Computer-generated graphics consist of objects, such as trees and buildings. An object can be described by fundamental geometrical structures, which are often called output primitives. Essential 2D output primitives include lines, circles and polygons. you will implement algorithms to display those primitives in the raster world. Specifically, you will implement algorithms to convert ideal lines and circles into sequences of pixels, fill polygons and perform geometrical transformation operations on 2D objects..
all other .
all other explaination in the zip file.
1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done.
The drawing result of each task, and your comments or explanations. You can copy your drawing result from the screen by pressing ‘Alt-PrintScreen
The pseudo-code of your drawing function on each task and your explanations.
win XP and win 2000