
Closed
Posted
Paid on delivery
I will hand you several ZBrush sculpts of Roman architectural pieces—columns, domes, amphitheatre sections and similar details—and need each one converted into clean, engine-ready assets. Your job is to create mid-poly topology that holds the shapes but will run smoothly in real-time for games or VR. Once the new geometry is in place, unwrap it so every model has a tidy, non-overlapping UV set with consistent texel density; I have no special rules on single vs. multiple tiles, so use whatever produces the best result for texturing in Substance, Unreal or Unity. You will receive: • High-resolution ZBrush files for each asset • A naming convention to follow so everything drops straight into the project You will deliver: • Retopologized mesh in FBX or OBJ, quads preferred, no n-gons or stray verts • Finished UV layout, verified to pack correctly and free of stretching • Screenshot or viewer file showing the low mesh, UVs and a checker texture for quick review Acceptance criteria: 1. Final poly counts sit comfortably in a mid-poly range agreed per asset. 2. Models import into Unreal/Unity with zero errors and display a checker map evenly. 3. Edge flow supports normal-map baking from the original high sculpt. That’s the full scope—if you’re comfortable with Roman forms and efficient, game-ready topology, I’m ready to get started right away.
Project ID: 40498014
43 proposals
Remote project
Active 3 days ago
Set your budget and timeframe
Get paid for your work
Outline your proposal
It's free to sign up and bid on jobs
43 freelancers are bidding on average $142 USD for this job

Hello, i am ready exited to work you as i read your job description I am also an expert in making 2d,3d modelling and animating characters 2dautocad drawing ,elevation, solid work, Revit ,FBX ,Unity, Render also interior and exterior design. I have experience in field of more than 5+ years. I can Create Intro and Explainer Videos. for products and companies. Kindly check My Portfolio as well. Hope for your very soon reply. Thank you
$120 USD in 2 days
7.8
7.8

Having spent years engaging in 3D modelling, I have extensive knowledge and skills that make me the right fit for your project. I specialize in ensuring the structural integrity of models while preparing them for optimal gaming and VR experience- a skillset your project demands. My proficiency in softwares like Unreal, Unity, Substance Painter, ZBrush, and 3ds Max makes it easier for me to convert high-poly models to mid-poly ones without compromising the beauty and essence of your Roman architectural pieces. To ensure the created models work seamlessly for you, I will be using a naming convention that aligns with your project’s demands. Moreover, my dedication to detail means I won't rest until each model not only has a tidy, non-overlapping UV set but also has consistent texel density—one that will work well with Substance, Unreal or Unity texturing. In the end, what truly distinguishes me is my commitment to client satisfaction. It goes beyond just delivering quality within deadline; rather, it includes providing reliable support and adhering to transparent communication throughout the project. So if you are looking for a reliable hand to convert your high-res ZBrush files into engine-ready assets with top-notch quads-based retopology and UV layout—look no further! I am ready to turn your vision into a reality. The pitch:
$80 USD in 1 day
7.5
7.5

Hi, I'm a 3D Character & Environment artist who specializes in creating game-ready models. I have a lot of experience in retopo, UV mapping and pushing the poly count to the lowest point possible because my projects are mostly VR or mobile projects. I have many portfolio entries here in my profile that you can check. I have 10+ years of experience in ZBrush, Blender, Substance, Maya, Unity, Unreal, Houdini, Character Creator, Marvelous Designer and DAZ. What I'd do for your project: first, I'd create the low/mid-poly mesh versions of the high-poly sculpts in Maya, UV unwrap in Blender, bake all the textures, including high-poly details, into normal map textures in Blender and manually texture paint to fix the texturing problems in Substance or Blender. This workflow would achieve the maximum optimization, cleanest edge flow and lightest mesh. Again, you can check my profile for portfolio entries on low-poly game asset and model designs. Thank you!
$140 USD in 4 days
7.0
7.0

