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I’m looking to build a small-scale AR experience that lets users wander their surroundings, spot a cartoon-styled creature, and tap the screen to “capture” it. The priority is the capture mechanic: the model should anchor smoothly in real-world space, respond to basic touch input, and trigger a short success animation once caught. Bright, Pokémon-inspired visuals are key, so I’ll need the creature rendered in a playful, cartoon-like style rather than realistic shading. A lightweight prototype that runs reliably on modern mobile devices is enough for this first phase. If you prefer Unity with AR Foundation, that’s perfect because it gives us flexibility for both ARKit and ARCore later, but I’m open to any engine you’re comfortable with as long as it supports plane detection, hit-testing, and persistent anchors. Deliverables for this milestone: • One tappable AR creature rendered in a cartoon style • Capture logic with a simple success state and counter • Basic UI showing how many creatures the user has caught • Build and source project so I can test directly on device Smooth tracking, fast load times, and clear documentation will be the main acceptance criteria. Once this core loop works well, we can talk about layering in battling or trading features down the road. Let me know your preferred tech stack, the approximate timeline for a playable build, and any creature concept samples you’ve already created.
Project ID: 40594354
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86 freelancers are bidding on average $190 USD for this job

I propose utilizing Unity with AR Foundation to create a captivating AR experience with smooth user interaction and delightful visuals. The initial focus will be on developing a polished capture mechanic with precise anchoring and touch interactions for a charming, Pokémon-inspired creature. Optimal tracking, swift loading times, and transparent documentation will ensure reliability and performance. The deliverables will include a playable build with capture logic, UI for tracking captures, and user-friendly testing. Future iterations may explore features like battling or trading. I seek your input on specific creature concepts and UI preferences to align with your creative vision. Let's forge a collaborative partnership for an engaging AR experience.
$225 USD in 5 days
6.9
6.9

Hi I’ll design engaging cartoon creature assets and intuitive UI/UX for your capture app, creating playful visuals and a polished user experience that brings your AR concept to life. Tejal
$200 USD in 7 days
6.6
6.6

Hello, I understand the paramount importance of a smooth tracking system, fast loading times, and coherent documentation, which makes me your go-to person for this project. As a seasoned mobile app developer with significant experience in utilizing AR Foundation in Unity, I can definitely construct a proof-of-concept that aligns directly with your vision. I am well-versed in technologies like plane detection, hit-testing, and persistent anchors that are pivotal for a seamless AR experience. Our company has an exciting record of developing quirky and entertaining apps. With your focus on a playful, Pokémon-inspired aesthetic for the creature designs, our team can deliver top-notch cartoon-styled renditions that will truly enhance the user experience and add spirit to your project. In addition to this key capability, we also possess the versatility to include layered features such as battling or trading options down the line, making us an ideal long-term partner. Choosing us means picking a dedicated team that is committed to transforming your concepts into reality while addressing all your needs and ensuring excellent customer service Thanks!
$130 USD in 2 days
6.1
6.1

With my extensive experience in Unity game design and AR development, I am the perfect fit for your Cartoon AR Creature Capture App. Your project aligns perfectly with my skillset and passion for creating immersive and engaging experiences. I’ve spent over five years working with Unity, AR/VR, and multiple engines, just the kind of versatility your project needs. I’m keen on delivering products that are not only visually appealing but also run smoothly on multiple devices. Your description of a "smooth tracking," "fast load times," and “clear documentation” greatly resonates with me as these are qualities that I emphasize in my work. Furthermore, by selecting me you won’t be just hiring a freelancer but a skilled collaborator who believes in reliable communication and respects deadlines. Let’s discuss your project further. Let’s build an app with game mechanics that your users would love to engage with daily!
$140 USD in 7 days
6.4
6.4

Hi, I can build this AR capture prototype in Unity using AR Foundation for compatibility with both ARKit and ARCore. The experience will include plane detection, smooth world anchoring, tap based capture logic, a playful cartoon creature, a short success animation, and a simple capture counter. I will optimize the scene for fast loading and stable tracking on modern mobile devices, then provide test builds, the complete Unity source project, and clear setup documentation. The code will be structured so future features such as additional creatures, battles, trading, spawning rules, and progression can be added without rebuilding the core experience. A first playable build can be delivered within a few days once the creature asset and target test devices are confirmed. Best, Justin
$140 USD in 7 days
5.9
5.9

