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I need an experienced Blender creature artist to create an original, detailed, game-ready modular monster called the Gnasher for an Unreal Engine 5.8 PC game. I will provide four front, back, and side reference images. The intended design is a tall, lean, forward-pitched predator with a long articulated jaw, pale bone-like flesh plating, exposed red tendons, dark iron-and-brass restraint collars, clawed hands, and digitigrade legs. It should look fast, agile, and built for grabbing, biting, pursuing, and separating enemies—not like a heavy tank. The references contain some inconsistencies, so the artist must reconcile them into one coherent design. I must approve the proportions, silhouette, and modular seams at the blockout stage before detailed sculpting begins. Required deliverables: * Detailed high-poly sculpt and clean, optimized game-ready model. * Exactly six separately usable gameplay pieces: torso, head, left arm, right arm, left leg, and right leg. * Detachable connection seams at the neck, shoulders, and hips. * Closed/interior geometry and hidden caps at detachable seams so removed parts do not appear hollow. * Elbows, wrists, fingers, knees, ankles, toes, neck, and jaw remain articulated parts of their respective limbs—not additional detachable pieces. * Clean deformation-friendly topology around every moving joint. * Separate left/right limb exports with applied transforms and no negative-scale mirroring. * UV unwrapping, normal baking, and efficient 4K-source PBR textures, including Base Color, Normal, Roughness, AO, and Metallic where needed. * A target assembled LOD0 budget of approximately 60,000–90,000 triangles. The artist may recommend adjustments before retopology. Please price manually created lower LODs separately. * A relaxed A-pose suitable for animation. * A game-ready rig suitable for procedural locomotion, IK, and later authored animation. * Functional spine, neck, head, jaw, shoulder, upper-arm, forearm, hand, finger, thigh, shin, foot, and toe chains. * The six modular skeletal pieces must align perfectly when assembled. * Rigging must not begin until I approve the skeleton, bone-naming, joint orientation, and attachment-point plan. * Simple range-of-motion and deformation tests for the jaw, neck, shoulders, elbows, wrists, fingers, hips, knees, ankles, and toes. * Correct real-world scale and Unreal orientation. Approximately 235 cm tall is the current starting point, finalized during blockout. * Successful skeletal-mesh import verification in Unreal Engine 5.8. Final source delivery must include: * Editable Blender file * High-poly sculpt source * Retopologized game meshes * Texture source files and exported PBR maps * Individual FBX exports for all six parts * Complete assembled FBX * Wireframe screenshots and polygon statistics This contract does not include gameplay programming, Unreal Blueprints, Control Rig programming, procedural-animation code, physics programming, wound effects, or a complete animation set. Those will be handled separately after the model and rig pass integration. Only deformation and range-of-motion tests are required here. I do not want a raw AI-generated mesh, uncorrected automatic retopology, stolen/stock character geometry, or a render-only asset. Any AI, marketplace, stock, or third-party material must be disclosed before hiring and legally licensed for commercial use. The completed custom asset, editable sources, and exclusive commercial usage rights must transfer to me upon final payment. Planned paid milestones: 1. Reconciled design, proportions, modular seam plan, and full-body 3D blockout. 2. Approved high-poly sculpt. 3. Retopology, six modular pieces, UVs, and normal baking. 4. Final PBR textures and materials. 5. Rigging, weight painting, deformation tests, Unreal import verification, and complete source handoff. Please include with your bid: * Two or three relevant organic game-creature examples. * Wireframe, topology, texture, and rigging examples—not renders alone. * Previous Unreal Engine character experience. * Your fixed total price and estimated schedule. * The software you use and which stages you personally perform. * A short explanation of how you would build the modular seams and rig. Begin your proposal with the word “GNASHER” so I know you read the complete brief.
Project ID: 40687380
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Hello, GNASHER — I can build Gnasher as a fully modular, game-ready Unreal creature with a strong predator silhouette, articulated jaw, clean seam planning, and deformation-friendly topology for all six parts. I’ll start with a blockout to reconcile the reference inconsistencies, then move into high-poly sculpting, retopo, UVs, baking, PBR texturing, and a tested rig with correct bone naming, orientation, and UE5.8 import-ready scale. For the modular setup, I’ll make the torso, head, arms, and legs align perfectly at neck, shoulders, and hips, with closed caps and hidden interior geometry so detached parts never read hollow. I work in Blender and personally handle sculpting, retopo, UVs, texturing, rigging, and export validation. Please have a look at our Freelancer portfolio through the links given below. https://www.freelancer.com/u/CreativeDesign50 Do you want the final rig to prioritize animation flexibility or exact preservation of the blockout silhouette? Best regards Kirandeep K.
$250 USD in 1 day
6.4
6.4

