
Closed
Posted
Paid on delivery
# Freelance 3D Artist — Low-Poly Multiplayer Battle Royale We're building a **low-poly, first-person multiplayer battle royale game in Godot 4.x** and are looking for a freelance 3D artist to help create the game's core 3D assets. The scope can include **environment art, modular building kits, map/POI assets, weapons, player/character models, rigging and animations**. I have a reference folder containing inspiration for the **overall style, characters, low-poly weapons, map design, POIs, buildings, props, colours and materials**. These references communicate the desired style, proportions and quality only — we want **original designs, not copies of the references or existing commercial asset packs**. ## 1. Map & Environment The main map is a relatively small island designed for a multiplayer battle royale. * Approximate playable area: **500m × 500m** * Approximately **4 distinct POIs** * Each POI should have its own visual identity while fitting the same overall world * Buildings should be created primarily from a reusable modular kit * Map should include terrain, paths, vegetation, rocks and environmental props Example POI themes could include: * Coastal/fishing village * Farming/rural settlement * Logging/industrial settlement * Cliffside/outpost These are examples only; final themes can be developed together. ## 2. Modular Building Kit A major requirement is a **reusable modular building system**, rather than modelling every building as a unique asset. Potential pieces: * Wall sections * Floor/ceiling tiles * Interior walls * Door frames/doors * Window pieces * Corners * Stair units * Roof pieces * Foundations/platforms * Structural/detail pieces All pieces need a **consistent grid system**, with matching dimensions, origins/pivots and snap points so they can be assembled cleanly in the Godot editor. We'd like approximately **2–3 visual building themes** (e.g. residential, industrial/warehouse, farming) that share the same underlying grid dimensions wherever practical. The goal is for the kit to work like building blocks, allowing us to create many different houses and structures without producing every building from scratch. ## 3. Buildings & Interiors — Critical This is a **loot-based first-person game**, so enterable buildings need **real, walkable interiors**. Players must be able to: * Enter buildings * Walk through rooms * Loot rooms * Fight inside buildings * Go upstairs * Move between floors Buildings should include actual floors, interior walls, rooms, doors and walkable stairs with appropriate collision. Some buildings should be **multi-story with functional stairs**. Interiors do NOT need to be highly detailed. Simple, blocky rooms and minimal furniture are fine. **Functional and performant is more important than ornate detail.** ## 4. Environment Props & Nature We need a reusable library of low-poly props, such as: * Crates, barrels, boxes and pallets * Market stalls * Tables/chairs * Signs * Fences/gates * Docks/piers * Farm/industrial props * Vehicle-scale environmental props * Rocks * Trees * Bushes/foliage * Other POI-specific details Terrain/ground pieces, cliffs, beaches and similar assets are also useful if within your skill set. ## 5. Weapons We also need **original low-poly weapon models** matching the overall visual style. Potential requirements: * Primary weapons * Secondary weapons * Melee weapons if required * Weapon variants/components * First-person-ready geometry * Correct pivots/origins * Modular attachment components where appropriate The attached references show the approximate style and level of detail. Final designs should be original. ## 6. Player / Character Models We need **low-poly player/character models** suitable for a first-person multiplayer game. Potential requirements: * Full character body * Head/clothing/accessories * Equipment/backpacks * Character variations/cosmetics * Strong, readable silhouettes * Optimised real-time geometry Characters should be **fully rigged and animation-ready**. ## 7. Rigging & Animations Character rigs should support gameplay animations and be suitable for importing into Godot. Potential animations: * Idle * Walk * Run * Sprint * Jump * Fall * Land * Crouch * Crouch walk * **Prone** * Prone movement/crawling * Standing ↔ crouching transitions * Crouching ↔ prone transitions * Death * Melee * Weapon-related animations * Other required gameplay animations First-person arms/hands can be discussed separately if needed. ## 8. Visual Style Overall direction: * Stylised low-poly * Chunky/simple proportions * Flat-shaded or simple flat-colour materials * Bright/saturated but cohesive colours * Strong silhouettes * Minimal material complexity * Game-ready rather than photorealistic The reference folder communicates the desired **style and quality bar**, but all final assets should be original. ## 9. Performance This is a multiplayer game, so assets must be designed for **real-time performance**, not cinematic rendering. Please keep: * Triangle counts lean * Materials/textures modest * Texture resolution reasonable * Asset complexity appropriate for many objects/players being visible * Geometry efficient We can agree on specific polygon/texture budgets per asset type once the scope is finalised. ## 10. Godot / Technical Requirements **Engine:** Godot 4.x **Preferred format:** glTF 2.0 / `.glb` **Source:** Blender `.blend` preferred Assets should: * Import correctly into Godot * Use sensible real-world/game scale * Have correctly applied transforms where appropriate * Have clean pivots/origins * Follow consistent naming conventions * Use **-Z as forward**, or clearly document the source software's forward axis * Use consistent modular dimensions/grid spacing The modular system must snap reliably in the Godot editor. For enterable buildings, collision needs to support actual gameplay movement. ## 11. Final Demo / Showcase Scene Alongside creating the individual assets and modular building kits, we would like a **final assembled demo scene showing the map as a whole**. Ideally this would be provided as either: * A **Godot 4.x `.tscn` scene/project**, preferably so we can open it directly in Godot * Or a complete **Blender scene** if more practical The scene should show the approximate **500m × 500m map**, with the major POIs, houses/buildings, modular structures, roads/paths, terrain, vegetation, props and other major environmental elements assembled together. It doesn't need to be a fully playable game with gameplay code. The purpose is to provide a **clear visualisation of the complete map and how the asset library works together**. It should demonstrate the overall composition, scale, POI placement and visual consistency of the finished environment. ## 12. Deliverables ### Environment * Modular building kit * 2–3 building themes * Approximately 4 POIs * Houses/buildings constructed from the kit * Enterable interiors * Multi-story buildings where appropriate * Terrain/ground assets if included * Rocks, trees and foliage * Environmental/POI props * **Final assembled map/demo scene** ### Weapons * Low-poly weapon models * Variants/components where required * First-person-ready models where required ### Characters * Player/character models * Rigged characters * Animation-ready rigs * Required gameplay animations, including **prone** * First-person arms/hands if included ### Files * Original Blender `.blend` files * `.glb` / `.gltf` exports * Textures/materials where applicable * Organised asset folders * Naming conventions * Short documentation covering grid size, export settings and important technical details ## 13. Suggested Workflow We're open to splitting the work into milestones. A good approach would be to start with a **small paid prototype** to establish the style and technical pipeline before producing the full asset library. For example: **Phase 1:** 1 building + modular pieces + 1 prop + 1 weapon + 1 character prototype **Phase 2:** Complete modular building kit and themes **Phase 3:** POIs, buildings, terrain, props and vegetation **Phase 4:** Weapons, characters, rigs and animations **Phase 5:** Assemble the complete **Godot/Blender demo scene** showing the map and assets together. The exact order can be discussed based on your workflow. ## 14. Ideal Artist We're particularly interested in artists experienced with: * Low-poly/stylised game art * Modular environment kits * Blender * Game-ready modelling * Character modelling * Rigging and animation * Weapon modelling * Real-time optimisation * glTF/GLB * Game engines Godot experience is a bonus, but not essential if you're comfortable producing clean, correctly configured glTF assets. We're ideally looking for someone who can potentially work with us across **multiple milestones**, rather than only delivering a one-off asset batch. ## Overall Goal The goal is to build a cohesive, original low-poly battle royale world consisting of: **~500m × 500m island → ~4 distinct POIs → reusable modular building kits → houses and fully enterable/lootable interiors → environmental props/foliage → original weapons → rigged player characters → standing/crouching/prone gameplay animations → clean Godot-ready assets → final assembled demo scene showing the complete map.** The priorities are **originality, modularity, consistency, performance and actual in-game usability**.
Project ID: 40634182
38 proposals
Remote project
Active 2 days ago
Set your budget and timeframe
Get paid for your work
Outline your proposal
It's free to sign up and bid on jobs
38 freelancers are bidding on average £26 GBP for this job

