OpenGL C code mini Project

Terminé Publié le il y a 5 ans Paiement à la livraison
Terminé Paiement à la livraison

I need 30 line of code for a simple project.

Project Description:

In this assignment, your goal is to compile and run the code provided in the attached zip file ([login to view URL]) and make a small [login to view URL] code is a correctly implemented working OpenGL code using GLFW. It reads three texture files as ppm files, reads a scene geometry file as vertex coordinates, texture coordinates, and triangle vertex information. It computes the normal vectors for each vertex and send the normal vectors to the GPU but the vertex or fragment shaders do not use these values. Only texture colors are used when displaying the models. You goal in this assignment will be to render the two rocks in the scene as non-texture-mapped rocks colored in red and shaded by Phong shading (i.e., fragment level color computing). The zebra should be rendered as it is in the current version (i.e, just texture and no Phong shading). You may use additional GLSL variables to communicate the current model that is drawn to the GLSL side. You may also need to send the Modeling matrix separately from from the MVP matrix (but it should be very easy, just send the "m" matrix in the code similar to the mvp matrix).

Programmation C OpenGL

Nº du projet : #18565362

À propos du projet

3 propositions Projet à distance Actif il y a 5 ans

Décerné à:

KanSmith

Hi I am a opengl developer who worked in developing many projects. I will finish your projects in 3 hours. Regards. Kan

%selectedBids___i_sum_sub_7% %project_currencyDetails_sign_sub_8% USD en 10 jours
(1 Évaluation)
0.8

3 freelances font une offre moyenne de 109 $ pour ce travail

BananaSoftware

Hi, I'm Davide Viero and I'm a software developer. If I understood correctly your task, you need just to add the Phong lightning model in the fragment shader. Anyway I can't compile your code, since there are no head Plus

$25 USD en 3 jours
(4 Commentaires)
2.6