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The goal is to create a highly realistic human character entirely in ZBrush, suitable for close-up rendering and later retopology. I will supply proportion references and a brief personality profile; everything else—from anatomy refinement to skin-pore detailing—comes from your sculpting expertise. Core expectations • One full-body, realistic human sculpt in ZTL format (plus OBJ for easy review) • Cleanly organised SubTools, named and layered for head, torso, limbs, eyes, teeth, and hair placeholder • 6–8 subdivision levels that hold up to tight zooms without artefacts Acceptance criteria • Accurate real-world proportions and muscle flow • Natural pose in A or T stance, symmetrical, ready for rigging • No surface noise or pinching when subdivisions are stepped down Turnaround: 7 days from asset hand-off, with one interim preview halfway for feedback on likeness and anatomy. All rights transfer on final payment; please confirm if any portfolio usage is required so we can discuss credits beforehand.
Project ID: 40555269
3 proposals
Remote project
Active 57 yrs ago
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