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I’m building an in-app host for a mobile product and I need a Spine 2D specialist to bring the character’s upper body to life. You will receive neatly cut, transparent PNG body parts, pose sheets and short video references. Using those, please: • Build a clean, reusable upper-body rig inside Spine, ready for future tweaks. • Animate ten seamless, loopable “speaking” cycles that I can trigger during interactive dialogues. Each loop must read clearly in Happy, Sad and Surprised moods while staying in a consistent cartoonish style. • Hand over the editable .spine project plus Flutter-ready runtime exports (JSON, atlas, PNG sequence or any proven format that slots straight into the official Spine Flutter package). Acceptance criteria – Rig hierarchy is logically named, deformation is smooth at 30-60 fps, and mesh weights don’t collapse when arms cross. – Every loop plays endlessly without visible pops or timing drifts. – Expressions are instantly recognisable even on a phone screen. – Your final test build inside Flutter shows all ten loops switching via code without rebuilds. Please attach at least one relevant Spine character-animation sample; applications without this will be ignored because I have to demo quality internally. If anything is unclear, ask before you animate so we stay aligned.
Project ID: 40625451
16 proposals
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Active 5 days ago
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16 freelancers are bidding on average ₹5,919 INR for this job

I AM NOT AN AUTO BIDDER. Hi! I will build a clean, reusable Spine 2D upper-body rig and animate ten seamless, loopable speaking cycles reflecting Happy, Sad, and Surprised moods in a consistent cartoonish style. Having created complex character rigs, vector assets, and smooth 2D animations in the past, I will ensure logical hierarchy naming, smooth mesh weights to prevent collapse during arm crosses, and pop-free 30-60 fps loops. I will deliver the editable .spine project file alongside fully tested Flutter-ready runtime exports (JSON, atlas, and PNG assets) verified to switch cleanly via code without rebuilds. Portfolio: https://www.freelancer.com/u/zeeshana318 Best Regards, Zeeshan Anis
₹4,500 INR in 2 days
4.2
4.2

As a seasoned and versatile developer with an extensive background in digital systems encompassing web, mobile and software engineering, I am your go-to for all things Flutter. Your project requires not just technical proficiency, but also a keen understanding of design quality, smooth performance and seamless integration - which are all areas where I excel. With 10 years under my belt designing, building and scaling powerful digital systems, I can provide you with exactly what you need to elevate your in-app host. Moreover, I have hands-on experience in working with animation frameworks such as Spine 2D. My skills extend from developing crisp upper-body rigs to creating expressive loops that fit your specific needs. In our collaboration, you can expect a properly organized hierarchy, smooth deformations at a stable frame rate and durable mesh weights - characteristics essential for effective character animation. Lastly, my commitment to long-term partnership resonates perfectly with your Flutter-ready demand. My structured execution process ensures rigorous testing and comprehensive documentation to equip you for sustaining changes or adding future tweaks effortlessly. Choose me for this project and you won’t be disappointed - count on my clean code, scalable architecture and business-aligned mindset every step of the way
₹7,000 INR in 5 days
2.4
2.4

I’d love the opportunity to work on your Spine 2D animation project. I have experience creating clean Spine rigs and smooth, loopable character animations optimized for mobile applications. I can build a well-organized upper-body rig from your layered PNG assets, ensuring logical bone hierarchy, clean mesh weighting, and easy future edits. I will create all 10 seamless speaking loops with clear Happy, Sad, and Surprised expressions while maintaining a consistent cartoon style. The animations will be optimized for 30–60 FPS, loop flawlessly, and export in Flutter-ready Spine runtime formats (JSON, atlas, and textures) along with the editable .spine project. I will also verify the animations inside a Flutter test build so they can be switched dynamically through code without requiring rebuilds. I’m happy to answer any questions before starting to ensure the animations match your expectations. I can also share a relevant Spine character animation sample in my application for your internal review.
₹3,500 INR in 3 days
0.8
0.8

This project immediately caught my attention because it is exactly the type of work I do best. Creating a clean, reusable upper-body rig in Spine that features seamless, loopable speaking cycles in Happy, Sad, and Surprised moods aligns perfectly with my skills. I understand the importance of having recognizable expressions that maintain a cartoonish style. While I am new to freelancer, I have tons of experience and have done other projects off site. My expertise in character animation, rigging, and working with Flutter ensures that your project will meet all acceptance criteria, delivering smooth animations and logical rig hierarchies. If this sounds like what you're looking for I'd love to hear more about your project. Regards, Warrick Van Eeden
₹5,650 INR in 7 days
0.0
0.0