Hello sir, Did go through your job description and glad to share that I have enormous experience in working with Modular Monster Design - Gnasher I'm a seasoned programmer and Engineer with quality experience in Flutter, React, Node.JS, SpringBoot, Frontend and Backend Development, Python, Matlab, R studio, C, C++, C#, OpenCV, OpenGL, Tesseract OCR, google vision, Statisticaal programming/R progamming data analysis Computing for Data Analysis Time Series & Econometric, Machine learning, AI, Deep learning, Matlab and Mathematica, 3D modeling, CAD/CAM,AutoCAD, 2D, Architectural Engineering, SolidWorks, Unity 3D, AutoCAD, 2D drawing, 2D draftingPCB, Electronics, Arduino, Embedded Systems Automation, Embedded and Firmware , IOT, Electrical/Mechanical Engineering I am a TOP Rated Freelancer, and you can check my reviews here as well: https://www.freelancer.com/u/mzdesmag. Looking forward to potentially working together on this project. Thanks and Best regards, Adekunle.
$250 USD in 2 days
5.2
5.2

As a seasoned multimedia and creative specialist, my work revolves around transforming ideas into polished, professional content no matter the industry. My skills include 3D Animation, which I've honed over the years to create compelling visuals that captivate audiences. My proficiency in Blender and Unreal Engine make me an ideal candidate for this Monster Design project. Moreover, my commitment to detail and reliable communication dovetails with your requirements - incorporating your reference images into one coherent design that showcases your vision is a meticulous process I'm experienced with. Delivering the intricately demanding aspects of this project like efficient topology for seamless detachable pieces, clean deformation-friendly joints, and real-world scale in Unreal Engine is a task I take seriously. What sets me apart is not just my technical expertise but also my ability to deeply understand a project's requirements, its goals, and its intended audience. This helps me craft designs that not only look great but also convey the intended message accurately. If given the opportunity to work with you on this exciting modular monster design, I'll leave no stone unturned in ensuring your vision comes to life perfectly and blends seamlessly into your game world. Let's turn your concept into well-executed reality!
$250 USD in 1 day
0.1
0.1

GNASHER Hi there, Your current references need reconciliation into one coherent, game-ready creature before sculpting begins. I’m a licensed engineer and have spent the last 10+ years solving exactly this type of modular character production problem. Scope of Work: I’ll first build a clean blockout to lock silhouette, proportions, and the six-piece modular breakdown, then create the high-poly sculpt, retopology, UVs, baking, PBR textures, and a deformation-ready rig. I’ll keep the torso, head, left/right arms, and left/right legs as the only detachable gameplay pieces, with hidden caps and closed interior geometry at all seams. Joints such as elbows, wrists, fingers, knees, ankles, toes, neck, and jaw will remain integrated and articulated within each limb for clean deformation. Deliveries: Editable Blender file, high-poly source, optimized game meshes, 4K texture maps, six individual FBXs, assembled FBX, wireframe and topology screenshots, polygon stats, and Unreal Engine 5.8 import verification. Software and process: Blender, sculpting, retopo, UVs, baking, rigging, and UE5 testing performed personally. I can also provide manual lower LOD recommendations separately if needed. Best regards, Bryan
$250 USD in 2 days
0.0
0.0

GNASHER , I can produce an original, modular UE5.8-ready creature asset based on your four references, reconciling inconsistencies at the blockout stage to lock silhouette, proportions, and detachable seam placement. Deliverables will follow your structure exactly: one coherent high-poly sculpt plus retopologized deformation-friendly topology targeting ~60k-90k tri LOD0, with exactly six gameplay pieces (torso, head, left/right arm, left/right leg) that assemble perfectly and export as separate FBXs with applied transforms (no negative-scale mirroring). For seams (neck, shoulders, hips), I’ll design enclosed/interior geometry and hidden caps so removed parts never render hollow, then build joint loops around every articulated element (jaw, neck, shoulders, elbows, wrists, fingers, hips, knees, ankles, toes) to preserve deformation quality. UVs and efficient 4K PBR textures will be baked from the high-poly (Base Color, Normal, Roughness, AO, Metallic where needed). Rigging and ROM/deformation tests will only start after your approval of skeleton, bone naming, orientation, and attachment-point plan; the final rig will support IK and procedural locomotion workflows, including spine/neck/head/jaw and chained limbs. I will also provide wireframe + polygon stats and Unreal Engine 5.8 import verification.
$250 USD in 6 days
0.0
0.0

As a highly seasoned and versatile 3D artist with extensive experience in Unreal Engine, I have the skills and expertise you need to create the Gnasher model. With a meticulous eye for detail, I always ensure that my designs align perfectly with client expectations. This proficiency is particularly important when dealing with a project like yours, where seamless modular components and optimal range of motion are key. Moreover, my broad knowledge includes essential aspects like 3D rigging, UV unwrapping, and game optimization - vital elements required for your project's success. I understand the importance of delivering within budget while maintaining high-quality standards, therefore, I will efficiently manage the LOD for your desired target of around 60,000 to 90,000 triangles. Lastly, but crucially, my previous work in the gaming industry includes multiple creature designs akin to what you're seeking. These examples will provide you with a solid foundation for visualizing how our collaboration would look. Through open communication and detailed updates at each milestone, I will ensure that every aspect of this project meets your exact specifications. Grammy-winning producer rates without the biggest producers charge. Reach out today to bring your monster-creation dreams to life!
$250 USD in 1 day
0.0
0.0

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