
Closed
Posted
Paid on delivery
I'm seeking a skilled 3D artist experienced in Blender and Substance Painter for creating high-poly game props and objects. Requirements: - Create detailed, high-poly game props/objects. - Use Blender for modeling and Substance Painter for texturing. - Ensure assets are game-ready and optimize where necessary. - Collaborate on concept and design. Ideal Skills: - Proficiency in Blender and Substance Painter. - Strong understanding of high-poly modeling and texturing. - Experience in game asset creation. - Attention to detail and quality. Please provide a portfolio showcasing similar work.
Project ID: 40629113
21 proposals
Remote project
Active 17 hours ago
Set your budget and timeframe
Get paid for your work
Outline your proposal
It's free to sign up and bid on jobs
21 freelancers are bidding on average $391 CAD for this job

With 7 years of experience as a 3D artist and specialist, providing clients with detailed and high-quality 3D models, I believe I am the perfect fit for your high-poly game asset creation project. My proficiency in Blender and Substance Painter combined with my strong understanding of high-poly modeling and texturing can bring your game props and objects to life with an eye for detail and an emphasis on quality. I've a demonstrated understanding of optimizing assets for games without compromising their design or functionality. Moreover, I've extensive experience collaborating on concept and design briefs, enabling me to adapt quickly to your vision and deliver exactly what you need. My expansive skill set extends beyond just asset creation; it includes hands-on experience with file formats needed for seamless compatibility within different workflows, from CAD & Engineering Formats to Rendering & Animation Formats. This ensures not only smooth collaborations but also efficient output that's ready to be implemented into your game. Let’s turn your ideas into thriving virtual realities!
$257 CAD in 2 days
5.5
5.5

Hello, I've reviewed your project and understand you're looking for a 3D artist to create detailed high-poly game assets with professional modeling and texturing workflows. I have experience creating game-ready assets using Blender and Substance Painter, including high-poly modeling, optimized topology, UV preparation, and realistic PBR texturing while maintaining production quality. I can develop assets that balance visual detail and performance requirements, ensuring they are properly prepared for integration into game environments. Could you confirm the target game engine and required asset formats for the final delivery? Best Regards, Muskan
$250 CAD in 1 day
5.1
5.1

I’d love the opportunity to work on your high-poly game asset project. I have strong experience creating detailed, game-ready 3D assets using Blender for modeling and Substance Painter for high-quality PBR texturing. My focus is on producing clean topology, realistic materials, and optimized assets that maintain excellent visual quality in-game. I can collaborate on concepts, refine designs, and ensure every prop is crafted with attention to detail while meeting your technical requirements. Whether it's hero assets or environment props, I deliver organized files, consistent quality, and on-time results. Please give me one opportunity to handle your project. I assure you that I will complete the work with full dedication, accuracy, and professionalism. I am confident that my skills and experience will meet your expectations and deliver high-quality results within the deadline. I’d be happy to share my portfolio of similar game assets and discuss your project in detail. Looking forward to working with you!
$350 CAD in 3 days
1.8
1.8

Hi, I'd love to help create high-quality game-ready props for your project. As a 3D artist specializing in Blender, I have experience producing detailed high-poly assets that balance visual quality with efficient game performance. My workflow includes: - High-poly modeling in Blender with clean topology and accurate detailing. - UV unwrapping and PBR texturing in Substance Painter for realistic, optimized materials. - Creating game-ready assets with optimized meshes, proper naming conventions, and organized files. - Close collaboration throughout the design process, incorporating feedback to ensure every asset matches your artistic vision. I focus on delivering props that are not only visually impressive but also production-ready for modern game engines. Whether starting from concept art or developing ideas together, I prioritize quality, consistency, and timely communication. I can provide my portfolio featuring similar Blender and game asset projects upon request, and I'm happy to create a small test asset if needed to demonstrate my workflow and attention to detail. I look forward to discussing your project and bringing your game assets to life. Best regards, SKK
$250 CAD in 1 day
0.0
0.0

