
Closed
Posted
Paid on delivery
I need an Android application that can step in and finish several puzzle-style minigames for me—specifically the Terramine and Atlas Earth puzzles I play daily—without any manual input on my side. While the app is running it should also skip every interstitial or rewarded ad the moment it is allowed, so gameplay flows continuously. The core flow I have in mind is simple: launch the app, choose the target game session, let the auto-solver recognise the current puzzle state on screen, calculate the optimal moves, and execute them until the level is cleared. Immediately after, if an ad appears, it must locate and tap the “Skip” or “Close” prompt as soon as it becomes active. I would like the solution built natively for Android; Kotlin or Java is fine as long as the final APK performs smoothly on recent versions (Android 11+). If computer-vision libraries such as ML Kit or OpenCV help with board recognition, feel free to use them. Anything that reduces battery or CPU usage is a plus.(tell me if u think another code wold suit Because this is an evolving personal tool, I will want to jump on quick voice calls (Discord or similar) and get progress builds at agreed checkpoints—clear English communication is essential. Acceptance criteria • The app completes Terramine and Atlas Earth puzzle rounds unattended. • Ads are skipped automatically without muting or speeding features (though code can be left open for those options later). • Source code and a signed debug APK are delivered, with basic setup notes so I can rebuild in Android Studio. If you have tackled similar automation or accessibility overlay projects before, tell me what approach you used and how you handled varying screen resolutions. I’m ready to start as soon as you can show a proof-of-concept auto-clear on one [login to view URL] speak english (must be willing to voice chat)
Project ID: 40676121
148 proposals
Remote project
Active 28 mins ago
Set your budget and timeframe
Get paid for your work
Outline your proposal
It's free to sign up and bid on jobs
148 freelancers are bidding on average $3,984 AUD for this job

Hello, I carefully reviewed your requirements for the Android minigame auto-player and ad-skipper. I understand the need for unattended puzzle recognition, optimal move calculation, automated interaction, and reliable handling of varying screen resolutions on Android 11+. I have 10+ years of experience in mobile and software development, including Android, Kotlin/Java, computer vision, automation, accessibility services, and UI interaction. For this project, I would recommend Kotlin with Android Accessibility APIs, using OpenCV/ML Kit where required for screen and puzzle-state recognition. I can also evaluate whether another approach would provide better performance and reliability before implementation. I will develop the solution in stages, starting with a proof-of-concept for one puzzle, followed by full automation, resolution handling, performance optimization, and testing across Android versions/devices. I WILL PROVIDE 2 YEAR FREE ONGOING SUPPORT AND COMPLETE SOURCE CODE. WE WILL WORK WITH AGILE METHODOLOGY AND WILL GIVE YOU ASSISTANCE FROM ZERO TO PUBLISHING ON STORES. I am comfortable with English voice communication and can join Discord/voice calls for progress discussions and checkpoint builds. I eagerly await your positive response. Thanks
$450 AUD in 10 days
8.5
8.5

⭐⭐⭐⭐⭐ Create an Android App to Solve Puzzle Games Automatically ❇️ Hi My Friend, I hope you are doing well. I’ve reviewed your project requirements and see you are looking for an Android app to automate puzzle games. Look no further; Zohaib is here to help you! My team has completed over 50 similar projects in game automation. I will create an efficient app that recognizes puzzle states, calculates moves, and skips ads, all while ensuring smooth gameplay. ➡️ Why Me? I can easily develop your Android app as I have 5 years of experience in mobile app development, specializing in automation and game solutions. My expertise includes Kotlin, Java, and computer vision technologies. Additionally, I have a strong grip on optimizing app performance for battery and CPU usage. ➡️ Let's have a quick chat to discuss your project in detail. I’d love to show you samples of my previous work and explain how I can deliver the best solution for your needs. Looking forward to chatting soon! ➡️ Skills & Experience: ✅ Android Development ✅ Kotlin Programming ✅ Java Programming ✅ Game Automation ✅ Computer Vision ✅ ML Kit Integration ✅ OpenCV Usage ✅ UI/UX Design ✅ Debugging Skills ✅ Performance Optimization ✅ API Integration ✅ Agile Methodology Waiting for your response! Best Regards, Zohaib
$350 AUD in 2 days
7.9
7.9