Hey, You are looking for Mid-Poly Roman Retopo & UVs "Lets Gets Started, I know you have several tempting proposals here, but I guarantee you to be impressed by my work. I have various skills in design, Illustration, Photoshop, Graphic Design, Logo Design and Illustrator. If you give me this chance you will be impressed, because I guarantee that I will meet your expectations. I invite you to get a look at my portfolio You Can see it from here : https://www.freelancer.com/u/sahildogra222 If you have any questions or queries, do not hesitate to contact me. I hope to start working with you. With regards! SAHIL
$30 USD in 1 day
6.7
6.7

Hi, I can help create clean mid-poly Roman retopology with optimized topology flow and accurate UV unwrapping for texturing and rendering workflows. I’ll ensure the model is animation-ready, efficient, and well-structured for production use.
$50 USD in 2 days
6.3
6.3

Hello there, I came across your project, "Mid-Poly Roman Retopo & UVs" and I'm excited about the chance to bring your vision to life. I am a 3d modeler and Architectural illustrator with a proven track record of delivering high-quality projects. You have numerous proposals to consider, but I'd like to streamline your process. I specialize in architectural visualization, 3D modeling, 3D rendering, VR integration, 3D printing and 3D animation services. Please take a moment to review my clients' reviews and portfolio in my profile. To ensure your satisfaction, I offer unlimited support and a commitment to rectifying any concerns. If, for any reason, you are not pleased with the final result, I am prepared to refund your milestones in full. I believe my skills and expertise can elevate your project to new heights. I look forward to the opportunity to discuss your project further. With regards, Salah
$30 USD in 2 days
6.3
6.3

HI, With a multi-faceted background in 3D design, architectural visualizations and a mastery of software including 3ds Max and Unreal Engine, I am confident that I am the ideal fit for your project. Throughout numerous engagements, I have not only consistently delivered clean, game-ready assets but have also excelled at transforming high-poly models into efficient mid-poly variants. I understand the importance of maintaining accurate shape representation while minimizing rendering load—a skillset that will prove invaluable as we brainstorm how to optimize each component for real-time rendering on different engines. Best regards, Sakshi masih
$35 USD in 1 day
6.1
6.1

3D modeling and 3D printing industries, I am well-versed in every aspect of creating optimized, game-ready 3D assets. My expertise spans across a wide range of software including ZBrush, which will be particularly useful in retopologizing and creating tidy UV layouts for your Roman architectural sculpts. Furthermore, I understand the necessity of a consistent texel density and how to ensure models are engine-ready for Unreal or Unity. I also have immense experience with CAD and engineering formats such as STL, OBJ, FBX (which you require for delivery), as well as 3D Printing and Mesh Formats - skills that directly translate to your project's requirements. My understanding of these formats ensures that I can deliver models with zero errors that can be easily imported into your project without any hassle. Additionally, I have thorough knowledge of different slicing and QA tools used in 3D printing which I believe could be transferred effectively to optimize asset creation for game engines. Lastly, given my background working with intricate designs for Industrial Components and Architectural Models (to name a few), I know the importance of proper tolerances (poly count) and real-world manufacturability (importing with no errors). This experience makes me uniquely suited to not only meet your acceptance criteria but exceed them. Let's tap into my diverse skillset to create compelling Roman architectural assets together. Looking forward to hearing from you soon.
$37 USD in 2 days
5.2
5.2

Hello there! I understand you require mid-poly retopology and UV unwrapping for several ZBrush sculpts of Roman architectural pieces, ensuring they are optimized for real-time performance in games or VR. With extensive experience in 3D modeling and a strong background in creating efficient game-ready assets, I specialize in retopology and UV mapping. My skills in utilizing software such as ZBrush, Substance, Unreal, and Unity align perfectly with your project requirements. My execution plan involves reviewing the provided ZBrush files, creating clean mid-poly topologies that maintain the original shapes, and ensuring the UV layouts are tidy and optimized for texturing. I will adhere to your naming conventions for seamless integration into your project. Please do check out my profile for project reviews and portfolio at: https://www.freelancer.com/u/umaranimators I would love to discuss your project in more detail and share ideas to make it a success. Let me know a convenient time to connect! Best Regards, Muhammad Umar
$136 USD in 3 days
5.2
5.2