We've recently helped a gaming studio elevate their visual assets with stunning 3D models. I will assist you in creating detailed, high-poly game props and objects that meet your vision and requirements. I understand you're looking for assets that are clean, professional, and game-ready, while also ensuring they are optimized for seamless integration. My expertise in Blender and Substance Painter, combined with a strong track record in game asset creation, positions me well for this project. Although we are still building our portfolio on freelancer.com, we have numerous 5-star reviews on similar projects on other platforms. It would be a privilege to help you with this project. Giving us a chance is a choice you will not regret. Let's get this project done for you, the worst that can happen is you walk away with a free consultation. Regards, Henco Burger.
$400 CAD in 7 days
0.0
0.0

Hi, I can professionally create detailed high-poly game props using Blender and Substance Painter, delivering optimized, game-ready assets with realistic textures and clean topology. I collaborate closely on concepts, provide organized source files, and ensure every model meets modern game production standards. I create high-quality 3D models and realistic visualizations for architecture, interiors, exteriors, products, and manufacturing projects. Using Blender, 3ds Max, Maya, and Revit, I deliver accurate models, realistic renders, organized source files, and professional results that match your requirements. Quality, attention to detail, and on-time delivery are my top priorities. Portfolio: https://www.freelancer.com/u/noohshaikh8 Many Thanks, Nooh
$250 CAD in 2 days
0.0
0.0

Hi there! Quick question - are you thinking of baking these high-poly assets down to low-poly game meshes with normal maps, or keeping them as-is for specific engine optimization? Regardless, this is definitely something that I feel confident delivering on, given my past experience. I would love to discuss your project further! Looking forward hearing from you. kind regards, Corné
$450 CAD in 7 days
0.0
0.0

Hey, I am a 3D Artist and Animator with strong foundations in modeling, UVs, texturing and topology. I can create both high and lowoly game ready assets for your project. Hope to hear from you soon.
$300 CAD in 7 days
0.0
0.0

pick me.. pick me.. pick me.. pick me.. pick me.. pick me.. pick me.. pick me.. pick me.. pick me.. pick me.. pick me.. pick me.. pick me.. pick me.. pick me.. pick me.. pick me..
$500 CAD in 7 days
1.5
1.5

Hi! I just saw your project and I think I can help. I'm a 2D and 3D modeler and designer with over 10 years of experience. You can see part of my portfolio on my Freelancer profile.
$500 CAD in 7 days
0.0
0.0

I’m a 3D Artist and Character/Prop Artist with several years of experience creating game-ready assets for videogames and interactive experiences. I have worked across the full 3D asset pipeline, from modeling and high-poly detailing to retopology, UVs, baking, texturing, and final implementation. I’m comfortable creating detailed high-poly props and objects, paying close attention to both the artistic direction and the technical requirements of the project. My workflow includes ZBrush and Blender/3ds Max for modeling, TopoGun for retopology when needed, Marmoset Toolbag for baking, and Substance Painter for PBR texturing. I’m particularly focused on creating assets that combine strong visual quality with clean topology, efficient UVs, appropriate texel density, and optimized geometry, ensuring they are ready to be integrated into a game engine such as Unreal Engine. I also enjoy collaborating during the concept and design stage, helping develop ideas into practical and visually appealing 3D assets. I’m comfortable receiving feedback and iterating to match the project's visual direction and technical specifications. I’d be happy to share my portfolio and discuss how my experience could contribute to your project. Best regards, Albert
$500 CAD in 3 days
0.0
0.0

Chandigarh, India
Payment method verified
Member since Aug 6, 2026
₹600-1500 INR
$10-30 USD
₹600-609 INR
$250-750 USD
$3000-5000 AUD
£10-15 GBP / hour
₹12500-37500 INR
₹600-1500 INR
₹600-1500 INR
$8-15 USD / hour
₹1500-12500 INR
$25-50 USD / hour
$250-750 USD
₹12500-37500 INR
$250-750 USD
$250-750 USD
$10-30 USD
$8-15 USD / hour
$30-250 USD
$30-250 USD