As a seasoned Full-Stack software engineer with a decade of experience in various fields, including Android app development, I assure you of my capability to deliver an exceptional solution for your Android Minigame Auto-Player & Ad Skipper project. My extensive proficiency in Java and Kotlin, in particular, would enable me to code natively for Android while ensuring the application performs smoothly on recent OS versions like Android 11+. Also, my understanding and hands-on experience in computer vision libraries such as ML Kit and OpenCV make me adept at board recognition—a skill crucial to your project requirements. Moreover, my knowledge extends to ensuring optimal battery and CPU usage in the applications I develop, which would be advantageous to this task that requires prolonged functionality without interruptions. On top of technical expertise, I'm committed to maintaining clear communication throughout the project's duration. Daily voice calls via Discord can be arranged to address progress updates and get any feedback you may have. Lastly, I've previously executed automation projects and by utilizing my previous experiences, I can assure you that varying screen resolutions won't pose any issue. In conclusion, I believe my skills, expertise, and commitment will significantly aid your project's success. Reach out to me so we can discuss ideas further. Let’s turn this proof-of-concept into a remarkable solution. Cheers!
$500 AUD in 7 days
7.8
7.8

I can build the native Android auto-player for Terramine and Atlas Earth, including puzzle recognition, optimal move calculation, unattended interaction, and automatic detection of active “Skip” or “Close” controls after each level. Kotlin is the best fit here for Android 11+ performance, permissions, AccessibilityService integration, and lower overhead; Python would not be suitable for the final APK, though OpenCV can be used through its Android library. I’ll begin with a proof of concept for one puzzle, using screenshot capture plus OpenCV/template matching and OCR where needed to identify board elements and ad controls. The solver will normalize coordinates so it works across different screen resolutions and aspect ratios, then execute taps through the appropriate Android automation layer. I’ll keep recognition efficient by processing only relevant regions and avoiding continuous full-screen analysis. After the POC, I’ll add the second game, session selection, failure/retry handling, configurable delays, and ad-skip logic that waits until controls become clickable. You’ll receive the source, signed debug APK, Android Studio rebuild notes, and checkpoint builds. I’m also willing to join voice calls through Freelancer for progress reviews and clear English communication. Are both games currently installed on an Android 11+ test device available for validation? Muhammad Saad
$650 AUD in 7 days
7.4
7.4

✅Game developer at your service Hello I have read your project requirements, i can help you realize your vision of having an incredibly efficient auto-player and ad skipper for your Android games. I am a highly comprehensive understanding of game development with a deep knowledge of the Android platform, I believe we're uniquely suited to creating the solution you need. With an emphasis on free-flowing gameplay and minimal disruption, we will engineer this app to ensure it swiftly addresses each game session and skips ads without any "bugs" like muted or slowed sounds. My expertise includes game math & RTP logic, wallet systems, provably fair algorithms, multiplayer architecture, API integrations, and blockchain-based betting solutions, ensuring reliability, compliance, and smooth user experience. ⭐Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. I would be glad to discuss your project goals and how I can help bring your casino vision to life. Note: Budget can be discussed over chat. Thanks & Regards Ranjana
$500 AUD in 30 days
7.1
7.1

I can develop an Android application that automates your puzzle gameplay while seamlessly skipping ads. This will enhance your gaming experience by ensuring continuous play without manual intervention. I understand you need the app to recognize puzzle states, calculate optimal moves, and close ads instantly. Building it natively in Kotlin or Java will ensure optimal performance on Android 11 and above, all while keeping battery and CPU usage low. I have experience with similar automation projects and can integrate computer-vision libraries like ML Kit or OpenCV for effective board recognition. Clear communication is a priority, and I'm ready for regular voice calls to provide updates and gather feedback. Regards, Jp
$400 AUD in 7 days
6.8
6.8

