone as the job is excepted and release it after the hour provided you can infact fix the problem. Ill also throw in an extra $20 to the person who decides to fix this in the next 2 hours (I need this finished before I can move on, need it done ASAP...)

Attached a screenshot of what im dealing with, no real details, just to let bidders know that this is UDK and not unity or c something....udk isnt real popular on here i guess....

Compétences : Programmation C#, Programmation C++, Unity 3D

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Concernant l'employeur :
( 10 commentaires ) spring hill, United States

Nº du projet : #2344092

1 freelance fait une offre moyenne de $250 pour ce travail


Custom software development - <b><i>Removed by Admin</i></b>

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