I'm excited to help you realize your vision for the Cartoon AR Creature Capture App! The concept of capturing playful, cartoon-styled creatures sounds both dynamic and engaging. I understand that creating a smooth capture mechanic is crucial, and I plan to leverage Unity with AR Foundation to ensure compatibility with ARKit and ARCore, allowing for a seamless experience across platforms. For deliverables, I will develop a tappable AR creature that engages users and includes a polished capture mechanic with an eye-catching success animation. The UI will be intuitive, displaying the total number of creatures caught. I aim for optimal performance, focusing on smooth tracking and quick load times, and will provide clear documentation throughout the process to facilitate easy testing on your devices. As we move forward, I would love to understand more about your vision. What specific animations or behaviors do you envision for the cartoon creature when captured? I'm looking forward to collaborating on this exciting project! Best regards, Talha
$30 USD in 14 days
5.3
5.3

✋ Hi There!!! ✋ The Goal of the project:- Create a lightweight AR creature capture prototype with smooth tracking, interactive capture mechanics, and engaging cartoon-style visuals. I carefully read your complete project description and understand you need a mobile AR experience with a tappable creature, plane detection, persistent anchors, capture animation, counter UI, and a testable build using Unity AR Foundation or similar technology. With 9+ years experience as a full stack developer, I am confident I can deliver a smooth and reliable AR prototype. • Develop AR creature placement, touch capture logic, and success animation. • Create simple UI, cartoon-style integration, and optimized mobile performance. • Provide testing, documentation, source project files, and complete build delivery. I have completed similar mobile app, Unity, AR, and interactive experience projects with modern technologies. Looking forward to chat with you for make a deal Best Regards Elisha Mariam!
$1,100 USD in 12 days
5.0
5.0

With 9+ years of experience in Unity, I understand what it takes to create a successful AR experience. Your project aligns perfectly with my expertise in building 2D/3D games and applications for Android and iOS platforms. I'm well-versed in Unity's AR Foundation and have hands-on experience with plane detection, hit-testing, and persistent anchors- key elements for an immersive AR experience like yours. Your project's preference for a "Playful, cartoon-like style" creature is right up my alley. My background includes sophisticated work in designing captivating visuals that engage users, which can be demonstrated through the creature concept samples I've created. With me on board, you can expect swift tracking, fast load times, and highly responsive touch mechanics ensuring a delightful user experience for your app. Lastly, not limiting myself to only game development but also having excelled in areas of backend integration, monetization systems and performance optimization; I embody the capacity to breath-end-to-end capabilities into your project. I communicate clearly and adopt an ownership approach towards my projects making me an ideal fit for optimization-realizing rel="noopener noreferrer" and scaling your app as it evolves further. The technical aspects aside, I'm genuinely excited about creating a unique mobile venture with you! Let's capture some fun!
$600 USD in 5 days
5.2
5.2

Hey there, I understand that you want to create an engaging augmented reality experience where users can explore their surroundings, discover cartoon-style creatures, and capture them through simple screen interactions. The priority is on smooth functionality, bright visuals, and a playful approach to the design. I propose using Unity with AR Foundation to ensure cross-platform compatibility between ARKit and ARCore, offering a robust environment for the capture mechanic you envision. My approach would involve creating a vibrant cartoon creature that seamlessly anchors in real-world spaces with precise hit-testing for accurate captures. Additionally, I’ll develop a straightforward capture logic followed by an engaging success animation, enhancing the user experience. I’ll ensure the basic UI effectively displays the number of creatures captured while focusing on performance to meet your acceptance criteria of smooth tracking and quick load times. What kind of creature concepts do you have in mind that I can build from or enhance? https://www.freelancer.com/u/proggon Saludos cordiales, Wahaj Barlas.
$140 USD in 7 days
4.7
4.7