Having worked in the realm of app development for over 8 years, I understand the intricacies of developing an application tailor-made for personal use. My specialization in Android application development using Java or Kotlin aligns perfectly with your requirements. I have a wealth of experience in handling complex software systems and mobile app development, emphasizing clean code to ensure efficient performance. Moreover, I am proficient in employing Machine Learning libraries like ML Kit and OpenCV which we're aimed to minimize battery and CPU usage. In addition, I'm comfortable engaging in voice chats that facilitate clear English communication while building rapport and delivering prompt results. My aim is to provide you with a user-friendly, flawless app that excels at both seamlessly completing your puzzles and expertly skirting those irritating ads. Crafting a solution that effortlessly identifies varying screen resolutions isn't new territory for me. I've successfully implemented similar automation projects in the past where efficient screen detection was vital. I would be happy to share my approach during our initial brainstorming sessions still eagerly waiting to bring your ideas into reality. So let's sidestep these tedious tasks together and maximize your enjoyment from these games!
$500 AUD in 7 days
6.5
6.5

Hello, With over a decade of experience in web and application development, I, Rekha, and my team at WellSpring Infotech, possess the skills and expertise required to deliver an efficient Android Auto-Player & Ad Skipper for your specific puzzle-style minigame needs. Our core expertise is in Java which aligns with your project requirement as well. Our technical abilities extend beyond just coding; we also specialize in optimizing performance for better battery life and CPU usage, something that would greatly benefit your gaming experience. Importantly, we understand the value of clear English communication for project success and are ready to connect via voice calls as per your requirements. Having taken on similar automation projects before, we recognize the importance of accuracy and reliability required for executing precise moves in puzzle games such as Terramine and Atlas Earth. We also have experience with different screen resolutions and can handle varying requirements fluidly. When you choose WellSpring Infotech, you are not only getting a highly-skilled team but a partner who focuses on long-term support. You'll receive the source code, debug APK, accompanied by comprehensive setup notes, so even if you want to rebuild it later in Android Studio or require any customization post-launch, you won't face any roadblocks. Let us handle this technical aspect so you can focus on enjoying uninterrupted gaming fun Thank you
$600 AUD in 10 days
6.8
6.8

With experience in Android app development and automation, I understand your need for a puzzle-solving application that seamlessly navigates through games and skips ads. I have successfully implemented similar automation features in past projects, ensuring smooth performance on Android platforms. Would you prefer a more lightweight code language like Kotlin for better efficiency in battery consumption and CPU usage? Regards, Yogesh Kumar
$370 AUD in 6 days
6.7
6.7

Hi I will be able to help you. Please message me so that we will have detail technical discussion. I have 9+ years of combined experience in Mobile Application development, Website development, Desktop application development, 3rd party Artificial Intelligence api, AR/ VR, Chatbot, Blockchain- Cryptocurrency, CRM & ERP, Game Development and any other Software development. I am having expertise in Native on Android Java, kotlin and IOS Swift, and For Hybrid Cross platform on Flutter Dart & React- Native, and for web and backend on react js and node js, Python Django. Please consider me and initiate a chat for further detailed discussion. Regards, Anju
$400 AUD in 7 days
6.6
6.6

I see you're looking for an Android app that can automate puzzle-solving for Terramine and Atlas Earth while also skipping those ads. This is an interesting challenge, especially with the need for smooth performance on Android 11+ and the integration of computer vision tools like ML Kit or OpenCV for recognizing puzzle states. And to tackle this, I'll build the app using Kotlin or Java, focusing on efficient screen recognition and optimal move calculation. I'll ensure that the app can handle the variations in screen resolutions you mentioned, and I’ll implement the ad-skipping functionality to activate as soon as the option appears, maintaining a fluid gameplay experience. I understand the importance of clear communication and quick updates, so I'm fully on board with regular voice calls for progress checks, as that helps keep everyone on the same page. As for deliverables, I’ll provide the source code, a signed debug APK, and basic setup notes for Android Studio, just to make sure you can easily rebuild the project. I'm bidding 259 AUD for this project and I'm ready to get started on this right away because I’m excited about it. Let’s make this tool work for you! Rajavel Kotlin | Java | ML Kit | OpenCV
$259 AUD in 10 days
6.0
6.0