Hello! I am a 3D artist specializing in 3D modeling, animation, and rendering. I can easily create what you are looking for. Please feel free to check my profile to see the quality of work I produce.
$250 USD in 7 days
4.5
4.5

Hi, Based on your project details relating to re-topology and corrected UVs , I believe I can deliver exactly what you're looking for. I’m a passionate and experienced 3D artist with a strong background in creating high-quality models, animations, and renders. I’ve worked on a variety of projects including games, product visualisation, character design, animation, 3D printing, and I always aim to deliver work that’s both visually compelling and technically sound. What you can expect: • Clean, optimised 3D models • Quick turnaround and open communication • Revisions until you’re satisfied Looking forward to working with you, Khuram
$50 USD in 4 days
3.9
3.9

Hi There My Self Sharon K and I am a highly enthusiast 3D artist building projects using Blender and Autodesk Maya. I've been freelancing since 2 years and I've done several related projects for multiple clients. I am highly adaptable and is consistent across my work. Thanks.
$50 USD in 2 days
3.2
3.2

Hi, "Engine-ready assets" from ZBrush sculpts is the part that trips most artists because mid-poly retopo on curved Roman forms like columns and domes needs edge loops that serve the normal-map bake first, not just the silhouette. I'm Benjamin, a 3D artist and game developer based in Arizona. I've retopologized architectural and organic sculpts for game and VR pipelines using ZRemesher as a starting point and manual cleanup in Blender and Maya to enforce clean quad flow. UVs are unwrapped with consistent texel density verified against a checker map before delivery, packed for Substance Painter baking, and confirmed to import cleanly into both Unreal and Unity. I'd deliver each asset as a clean FBX with quads only, no n-gons or stray verts, a finished UV layout free of stretching and ready to pack, and a checker-map screenshot or Marmoset viewer file showing the low mesh and UVs. Poly counts get agreed per asset before I start so you're never surprised at delivery. Share the first sculpt and naming convention and I can turn around a sample piece for review before we commit to the full batch. Best regards, Benjamin
$80 USD in 4 days
2.0
2.0

With 9+ years in the web and mobile development industry, I have garnered a wealth of experience in transforming abstract ideas into tangible products. Game development is my forte, and I've had extensive hands-on experience in creating efficient, game-ready assets. In terms of your project, my specialization in E-commerce and CMS-based website development means I'm adept at following naming conventions to ensure seamless integration with your project. One of the crucial aspects of this task is ensuring that the newly created low-poly topology doesn't compromise the original shapes. With my thorough knowledge and proven expertise in working with mid-poly models, I can guarantee that your Roman architectural masterpieces will not only run smoothly in real-time for games or VR but maintain their inherent aesthetic appeal as well. Moreover, being an expert in Unreal and Unity engines, I can confirm that your models will import without any errors and display checker maps evenly. 3D modeling requires not only skills but also strong aesthetics sense; I bring both to the table. So let me take charge of this exciting project and bring out the best from your high-resolution ZBrush files.
$140 USD in 7 days
2.1
2.1

Hello I am a Technical Artist currently working for a game studio in Canada, where a significant part of my daily responsibilities involves mesh optimization, retopology, UV creation, and preparing assets for production pipelines. I have experience working with both high-poly and game-ready assets, ensuring clean topology, efficient edge flow, optimized polygon counts, and properly organized UV layouts suitable for texturing and real-time applications. I would be happy to review the meshes and discuss any specific technical requirements before starting. Thank you for your time and consideration.
$120 USD in 7 days
1.2
1.2

LET'S MAKE SURE YOU ONLY BUILD THIS ONCE Hi, I hope you doing well. I've completed a similar job using ZBrush and Substance, achieving optimized mid-poly assets with clean UV layouts in 5 days. You want seamless, game-ready Roman architectural assets with efficient topology and UV mapping for easy texturing in Substance, Unreal, or Unity. Here are my Initial thoughts: • Utilize ZBrush for detailed retopology and Substance for texturing efficiency • Ensure consistent texel density across UV layouts for uniform texturing quality • Optimize edge flow for successful normal-map baking in game engines I recorded a quick video showing you my exact process. Can I show you? Regards, Kurt Siebritz
$100 USD in 7 days
0.0
0.0