Hi, Aashiq (Ash) here from Cape Town, South Africa. This project instantly caught my eye, so I had to reach out. I see you’re looking for a fun, cartoon-style AR creature capture experience. The focus on a smooth capture mechanic and playful visuals is right up my alley. I’ve helped businesses create engaging mobile experiences that captivate users. My expertise in AR development, especially using Unity with AR Foundation, ensures that your lightweight prototype will run seamlessly on modern devices. I can share samples of my previous projects that highlight my success in delivering vibrant and interactive AR solutions. Based on what you mentioned, here is how we would approach the project: - Develop a tappable AR creature with a playful design - Implement capture logic with a success animation and counter - Create a basic UI to track caught creatures - Ensure smooth tracking and quick load times You can expect clear communication throughout the process, and I’ll deliver a user-focused solution optimized for performance. Best Regards, Aashiq
$250 USD in 7 days
4.7
4.7

Hi, this project is a great fit for my background in Unity development. I can build a lightweight AR prototype using Unity and AR Foundation, allowing the same project to support both ARCore and ARKit as the experience evolves. For this milestone, I would implement smooth plane detection, stable creature anchoring, touch-based capture interactions, a success animation sequence, and a simple progression UI displaying captured creatures. The architecture will be modular so future features such as multiple creature types, battling, collections, trading, and progression systems can be added without major rewrites. Performance and tracking stability are especially important in AR experiences, so I will focus on responsive interactions, fast loading times, and clean mobile optimization from the start. Could you let me know whether the creature model and animations are already available, or should they be created as part of the project? I'd be happy to discuss the timeline and implementation plan. Regards, Muhammad Asad Ali
$200 USD in 7 days
5.5
5.5

Hello, I’m excited about the opportunity to create an engaging AR experience that allows users to capture cartoon-styled creatures in their surroundings. I understand that the focus is on developing a reliable capture mechanic and ensuring a playful visual style that resonates with the Pokémon aesthetic. With extensive experience in Unity and AR Foundation, I have successfully developed similar AR applications that prioritize smooth tracking and user interaction. My expertise includes implementing plane detection, hit-testing, and designing intuitive user interfaces, ensuring the final product meets your specifications. To achieve your project goals, I propose the following approach: - Develop a cartoon creature model that anchors seamlessly in real-world space. - Implement the capture mechanic with a responsive touch interface and a playful success animation. - Create a basic UI that displays the count of captured creatures. - Ensure the build runs efficiently on modern mobile devices, with clear documentation for your testing. I’m eager to bring this project to life and confident in delivering a quality prototype within your timeline. I would love to discuss your preferred tech stack and any creature concepts you have. Let’s connect and get started!
$30 USD in 7 days
4.8
4.8

Hi, I see you're aiming to build a playful AR creature capture app with smooth tracking and engaging cartoon-style animation. My experience developing mobile apps in Unity 3D with AR Foundation perfectly aligns to create a lightweight prototype running well on both ARKit and ARCore. I'll implement responsive capture mechanics and a cheerful success animation, alongside UI to track captures, ensuring fast load times and seamless plane detection with persistent anchors. I can deliver a fully documented build ready for direct device testing within a few weeks. Let's get started to bring your Pokémon-inspired vision to life with a solid AR experience. Which mobile platforms and device models should the prototype primarily support to optimize performance and compatibility? Thanks,
$155 USD in 18 days
4.8
4.8

Anchoring a cartoon creature reliably comes down to getting plane detection right before placing anything. I've seen AR prototypes feel "floaty" because they spawn the model too early, before ARCore/ARKit has built a stable plane mesh. I'll make sure the anchor only locks once confidence is high. I'll build this in Unity with AR Foundation, set up a tappable creature with a cel-shaded material for that Pokémon-inspired look, wire the capture logic with a quick particle burst animation on success, and add a minimal UI counter. You'll get a working APK/IPA plus the full Unity project with inline comments. One thing worth noting: persistent anchors behave differently on ARKit vs ARCore when the session resets. For this prototype I'll use session-scoped anchors, which are more reliable for a capture-and-move-on loop. Best regards, Shayan
$45 USD in 3 days
3.5
3.5

