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Build Rummy Card Game in Unity3D for IOS and Android

The purpose of this project is to have a Rummy card game built with Unity to be exported for IOS and Android.

Please start your comment with "red mouse" to make sure you have read the project.

Features screen-by-screen:

Screen 1:

Splashscreen

We will be using Unity's splashscreen feature to remove the default one and use our own.

One splashscreen for Android, and for iOS we will be using a different sized image for each kind of device (iphone 3.5", 4" and so on)

Screen 2:

Homescreen.

The homescreen will contain 3 different buttons (new game, continue game and menu).

In the bottom middle part we will have the a carousel containing other apps that we have created. (redirecting to the store inside the game - not leaving the app to download other is mandatory)

Clicking on the menu button will open a side menu on the left.

The left menu will have 4 buttons:

The game button will go back to the homescreen.

The stats button will display a stats screen for 2,3 and 4 players, both in solo mode (against AI) and local multiplayer.

The options menu will display the options screen.

The rules button will display the rules of the game.

Screen3:

Statistics

The stats screen will display the following stats:

-Number of games played

-Number of games won

-Victory percentage

-Number of turns played

-Number of points scored

Screen4: Settings screen: display general rules, game options and scoring system that users decide to use during games

GENERAL RULES:

-Melding (ON OFF)

-Number of cards per player (from 6 to 15)

-Number of jokers (from 0 to 4)

-Number of turns before you can play (from 0 to 10 turns)

-One joker max per combination of cards played (ON OFF)

-Joker counts for 0 points (ON OFF)

GAME RULES:

-AI level: beginner, medium, expert

-Name of the players (you can edit them)

SCORING SYSTEM:

-Number of points required to win a game (from 100 to 500)

Screen 5: Rules

Display rules of the game (text will be provided)

Screen 6: New game screen: Solo mode or Local multiplayer

There are going to be two buttons, select solo mode to start a game with AIs only, select local multiplayer to start a game with friends on the same device (transition screen will be needed between the players turns, they will have to single click on the screen to be able to play.

Screen 7: Number of players: Three buttons: select 2 players to play with one friend and two AIs, select 3 players to play with two friends and 1 AI, select 4 players to play with 3 friends and no AI.

Screen 8: Enter players names: text cells will be needed for each of the 'real' players to enter their name (opening keyboard). A start button will be also on the screen to start the game once you've entered the names.

Screen 9: In-game screen:

-Menu: to go back to the home menu, pop up will be displayed with 'are you sure you want to go back to the main menu YES/NO'

-Cancel: cancel previous move (can be used several times only for the current turn

-Sort out cards: two types of sorting: by value and by color

-Cards: all your cards are clickable, click on them to put them on the table with an right combination (all rules will be provided)

-Other cards: the deck: click on the deck to draw a card when it's your turn, The discard pile: click on a card from the discard pile to play it directly; all the cards that have been played are going to be displayed on the table, combination by combination

-Names of the players will be displayed on each side of the screen as well as their remaining number of cards

-side menu on the right part of the screen (clickable arrow): display 4 buttons:

-home: to go back to the home screen

-Resume: to resume your game

-Score: display players list with names, remaining cards and points scored at the end of each round (screen should change every end of round with the latest results)

-Results: Show score per round, global score so far of all the players,

FOR THE LAST SCREENS CHECK THE PDF FILE ATTACHED ALONG WITH THE FLOWCHART

P.S.

Signing a NDA is mandatory.

Compétences : Android, Développement de jeux, iPhone, Photoshop, Unity 3D

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Concernant l'employeur :
( 0 commentaires ) Aalborg, Denmark

Nº du projet : #12830834

19 freelance font une offre moyenne de €3380 pour ce travail

aistechnolabs

"red mouse" Greetings, I am very thankful for this opportunity. It’s really exciting that we have below similar kind of expertise and work experience: Similar type: [login to view URL] https://pl Plus

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mandeepdhalor28

Greetings!! Thanks for posting the wonderful job opportunity. I am a PASSIONATE GAME DEVELOPER having an experience of 6 years in the GAMING INDUSTRY. I have great expertise in UNITY 3D. I have developed severa Plus

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miodragstajic

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CreativeB24

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unity3dgiant

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RyuMaster

Hi! I could do everything for 2750EUR if you are supplying the visuals, or fpr 3750EUR if I'll do everything completely. (red mouse) It will take me from 7 to 12 days to develop everything. I guarantee later support an Plus

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blumersolutions

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Thesynapses

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RallySolutions09

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StudioV1

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iimagine2015

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starvinay007

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workbenchind4

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