Hello, Your low-poly battle royale world needs original modular assets, enterable buildings, weapons, characters, and a clean Godot-ready demo scene, and that’s exactly the kind of pipeline I can help build. I’ll create assets in Blender with consistent grid sizing, pivots, snap points, and efficient geometry so everything imports cleanly into Godot 4.x and stays practical for multiplayer gameplay. I can start with a focused prototype to lock the visual style and technical workflow, then expand into the full modular kit, POIs, props, characters, rigging, and animations. Every deliverable will be organised, game-ready, and exported in the required formats with clear documentation for reuse. Please have a look at our Freelancer portfolio through the links given below. https://www.freelancer.com/u/CreativeDesign50 Best regards Kirandeep K.
£16 GBP in 1 day
6.5
6.5

With 5+ years of experience as a game developer, I'm confident that my skills in **Unity**, **Unreal Engine**, and **AR/VR** development make me a great fit for your low-poly 3D battle royale project. I have a deep understanding of creating immersive environments, optimized for performance and quality, which I believe is crucial for your multiplayer shooter. Drawing on my extensive experience in **map building**, I'm well-versed in constructing environments that support gameplay mechanics such as terrain, pathing, and character movement. My reusuable modular building kit design for residential, industrial and farming structures with consistent grid systems will ensure a consistent visual style in your game. Additionally, I've honed my capabilities in **weapon design and character modeling**, something that would be particularly useful for giving shape to your game's distinct arsenal of primary, secondary, and melee weapons as well as the various character skins. I understand that your references are not meant to be replicated but taken as an inspiration & guidance to develop unique designs - ensuring originality is something I take very much to heart. With me onboard, you can count on a swift turnaround time without sacrificing any level of detail or quality. Let's discuss how we can bring this amazing game to life together!
£45 GBP in 7 days
6.5
6.5

Having spent substantial time honing my skills on various 3D design projects, I've accrued considerable expertise in delivering precisely what clients need, from detailed mechanical parts to stunning game assets, and even architectural models. I'm excited about your project because it entails some intriguing challenges that I thrive on - creating low-poly, modular designs without sacrificing functionality or style. This experience combined with my strong command of Blender and my familiarity with SLA, DLP, FDM technologies makes me a perfect fit for the position you're offering. Moreover, I prioritize optimizing real-time geometry while embodying a fine balance between overall performance and ornate detailing to maintain high-quality designs without compromising your game's performance. My background also includes rigging and animation work, which facilitates effective rigging for the character models in your project. Throughout my career, I've always aimed at delivering top-notch products tailored for durability and precision - meeting your project's need for optimized 3D printing files capable of flawless usage with CAD, CAM and other relevant software. Considering that every 3D model is carefully optimized based on a specific purpose (in this case, your game design), I guarantee the same meticulous attention to detail in developing your requisite low-poly 3D assets.
£17 GBP in 1 day
5.5
5.5

With each new project, one of my primary goals is to fully understand and embody the vision my clients have. I reviewed your references folders diligently, ensuring that the overall style, detailed requirements including **modular building kits, map/POI assets, weapons, player/character models, rigging and animations** are well-understood. My proficiency with software like Blender and Substance Painter ensures I can deliver the desired low-poly design and even incorporate unique themes depending on your requirements. One distinct value I bring to projects is an obsessive thirst for delivering professional grade quality within incredibly tight deadlines _and_ a collaborative workflow. Building a high-quality **multiplayer battle royale game in Godot**, within your outlined scope is certainly exciting, challenging and that's precisely what gets me enthusiastically dedicated. In addition to my skills, my leadership role as a 3D faculty member at a university has helped me develop not only excellent attention to detail but also effective communication skills thus rest assured you will receive top-notch work well before given deadline. With me on board this partnership, you're guaranteed original designs which suit your specific game needs because game development isn't just about bringing ideas to life but also about doing it in the most optimal yet creative ways; and that's where my edge lies! Looking forward to hearing from you soon so we could discuss moving this forward
£15 GBP in 1 day
5.3
5.3

I can build your complete low-poly battle royale asset library, modular building kits, rigged and animated characters, and fully assembled Godot 4.x demo scene, starting with a streamlined Phase 1 prototype. Why choose me! I specialize in low-poly game asset creation, non-destructive Blender workflows, modular grid-snapping architecture, and game-ready rigging optimized for real-time engines like Godot. I ensure clean topology, proper pivots, and consistent scaling for seamless in-game integration. Price: $150 USD (for Phase 1 Prototype milestone) Timeline: 5 days (for the initial prototype phase) Deliverables: Native .blend files, clean .glb exports configured for Godot 4.x, and a prototype scene covering a modular building piece, prop, weapon, and rigged/animated character. Quick Question: Would you prefer we begin directly with the Phase 1 prototype (covering one building piece, a prop, a weapon, and a character test) to lock in the style and Godot pipeline before tackling the full island map? Ready to start building your battle royale world!
£150 GBP in 5 days
4.3
4.3