Greetings! I’m an expert in Android automation with 9+ years of experience, and I can build a smooth Kotlin-based solver with CV-driven screen recognition. Here's how I can help: * Build native Android 11+ app in Kotlin * Use OpenCV/ML Kit for puzzle recognition * Handle varying screen resolutions efficiently * Automate puzzle interaction and UI prompts * Deliver source, signed debug APK & setup notes Kotlin is ideal here; would you like the POC focused on Terramine first? I’m also available for Discord voice calls.
$500 AUD in 7 days
5.5
5.5

Hi, I can build your Android automation tool to handle Terramine and Atlas Earth logic while aggressively skipping ads. **Experience & Approach** I’ve successfully deployed YOLOR models to TFLite for real-time object detection on Android. For your project, I’ll use **Android Accessibility Services** combined with **OpenCV template matching** for board state recognition. This is far more battery-efficient than running heavy inference models for simple grid-based puzzles. To handle varying resolutions, I’ll implement a coordinate-mapping layer that normalizes touch inputs based on the screen’s aspect ratio. **Proof** I recently converted a YOLOR model to TFLite for a real-time detection app, achieving sub-100ms latency on mid-range devices. **Next Step** Are you available for a brief Discord call tomorrow to walk through your current puzzle board layouts?
$450 AUD in 7 days
5.8
5.8

The difficult part here isn’t automating taps—it’s reliably understanding a changing puzzle board across different resolutions and executing the correct move without the automation drifting or getting stuck. I’m a senior Android engineer with 9+ years of experience, including Android system-level work, AOSP, accessibility/overlay workflows, computer vision, OpenCV/custom ML models, and image recognition from real device screens. I’d approach this as: Screen-state recognition using CV rather than fixed coordinates. Separate solving logic for Terramine and Atlas Earth. Resolution-independent coordinate mapping and action execution. State verification after every move so the solver can recover from unexpected screens. Detect and tap Close/Skip when the game makes that control legitimately available. Keep image processing lightweight to reduce CPU and battery usage. I can begin with a proof-of-concept on one puzzle, then generalize the framework to the second game. I speak English and I’m comfortable with voice calls for walkthroughs, debugging, and progress reviews. I can start immediately.
$500 AUD in 7 days
5.7
5.7

Hello, I’ve completed similar Android automation projects involving computer vision, screen recognition, puzzle solving, and automated touch actions. I also have strong experience in web development, APIs, and scalable software solutions, so I can quickly understand the game flow and deliver exactly what you need. I can focus on reliable puzzle detection across different screen sizes, efficient move calculation, automated interaction, and low CPU and battery usage. Kotlin would be my first choice for this Android focused app. Would you be able to provide access to one Terramine puzzle so I can first verify the screen recognition and auto solving approach? I’m comfortable with voice calls in English and would be happy to discuss the proof of concept on Discord. I will share my portfolio in chat I look forward to hear from you. Thanks Best Regards, Mughira
$500 AUD in 7 days
5.3
5.3

Hi, I read your requirements and can build this Android automation tool using Kotlin with OpenCV/ML Kit for puzzle recognition and reliable screen automation. I’ll handle the auto-solver, move execution, screen-resolution support, and Skip/Close detection with optimized performance. My bid is fixed for the complete scope, including the proof-of-concept, APK, source code, and documentation. I’m also available for English voice calls via Discord. Thanks, Hassan
$400 AUD in 7 days
5.5
5.5

Hello, I have experience with Android automation, computer vision, and Kotlin/Java development. I can develop your app to recognize puzzle states, calculate moves, automate gameplay, and handle different screen resolutions efficiently using OpenCV/ML Kit. I’ll start with a proof-of-concept for one puzzle, then expand after successful testing. I’ll provide the APK, complete source code, and setup documentation. I’m comfortable with English voice communication and Discord calls for progress updates. Please share a sample puzzle or screen recording so I can review the workflow. Thanks Invoke
$300 AUD in 5 days
5.7
5.7