Your need for clean, engine-ready mid-poly Roman architectural assets, similar to the retopology and UV workflows I've executed for historical environment pieces, is well within my expertise. I understand the critical balance between preserving sculptural detail and ensuring real-time performance, a challenge I've successfully met on multiple occasions for game development projects. My approach involves a meticulous manual retopology process using Maya's modeling tools, focusing on edge flow that respects the original forms and supports subdivision if needed. I'll then leverage Maya's UV editing tools to generate efficient, non-overlapping UV layouts. My goal is to achieve optimal texel density and clean UV islands suitable for texturing in Substance Painter, Unreal Engine, or Unity, ensuring seamless integration into your engine. To ensure we're perfectly aligned, could you clarify if there are any specific polycount targets per asset, or a general range you're aiming for? I'm eager to discuss how I can deliver these assets efficiently.
$155 USD in 21 days
0.0
0.0

ROMAN EMPIRE! I CAN PROVIDE YOU ENGINE-READY MODEL FOR YOU. I'M EXPERT IN ADOBE SUBSTANCE PAINTER! I've retopologized sculpted assets for game/VR pipelines before. I think Roman architecture is actually great to work with since the forms are geometric and bake cleanly. My workflow: ZRemesher as a base, manual cleanup in Blender or Maya for edge flow, UV unwrap optimized for Substance baking, then verified in UE5. You'll get FBX + checker renders for every asset before final delivery. Quad-only, no n-gons, bake-ready edge loops. Ready to align on poly budgets per asset and start immediately. What's the first piece you'd like to send over? Best, Ensarhan
$100 USD in 3 days
0.0
0.0

Hello, I’m a 3D artist experienced in creating optimized game-ready assets from high-resolution sculpts. I can take your ZBrush Roman architectural pieces—columns, domes, amphitheatre sections, and decorative elements—and convert them into clean, efficient mid-poly meshes suitable for Unreal Engine, Unity, and VR applications. What I will provide: • Clean retopology with proper edge flow for reliable normal-map baking • Mid-poly optimization tailored to the complexity of each asset • Quad-based topology wherever practical, with no n-gons, stray vertices, or mesh issues • Fully unwrapped UVs with consistent texel density and non-overlapping islands • Efficient UV packing optimized for Substance Painter and modern game engines • FBX or OBJ exports following your naming convention • Review screenshots showing topology, UV layout, and checker-map validation I pay close attention to maintaining the sculpted forms while keeping geometry efficient for real-time rendering. All assets will be tested to ensure smooth import into Unreal and Unity without errors. I’m ready to review the ZBrush files and discuss target poly budgets per asset before starting. Looking forward to working with you.
$180 USD in 6 days
0.0
0.0

Hi I understand your need for converting ZBrush sculpts of Roman architectural pieces into clean, game-ready assets with efficient mid-poly topology and UV unwrapping for seamless texturing in Substance, Unreal, or Unity. Approaching the project, I will meticulously retopologize each asset with quads, ensuring no n-gons or stray verts. The UV layout will be optimized for consistent texel density and seamless texturing. Communication will be prompt and organized to ensure accuracy and reliability in meeting the acceptance criteria. With a background in 3D modeling and texturing, I possess the necessary skills to deliver high-quality assets within the specified requirements. My question for you is: Are there any specific aesthetic preferences or thematic considerations to keep in mind while working on the Roman architectural pieces? Regards, Ethan KCK
$150 USD in 8 days
0.0
0.0

Kollam, United Arab Emirates
Payment method verified
Member since Mar 26, 2006
$250-750 USD
$10-30 USD
$1500-3000 USD
₹12500-37500 INR
$250-750 USD
$250-750 USD
₹1500-12500 INR
$30-250 USD
₹600-1500 INR
₹1500-12500 INR
₹600-1500 INR
$30-250 AUD
€30-250 EUR
₹1500-12500 INR
$30-250 USD
$10-200 AUD
₹600-1500 INR
€250-750 EUR
₹600-1500 INR
₹1500-12500 INR
$30-250 AUD