A small set of animations for a 2D character. These animations must be created in unity using a puppet rig. No sprites will be necessary for this project!
The method for creating the animation should be the same or similar to the method described in this article:
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The animations should be prepared for a character with the following traits:
- medium build
The animations themselves should not be complex or long. At most 6-10 frames each.
The style should --not-- be smooth and tweened, instead it should use the "broken" method (see image below or attached asset package), and should resemble old pixel animations, i.e.
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- idle holding rifle
- jumping with rifle
- running with rifle without aiming
- walking with rifle while aiming
- throwing item while holding rifle with one hand
- idle holding pistol
- jumping with pistol
- running with pistol without aiming
- walking with pistol while aiming
- throwing item while holding pistol
Again, no sprites are needed to complete this job. The result should be a unity project with a minimal setup that includes a gameobject representing a character, with a hierarchy of sub-objects that have been positioned and rotated to create the animations.
For size and movement reference, I've included a unitypackage file that has a character with one basic animation.
--Please Do Not Use This Animation-- to begin your character, since it should have a different style.
For more questions please inquire.
Please read the description before bidding. I am less likely to award generic replies.
20 freelance font une offre moyenne de $179 pour ce travail
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