Hi there! I understand you need a lightweight AR prototype where users can discover and capture a cartoon creature with smooth tracking and simple touch interaction. The main focus is creating a fun capture experience with stable AR performance on modern mobile devices. I have experience with Unity 3D, AR Foundation, ARKit, ARCore, mobile app development, and interactive 3D experiences. I have worked on AR features involving plane detection, object placement, animations, and user interactions. I focus on creating optimized prototypes that are easy to test and expand. My approach is to build the AR experience using Unity with AR Foundation for future flexibility. I will create a cartoon style creature, implement real world anchoring, tap based capture logic, success animation, and a simple catching counter UI. I will optimize tracking, loading performance, and provide the complete source project with documentation for testing. check our work [https://www.freelancer.com/u/ayesha86664](https://www.freelancer.com/u/ayesha86664) Do you already have a creature design concept, or would you like me to create a simple cartoon character style for the prototype? Let me know if you’re interested & we can discuss it. Best Regards Ayesha
$120 USD in 4 days
3.5
3.5

Hey there! I'm really pumped about this opportunity! I recently led a project with similar challenges and nailed it. Drawing from my experience in Mobile App Development, Animation, 3D Animation, Unity 3D, Augmented Reality, ARKit, ARCore, I’m ready to dive into your project. Please come over chat and discuss your requirement in a detailed way. Cheers, Vishal Maharaj
$250 USD in 5 days
3.2
3.2

Hi, I'm Manish Saini from PrimePixel. My team has experience building Unity AR applications using AR Foundation, and I understand you're looking for a lightweight prototype featuring smooth plane detection, a cartoon-style creature, tap-to-capture mechanics, success animations, and a simple capture counter with reliable performance on modern mobile devices. We can deliver the complete Unity source project, Android/iOS test builds, and clear documentation, keeping the architecture ready for future features like battling and trading. Estimated timeline: 7–10 days. I'd be happy to share relevant Unity/AR work and discuss the creature style and gameplay flow before we begin.
$180 USD in 3 days
3.3
3.3

Hello there, The focus on a cartoon-style AR creature with smooth anchoring and basic touch interaction fits perfectly with my Unity 3D and 3D animation skills. Creating a playful capture mechanic with bright visuals requires precise mobile app development experience to maintain performance and user delight on modern devices. My work on a mobile AR game prototype using Unity’s AR Foundation demonstrates handling plane detection, hit-testing, and persistent anchors efficiently, key for your project’s core loop. This foundation ensures smooth tracking and fast load times needed for your app. Plan: 1. Setup AR Foundation for cross-platform ARKit/ARCore compatibility. 2. Develop creature model with playful animation triggered on capture. 3. Implement capture logic, UI counter, build, and deliver source for device testing. I can deliver a playable prototype within 3 weeks. Could you share any specific creature design inspirations or concepts you prefer? Could you share your preferred style references or specific design elements for the cartoon creatures to guide the animations? Best,
$500 USD in 7 days
2.7
2.7

I'm excited to develop your Cartoon AR Creature Capture App! Using Unity and AR Foundation, I will craft a charming, tappable creature with smooth anchoring and playful animations aligned with your bright, Pokémon-inspired theme. The project will include core capture mechanics, a user-friendly UI, and build-ready source files for testing. I will emphasize lightweight, optimized performance for mobile devices, ensuring fast load times and reliable tracking. My approach guarantees a clear, concise documentation for easy future enhancements like battling or trading features. I recommend Unity for its versatility with ARKit and ARCore, providing robust plane detection and persistent anchors. The development timeline for a playable prototype is approximately 10 days, with continuous updates and discussions to align with your vision. To tailor the concept further, could you share any existing creature samples or sketches? Looking forward to bringing your playful AR world to life and creating engaging user experiences.
$80 USD in 10 days
2.7
2.7

Hi, I can build a smooth AR prototype with a cartoon-style creature, real-world plane detection, tap-to-capture mechanics, a simple catch counter, and clean UI using Unity + AR Foundation for future ARKit and ARCore compatibility. I'll provide the complete source code, documentation, and a testable mobile build. I'm ready to get started right away. Do you already have the 3D creature model and animations, or would you like me to create/source them as part of the project?
$850 USD in 5 days
2.8
2.8

Davie, United States
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Member since Aug 24, 2023
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