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I’m building an open-world game and need a believable urban hub that feels fresh, light, and distinctly modern-sleek. The task is to design an entire town set in an urban environment—not grimy industrial, not neon sci-fi—just clean lines, glass, steel, and thoughtfully integrated green spaces. Scope and focus • Environment: Urban setting that fits naturally within a larger explorable world. • Architectural style: Modern sleek—minimalist façades, smart use of glass, subtle tech accents that still look contemporary. • Must-have zones: a lively commercial district for shops and offices, a varied residential area, and engaging recreational spaces such as parks, plazas, or waterfront walks. All zones should flow organically through streets, pedestrian paths, and public-transit touchpoints. Deliverables 1. Master top-down map (with scale) showing clear zoning and street hierarchy. 2. Call-out sheets for all key locations, explaining purpose and visual style. 3. Mood boards or concept art conveying the modern-sleek aesthetic. 4. (Bonus) Block-out 3D file (FBX/OBJ/Unity) of the town’s main volumes for quick in-engine testing. Acceptance criteria • All three required zones are present and logically connected. • Visual language stays true to a modern-sleek style—no industrial grit, no high-tech neon. • Final files are layered, editable, and delivered in agreed formats. Share a short outline of your approach and any past city or level-design examples that prove you can bring this urban town to life.
Project ID: 40510912
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Active 57 yrs ago
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