Hello, You need a complete original low-poly asset pipeline for a Godot 4 battle royale, covering the modular building system, enterable interiors, POIs, environment props, weapons, characters, rigging, animations, and a final assembled map scene. I can build the assets in Blender with consistent modular dimensions, clean pivots, optimized geometry, game-ready materials, GLB/glTF exports, and Godot-compatible setup, while keeping the environment performant for multiplayer gameplay and ensuring buildings support real traversal, looting, stairs, and combat. Also a quick question, for the initial paid prototype, would you like the first milestone to demonstrate one complete enterable building with its modular kit, one environment prop, one weapon, and one rigged character so we can lock the visual and technical standards before scaling to the full map?
£10 GBP in 1 day
3.9
3.9

Hello, Just read your job posting, and interested in working on modular assets for your prototype game. I am able to produce models that are optimized with a limited polygon count while maintaining visual quality. Recently I have been working on 2 stylized game projects(Shooter, RPG), both are using character customization, and standard rigging for sharing animation data. About the modular building kits, I have done that on a VR project as well so definitely it would be an interesting project to work with. If you have more questions feel free to ask. Happy to start working on the test soon. Regards, Shahidul
£20 GBP in 2 days
3.9
3.9

As an experienced 3D artist, I'm well-versed in exactly what you're seeking for your low-poly, multiplayer battle royale game. The time-sensitive nature of your project necessitates my particular skill set - 3D Animation & Modelling skills in combination with proficiency in Blender and Unreal Engine, making me an ideal candidate for the job. Building upon my experience garnered from various industry projects over a span of 3 years, I have honed my ability to transform references into original design concepts — a key ask for your project. From designing unique buildings with reusable, modular components to crafting low-poly characters and weapons that match the desired aesthetic, I am prepared to exceed your expectations. While possessing extensive skills such as Substance Painter and Marvelous Designer, I am also adaptable enough to prioritize functionality for your game's interiors where appropriate. Impressed by the comprehensiveness of your brief, I want to be a part of creating this vibrant game world with distinct POIs and an appealing environment — bringing life to each building while keeping the overall performance up to the mark.
£15 GBP in 1 day
3.3
3.3

⭐⭐⭐⭐⭐Hi, I recently worked on game development projects involving low-poly environments, modular assets, gameplay-ready models, optimization, and game-engine integration. Your project is much broader than simply creating a map—the reusable building system, enterable interiors, weapons, characters, animations, and Godot pipeline all need to work together consistently. I can build the assets in Blender with a consistent grid, clean pivots, optimized geometry, proper collision, and GLB/glTF exports for Godot 4.x. I’d recommend starting with your proposed prototype: one building kit, prop, weapon, and character to lock down the visual style and technical pipeline before scaling into the full map. I’ll work milestone-by-milestone, provide progress builds for review, and refine the workflow before producing the larger asset library. This keeps quality consistent while avoiding expensive rework later. Thanks
£15 GBP in 3 days
3.4
3.4

Creating a low-poly multiplayer battle royale game presents unique challenges, especially when it comes to ensuring that all assets fit together seamlessly. If the modular building kit isn't designed with strong consistency in mind, you risk having mismatched assets that disrupt gameplay and player experience. This could lead to frustration for players and hinder the overall aesthetic of your game. I can develop a tailored modular building kit that allows for easy assembly in Godot, ensuring all components snap together perfectly. By focusing on a few distinct visual themes and maintaining a consistent grid system, I can create a diverse range of structures that enhance your game’s environment. My goal is to deliver original designs that not only meet your vision but elevate the gameplay experience. I’m committed to your satisfaction and am open to revisions throughout the project to ensure everything aligns with your expectations. What timeline do you have in mind for the initial asset delivery? Are there specific themes or inspirations you’d like to explore further?
£10 GBP in 7 days
3.5
3.5

