Hi guys. Below are the project Details :
The site gives as reference is: [login to view URL]
So, basically the coins would be falling randomly from the top portion. And among that, random grenades would also be falling.
When user clicks a coin, the coin should disappear with an effect as it is added to the user's coin count. And also, an event should be fired to the external interface. It would look something like this:
[login to view URL]([login to view URL], doClick);
function doClick(e:Event) {
[login to view URL]("alert", "This alert comes from Flash");
}
Similarly, when user clicks on grenades, it should explode as well as make a call to the interface like above.
This is the basic thing. You will do the basic flash thing and I will do the client code to interact with the game as well as to the server.
Otherwise, if guys are good at programming in actionscript, then please go through the mail above and implement the following things in flash:
1. show the main menu screen of the game
2. when user selects play, it should ask user to enter username and password, which upon entered should be sent to server as POST request(i will do the server side coding) in JSON format. From the response received(which is also in JSON format), check whether the validation was successful. If succeeded, show the game screen where the coins would be falling.
3. display a score at the top, logout button, countdown timer
4. when the time finishes, display the score screen and also send the score to server via POST request in JSON format.
Send me the quote for doing the basic thing as well as the advanced one separately. What I prefer is the second one(the advanced method, where the user interaction would be strictly in the Flash object. ie, no outside communication like I shown in the above code).
Hi, I can do both things on Flash/actionscript 3. The single part,just the coins, would cost you $100 but the complex one communicating with server will cost you $600 (single part included). All this prices are about coding. Any assets as sounds,images or animation are not included but can be provided.
This sounds noticeably easy to do, taking into account how I already have a prototype of a game like this in my portfolio. I'll probably get it working up to all of your expectations within 2 days.