Hi, I'm Denis. I've built automation tools for Android before, including screen recognition and input simulation under different resolutions. For this project, I'd approach it with a lightweight Android service that captures screen frames, detects puzzle elements using computer vision, and performs taps through AccessibilityService rather than modifying game code. Skipping ads would use a similar overlay detection with rapid tap simulation, prioritizing reliability over speed hacks. I recently worked on a system where screen state detection had to adapt to dynamic UI elements across devices, which required careful calibration for each resolution. I'd implement a calibration step in the app that lets you define puzzle areas once, then use OpenCV for template matching or color-based segmentation to handle different board layouts. The auto-player logic would run in a background thread to avoid blocking the main UI, while the ad skipper would activate only when a predefined skip button template appears. The main risks are false positives in detection and Android version differences in input simulation. I'd add manual overrides and logging to diagnose mismatches quickly, and stick to AccessibilityService APIs to avoid root or special permissions. A debug build with one puzzle pre-configured could be ready within a few days for your quick test. I can start working right away. Let's connect and discuss the details. Thanks, Denis.
$250 AUD in 5 days
5.2
5.2

Hello, As a result of a detailed review of your requirements, I understand you need a native Android 11+ automation tool that can recognize Terramine and Atlas Earth puzzle states, calculate moves, execute them automatically, and handle available Skip/Close controls between rounds. For this project, I would use Kotlin with Android Accessibility APIs for interaction and OpenCV/ML Kit where visual recognition is required. I would separate screen recognition, puzzle-solving logic, and input execution so each component can be tuned independently as the games change. In my opinion, the main challenge is reliable recognition across different resolutions, aspect ratios, animations, and UI changes. I would solve this using normalized coordinates plus visual anchors/template detection rather than fixed pixel positions, with state validation before each action to prevent incorrect taps. I have a couple of quick questions. • Which device/resolution should we target for the first proof of concept? • Can you provide screen recordings of complete Terramine and Atlas Earth puzzle rounds? I’m comfortable communicating in English over voice chat and providing checkpoint APKs during development. Best regards, Carlos.
$250 AUD in 7 days
5.4
5.4

hello there , I can build this as a native Android automation tool focused on reliable puzzle recognition, solving and hands-free execution. For the implementation, I recommend Kotlin + Android Accessibility Service/overlay, with OpenCV/ML Kit where needed for screen/board recognition. Kotlin is the best fit here for Android 11+ performance, battery efficiency and maintainability; I would only consider Flutter/React Native if a cross-platform version becomes a future requirement. Approach • Screen-state detection and puzzle/board recognition • Puzzle-specific solver algorithms and optimal move calculation • Automated touch/action execution through Android accessibility capabilities • Resolution-independent coordinate mapping and adaptive UI detection • Session selection and unattended execution • Ad prompt detection and interaction where technically/legally permitted • CPU/battery optimization with event-driven processing rather than continuous scanning • Robust handling of different screen sizes, orientations and UI variations • Clean Kotlin architecture with configurable puzzle modules I’m comfortable communicating in English and joining Discord/voice calls for progress reviews and checkpoint builds. I can start with the one-puzzle proof of concept and demonstrate the recognition ,solve ,execute workflow before expanding to the complete app. looking forward to work with you thanks
$350 AUD in 7 days
5.3
5.3

Melbourne, Australia
Payment method verified
Member since Aug 28, 2026
$250-750 AUD
$250-750 AUD
$250-750 AUD
$8-15 AUD / hour
$30-250 AUD
£750-1500 GBP
₹100-400 INR / hour
$15-25 USD / hour
$30-250 USD
$250-750 USD
$250-750 USD
₹2000-10000 INR
₹25000-50000 INR
$250-750 USD
₹750-1250 INR / hour
€30-250 EUR
₹12500-37500 INR
$250-750 USD
₹100-400 INR / hour
₹600-1500 INR
$2-8 USD / hour
₹12500-37500 INR
$1500-3000 USD
$10-30 USD
₹12500-37500 INR