Hello I understand you need an original low‑poly modular kit for a 500 m island battle royale in Godot 4 and ready‑to‑play character rigs. I will start with a prototype building, one weapon and one character to lock style, then expand to two building themes, POI interiors and the full map demo, delivering Blender files and glTF exports that snap correctly in Godot. My background in Unity, Godot and 3D design lets me keep poly counts low and rigs clean while meeting performance targets. Do you have a preferred grid size for the modular pieces What triangle budget do you aim for per prop Will the final demo be delivered as a Godot scene or Blender file I can finish Phase 1 in five days for £150 and discuss next milestones
£150 GBP in 3 days
3.0
3.0

I’d love the opportunity to handle your low-poly multiplayer battle royale project and build a cohesive, performance-focused asset library for Godot 4.x. I have experience with Blender, low-poly environment/prop modelling, modular kits, game-ready assets, character modelling, rigging, animation, weapons, and optimized real-time workflows. I can develop the reusable modular building system with consistent grid dimensions, pivots, snap-ready pieces, 2–3 visual themes, enterable/multi-floor interiors, POIs, terrain, foliage, props, and original low-poly weapons. I can also create optimized player characters with clean rigs and gameplay animations including standing, crouching, crawling/prone, jumping, falling, landing, combat and transitions. All assets can be delivered as organized Blender source files and Godot-ready GLB/glTF files with sensible scale, naming, materials, transforms and technical documentation. I can also assemble the final ~500m × 500m demo scene to demonstrate the complete map and asset library. I’m comfortable working through milestones, starting with the proposed paid prototype to establish the visual and technical pipeline before scaling production. Give me one opportunity to handle your project. I assure you of dedicated, accurate and professional work with strong attention to quality, performance and deadlines.
£15 GBP in 3 days
1.8
1.8

Hey there, I see that you're looking to create a vibrant low-poly multiplayer battle royale game in Godot, focusing on original 3D assets like modular environments, characters, and weapons. This is an exciting challenge, and I'm keen to help bring your vision to life with distinctive designs that truly reflect the playful and stylized aesthetic you're aiming for. My approach begins with developing a reusable modular building kit that features various thematic elements, ensuring seamless assembly in Godot. I will ensure each piece adheres to a consistent grid system for easy integration, while also designing unique POIs that foster a cohesive gameplay experience. By utilizing Blender for asset creation and focusing on performance optimization, I'll deliver high-quality models that are lightweight and game-ready. Additionally, I will create engaging character models and animations that enhance player experiences, allowing for smooth motion and immersive gameplay. What unique themes do you envision for the POIs, and how can we collaboratively refine the visual identity of your game's environment? https://www.freelancer.com/u/proggon Best regards, Wahaj Barlas.
£15 GBP in 7 days
1.7
1.7

The important part here isn't making low poly assets. It's making sure the whole asset library actually works as one game world. For a battle royale, I'd establish the modular grid, scale, pivots, naming and Godot export pipeline first, then build the first prototype around one enterable building, a few modular pieces, a prop, weapon and character. That gives you a working visual and technical benchmark before the larger map is produced. From there I can build outward into the 2–3 building themes, POIs, interiors, environment props, weapons and characters while keeping the same visual language and performance requirements. I also like that you've separated the work into milestones. It makes it much easier to catch problems with modularity, collision or performance early rather than after hundreds of assets are finished. Would you prefer the first prototype to focus on one of the four POI concepts, or should we establish the core residential building kit first? Nuel
£15 GBP in 7 days
1.3
1.3

Hi, I carefully reviewed your project for Low-Poly 3D for Battle Royale Game. I understand you need original, modular 3D assets for a multiplayer battle royale game in Godot 4.x. Here’s how I would approach it: • Develop a reusable modular building kit with consistent dimensions. • Create distinct, themed POIs that fit the overall world design. • Design low-poly weapons and character models with rigging and animations. Although I’m new on Freelancer and don’t have reviews yet, I have solid experience with low-poly game art and modular asset creation. I can send examples of my work based on other platforms outside Freelancer. I’m offering a competitive rate and can start right away. You’ll receive clear updates and on-time delivery. Would you like me to prepare a small free sample related to your project so you can see the quality first? Looking forward to working with you. Best regards, danielpeters146
£15 GBP in 7 days
0.0
0.0

I can deliver low-poly 3D assets tailored for your multiplayer Battle Royale game, focusing on style and optimized performance. My experience includes creating game-ready low-poly models that maintain visual appeal while ensuring smooth gameplay. I prioritize efficient geometry and clean textures to balance quality with performance, supporting seamless integration into game engines. Do you have specific design guidelines or existing concepts to align with?
£15 GBP in 7 days
0.0
0.0