We recently helped another client achieve engaging character animations for their mobile app. I'm confident I can help you create a clean, reusable upper-body rig in Spine that brings your character to life. The goal is to ensure that each animation cycle is seamless and captures the required emotions effectively. I see you need ten loopable speaking cycles that are clearly recognizable in Happy, Sad, and Surprised moods while maintaining that cartoonish style. I understand the importance of having a logically named rig hierarchy and smooth deformation, especially when arms cross. With over 75 five-star reviews on similar projects, I rank in the top 1% among 75 million users. You can check my portfolio here: [link to portfolio]. Feel free to message me for a free consultation or to discuss your project further. Regards, Daniel
₹6,250 INR in 7 days
0.0
0.0

Hi there. I believe exceptional work should earn your trust before it earns your payment. Your project to animate a character's upper body in Spine 2D is an exciting opportunity to enhance interactive dialogues within your mobile product. To achieve your goals, I will meticulously build a clean, reusable upper-body rig that allows for future adjustments while ensuring that the ten loopable speaking cycles convey clear emotions—Happy, Sad, and Surprised—consistent with your cartoonish style. Each animation will be crafted to meet your acceptance criteria, focusing on smooth deformation and instant recognizability of expressions, even on smaller screens. In a recent project, I developed a similar Spine 2D character that successfully integrated into a mobile app, resulting in highly engaging user interactions. I can share examples or portfolio pieces from previous projects upon request. Let's create something that not only meets your expectations but sets a new standard for quality. Regards Junaid
₹4,400 INR in 7 days
0.0
0.0

Hi I am a 2d animator working in moho adobe animate and 2d softwares I can do that in moho with a great quality
₹7,000 INR in 7 days
0.0
0.0

We recently helped a gaming studio enhance their character animations by creating dynamic and engaging rigs. I can help you achieve seamless and expressive character animations for your mobile product. I understand you need a clean, professional upper-body rig that delivers clear expressions like Happy, Sad, and Surprised while maintaining a cartoonish style. My expertise in Spine 2D allows me to build reusable rigs with smooth deformation and flawless animation cycles. We have 75+ 5-star reviews on similar projects and rank in the top 1 percent among 75 million users. I look forward to bringing your character to life with precision and creativity. Regards, MORNE.
₹3,900 INR in 7 days
0.0
0.0

I have experience creating 2D character animations, interactive assets, and game/app-ready animation workflows using Spine and Flutter integrations. Based on your requirements, I would build a reusable upper-body rig from your provided assets, create smooth dialogue animation cycles with clear emotional expressions, and prepare optimized exports that work seamlessly with the Spine Flutter runtime. My approach is to create a clean bone hierarchy, properly weighted meshes, reusable animation states, and test every loop inside Flutter to ensure smooth switching, consistent performance, and no visual issues across devices. I have worked with 2D animation pipelines, Spine rigs, mobile integrations, and interactive character systems, and I'm confident I can deliver a polished animation package ready for your app. I'd be happy to review your references and discuss the rig structure and animation workflow with clear milestones.
₹7,000 INR in 3 days
0.0
0.0

Hi! I can set up your Spine 2D rig and animate the 10 seamless, cartoon-style speaking loops (Happy, Sad, Surprised) at 60fps. I will deliver the editable .spine project along with clean, Flutter-ready runtime exports fully integrated and tested in code. As a Flutter expert, I ensure smooth switching between loops with zero pops, ready to deploy immediately. Let's discuss!
₹7,000 INR in 7 days
0.0
0.0

Hi there, Your project is a great fit for a modular spine workflow. I'll create a clean, reusable upper-body rig that makes future animation updates straightforward while ensuring smooth performance with the official Spine Flutter runtime. My approach: * Build a well-structured Spine rig from your layered PNG assets with clean bone hierarchy, meshes, constraints, and reusable animation setup. * Create 10 seamless speaking loops with expressive Happy, Sad, and Surprised variations, maintaining a consistent cartoon style. * Optimize deformations so arm movement, head turns, and facial expressions remain stable without mesh collapse. * Export Flutter-compatible assets (JSON, Atlas, PNG) and verify them using the official Spine Flutter runtime. * Deliver a small Flutter demo showing runtime animation switching via code—no rebuilds required. A couple of questions: 1. Which Spine Editor version are you using (e.g., 4.2), so I can maintain full compatibility? 2. Should the ten speaking loops share one reusable rig with different animation states, or do you envision unique body motion for each dialogue type? Best, Rajat
₹7,000 INR in 7 days
0.0
0.0

Bengaluru, India
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Member since Feb 20, 2020
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