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I’m preparing a series of product shots in Blender and need clean, well-baked normal maps to bring out the surface detail. Diffuse or specular passes aren’t required this time; the focus is solely on accurate, artifact-free normal textures that plug straight into my Principled BSDF setup. You’ll receive the UV-unwrapped meshes and a short reference sheet showing the kind of micro-detail I want. From there, please: • Bake or sculpt the normal information as needed • Export each map as a lossless 8-bit or 16-bit PNG, sized to the model’s UV layout • Check edge padding so no seams appear during close-up renders I render in Cycles, so consistency under HDRI and studio lights is essential. If you have a preferred workflow—Substance 3D Painter, ZBrush, or straight Blender baking—feel free to use it as long as the final PNG normal maps drop in without additional tweaking. Let me know your estimated turnaround and any questions about the models when you send your proposal.
Project ID: 40694581
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8 freelancers are bidding on average ₹938 INR for this job

With over a decade in the industry, I've honed my skills as a 3D Artist, specifically in 3D Modeling & Rendering, game asset creation, and product visualization. Your project of creating clean, well-baked normal maps in Blender falls right within my niche expertise. My ability to immerse myself in your concepts and bring them to life with meticulous detailing ensures that you'll receive top-notch normal textures - just as you envision. Having worked extensively with Blender, Substance Painter and ZBrush—I have a comprehensive understanding of each application's capabilities to deliver the best results for your specific needs. The very fact that I have a streamlined workflow ready across various software platforms means that I can adapt to any unique requirement promptly—making your job hassle-free with no need for additional tweaking when it comes to working on Cycles. Furthermore, my commitment to technical excellence ensures accurate mapping of micro-details and precise edge padding so that your renders won’t show any unseemly seams even when viewed up-close. Overall, with a strong focus on maintaining seamless communication, hitting deadlines, and delivering quality work, I guarantee that choosing me for this project will exceed your expectations. Let's bring out the best in your designs through visually stunning normals.
₹1,050 INR in 1 day
5.4
5.4

Hello, I'm Sanmaya a blender3D generalist specialised in modelling, sculpting, designing, animation, texturing etc. I can bake the normal maps of your model with lossless quality. And every micro details will be present in the Normal map. I'll deliver you the final output to you within the given time.
₹1,450 INR in 7 days
3.1
3.1

Hello, I can complete one normal-map asset as a low-cost first project so you can verify the result directly in Blender/Cycles. This minimum-price bid covers one supplied UV-unwrapped mesh and one lossless 8-bit or 16-bit PNG normal map at the agreed resolution. I will check it under your HDRI and a simple studio-light setup and include a Principled BSDF verification screenshot. Please send the mesh, UV layout, target resolution, normal convention, and micro-detail reference. If a high-poly source is provided I will use a high-to-low bake; otherwise I will use only the approved detail reference. Delivery is within 1 day after the source files and scope are confirmed. Re-UV, retopology, extra texture maps, UDIMs, material redesign, and additional assets are outside this first-job price.
₹600 INR in 1 day
0.0
0.0

Greetings I have extensive experience creating high-quality normal maps in Blender, and I have completed similar projects in the past. I understand your need for clean, artifact-free normal textures that seamlessly integrate into your Principled BSDF setup. My process will ensure precise baking and sculpting of normal information, maintaining edge padding to eliminate seams in close-up renders, while prioritizing consistency under HDRI and studio lights. I bring experience in using Blender, along with familiarity with Substance 3D Painter and ZBrush, to ensure the highest quality results tailored to your specifications. I would love to chat about your project further and suggest a follow-up discussion to align our visions. Regards, Nabeel Ismail
₹650 INR in 7 days
0.0
0.0

Hi, I can create clean, production-ready normal maps from your UV-unwrapped Blender meshes, focusing on accurate surface detail, artifact-free baking, and reliable results for Cycles product renders. I’ll bake or sculpt the required details, optimize the normal information, and ensure the maps reproduce correctly under HDRI and studio lighting. I can work with Blender, Substance 3D Painter, ZBrush, or a suitable workflow depending on the asset requirements. I’ll deliver lossless 8-bit or 16-bit PNG normal maps aligned to your UV layouts, with proper edge padding and seam checks so they can be connected directly to your Principled BSDF materials without additional adjustments. Question: What texture resolution and tangent space format do you prefer for the normal maps (for example 2K/4K, OpenGL or DirectX)? Best regards
₹1,050 INR in 7 days
0.0
0.0

I specialize in 3D surface detailing and texture baking for high-end product visualization. I understand that your priority is clean, artifact-free normal maps that plug directly into Blender’s Principled BSDF without manual tweaking, stepping artifacts, or visible UV seams under studio lights.
₹600 INR in 2 days
0.0
0.0

Hi, I can make normal maps for your existing UVs and check them in Cycles under both HDRI and studio lighting. I'll check the seams in close-up renders and supply lossless PNGs. ₹900 covers one model and one normal map, delivered within two days after reviewing the source files. How many models do you have, and what texture size do you need?
₹900 INR in 2 days
0.0
0.0

Hello, I am a 3D Artist specializing in hard-surface and product modeling. I work with Autodesk Maya, Blender, Substance 3D Painter, and Photoshop. My workflow includes clean modeling, UV mapping, PBR texturing, realistic materials, and product visualization. I have experience creating detailed hard-surface assets and product models with strong attention to detail. I have recently uploaded relevant product and hard-surface projects to my Freelancer portfolio, including product visualization and detailed 3D assets. I am based in India and available to start immediately. I would be happy to discuss the project requirements and share my availability. Thank you for your consideration. Best regards, Karan Negi
₹1,200 INR in 7 days
0.0
0.0

Hyderabad, India
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Member since Oct 20, 2024
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