Dear Hiring Manager, I read your project description for a **Low-Poly 3D Artist** with great excitement as it aligns perfectly with the skills and experience I have honed over my **4 years** in the industry. My journey has seen me master the art of **3D Modeling, including hard surface, organic models and environments** meshing seamlessly with your request for modular building systems and environmental scenery. Specifically, I use Blender, one of my primary tools, known to be highly optimized for material and structural integrity. The aspect that resonates most with me is understanding that this battle royale game depends heavily on user experience within realistic architectural spaces. My successful track record in building photorealistic yet low-poly interiors stands testament to the quality of work you can expect from me. I'm mindful of performance, ensuring foreach low-poly entity serves its purpose efficaciously. Providing combat-enabling interiors without compromising essential player functionalities is a challenge that exhilarates me to deliver my best.
£12 GBP in 1 day
0.0
0.0

Full-scope asset libraries like this succeed or fail on one thing, whether the modular kit actually snaps cleanly and performs at scale once dozens of players and buildings are in view. We recently built a low-poly modular asset library for a multiplayer game, and the grid system snapped reliably in-engine from the first prototype milestone. We create original low-poly game asset libraries, environments, weapons, characters, and modular building kits, built for real-time performance. Delivering a reusable modular kit with consistent pivots and snap points, fully enterable multi-story interiors with working collision, and rigged characters with a full gameplay animation set including prone is exactly the kind of layered, technically precise pipeline we're set up to execute in Blender for Godot 4.x. We're comfortable working in milestones starting with a small prototype phase, and we have 75+ 5-star reviews on similar projects and rank in the top 1% among 75 million users! Happy to propose a Phase 1 prototype scope once we align on style direction. Regards,
£20 GBP in 7 days
0.0
0.0

Hi, I’m a 3D artist experienced in stylised low‑poly game art, modular kits, and real‑time optimisation. I can help build your Godot 4.x battle royale world with original, cohesive assets that balance performance and visual appeal. Approach Environment & Map: Create a 500m × 500m island with ~4 distinct POIs, terrain, vegetation, and reusable props. Modular Building Kit: Residential, industrial, and farming themes with grid‑aligned pieces for clean snapping in Godot. Buildings & Interiors: Enterable, multi‑story structures with functional stairs, rooms, and collision for loot/fight gameplay. Props & Nature: Crates, barrels, fences, docks, trees, rocks, foliage, and POI‑specific details. Weapons: Original low‑poly models (primary, secondary, melee) with correct pivots and attachment components. Characters: Rigged low‑poly player models with strong silhouettes, variations, and cosmetics. Animations: Full gameplay set including idle, walk, run, crouch, prone, jump, melee, and weapon actions. Final Demo Scene: Assembled Godot .tscn showing the complete island, POIs, and asset integration. Suggested Workflow Phase 1: Prototype (1 building + modular pieces + 1 prop + 1 weapon + 1 character). Phase 2–5: Expand to full kit, POIs, weapons, characters, animations, and final demo scene. I’d be glad to share portfolio samples of similar low‑poly projects and discuss milestone timelines. Ready to start with a prototype to lock in style and pipeline. Best regards,
£15 GBP in 3 days
0.0
0.0

LOW-POLY GAME ART REQUIRES STRATEGIC MODULAR DESIGN I'd love to help with your battle royale project. I have extensive experience creating low-poly assets that prioritize modularity and performance. How do you envision the visual identity for each POI? Would you prefer to start with the modular building kit or the environmental props first? Reaching out could lead to a free consultation to discuss your vision and my approach to bringing it to life. Regards, Johan
£10 GBP in 14 days
0.0
0.0

stoke-on-trent, United Kingdom
Payment method verified
Member since Mar 6, 2017
£35 GBP
£20-250 GBP
$30-250 USD
$50-100 AUD
₹600-1500 INR
$250-750 USD
€200 EUR
$30-250 AUD
£10-20 GBP
₹1500-12500 INR
$30-250 USD
$10-15 USD
$30-250 USD
₹12500-37500 INR
₹12500-37500 INR
$10-30 USD
$750-1500 USD
$8-15 AUD / hour
$30-250 USD
₹100-400 INR / hour
€250-750 EUR
₹600-1500 INR