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The Project An 8-minute playable vertical slice for a 2D side-scrolling action game. Combat-focused: melee strings, a timed parry, dashes, four fire-based abilities, a mini-boss duel and a large multi-phase boss. Engine is [UNITY / UNREAL / GODOT]. Everything is rigged and animated in Spine. What you would deliver • Spine rigs for six characters from supplied layered artwork, using mesh deformation on cloth, hair and tails • A full player set of roughly 35 clips — locomotion, three-hit combo, heavy, charged heavy, dash, three parry outcomes, aerial downstrike, four abilities, hit reacts, death • Enemy sets of about ten clips each, a mini-boss set, and a multi-phase boss set with long readable telegraphs • Environment animation loops • Delivered as .spine project files plus .json, .atlas and .png exports What I am looking for • Spine specifically. Please do not bid if your reel is After Effects or frame-by-frame animation. • Portfolio showing game combat animation, not idle loops or motion graphics. I want to see attacks with real weight and readable wind-ups. • You understand attack telegraphing and frame timing for a game with a tight parry window • Experience exporting to the target engine and working within an atlas budget How to apply Start your proposal with the word SKELETON so I know you have read this brief. Proposals without it will not be reviewed. Then send: 1 A reel or links showing combat animation you personally made in Spine 2 One rig you can show in editor — bone structure and meshes, not only the final output 3 Your rate and realistic availability
Project ID: 40700963
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8 freelancers are bidding on average ₹24,719 INR for this job

SKELETON Hello, I'm Abhishek, a seasoned Unity Game Developer with over 9 years of in-depth experience in designing and developing top-notch games. What makes me the ideal fit for your project is my comprehensive understanding and adroit command over all aspects of game development - from backend integrations to core gameplay mechanics. I have also showcased vast proficiency working within the constraints of different game engines, including the one you're using for this project. Not only do I specialize in creating high-octane combat animations but more specifically, I have honed my skills extensively utilizing platforms like Spine, just as you've outlined in your project requirements. My portfolio boasts a plethora of combat-centric animations, showcasing real weight and comprehensible telegraphing - exactly what you're seeking for your playable vertical slice. Moreover, to further cement my suitability for this job, I have a mind towards efficiency and micro-details — core aspects crucial in delivering quality outputs within an atlas budget. In conclusion, my unmatched skills with Unity and its various features alongside my extensive experience rigging and animating intricate 2D motion sequences make me your perfect choice for this project.
₹45,000 INR in 15 days
5.2
5.2

As a versatile Unity game developer, I understand that this project needs more than basic animation—it needs combat that feels responsive, readable, and impactful. I can work with your supplied artwork and focus on integrating the character rigs, combat animations, attack timing, parry windows, dashes, abilities, enemy reactions, and boss telegraphs into a polished playable vertical slice. I’m comfortable working around game-performance requirements and ensuring animations are properly prepared for Unity integration, with clean project organization and production-ready exports. I’d be happy to review your artwork, animation requirements, and target setup and discuss the best approach for delivering the 8-minute vertical slice. Regards, Muhammad Asad Ali
₹37,000 INR in 7 days
5.1
5.1

I’m Manish Saini from PrimePixel. I have experience with 2D skeletal character animation and can handle Spine-based rigs, mesh deformation for cloth/hair/tails, combat animation sets, readable attack telegraphs, and tight timing for parries, dashes, abilities, enemies, mini-bosses, and multi-phase bosses. I understand clean bone/mesh setup, atlas-conscious exports, and delivery of .spine projects with JSON, atlas, and PNG assets for engine integration. I can share relevant combat-animation and rig examples and discuss the exact target engine and animation scope with you.
₹35,000 INR in 3 days
3.6
3.6

I clearly understand your requirements and I’m confident I can deliver this work with high quality and attention to detail. I’m ready to start immediately and will also share samples of my recent work in the chat.
₹13,000 INR in 2 days
2.9
2.9

Greetings SKELETON I have extensive experience in Spine animation and rigging, having completed similar projects in the past. I understand your goal of creating a compelling 8-minute vertical slice with dynamic combat mechanics. I can deliver high-quality rigs and animations that emphasize attack telegraphing and frame timing, ensuring smooth gameplay for your melee combat. I bring experience in creating engaging combat animations that showcase weight and readability, perfectly aligning with your requirements. My portfolio includes work that demonstrates my skills in Spine, including character rigs and combat sequences tailored for action games. I would love to chat about your project and suggest a follow-up discussion to explore how I can bring your vision to life. Regards, Nabeel Ismail
₹16,500 INR in 7 days
0.6
0.6

SKELETON. I am a Spine animator who focuses on game combat, so your side-scroller project is right up my alley. I understand how to balance fluid mesh deformation with the readable telegraphs needed for a tight parry system. I can handle the full player set and those multi-phase boss rigs while staying within your atlas budget. I have my combat reel and a source rig ready to show you exactly how I handle weight and timing in the editor. Looking forward to talking more about this.
₹16,250 INR in 7 days
0.0
0.0

SKELETON I’m a game developer with experience creating interactive gameplay systems and working with Unity-based projects. I can support this Spine 2D animation workflow by focusing on clean integration, combat responsiveness, and animation systems that feel impactful in-game. I understand the importance of readable attack timing, parry windows, hit reactions, and smooth character movement for action-focused games. I can collaborate closely with your animation pipeline, ensuring Spine exports, JSON, atlas files, and assets are organized properly for engine implementation. I value clean communication, regular progress updates, and structured delivery. I can complete the required animation package and integration support by October 1, 2026, with proper testing and organized handoff. I am also comfortable reviewing combat requirements and helping refine mechanics for a polished vertical slice experience.
₹22,500 INR in 21 days
0.0
0.0

SKELETON I recently helped a game studio create an action-packed vertical slice with dynamic combat animations that truly brought their characters to life. I can help elevate your project by delivering high-quality Spine rigs and animations tailored to your vision. I noticed your emphasis on combat weight and readable telegraphs, which is crucial for tight parry windows. I completely understand the nuances of attack timing and can deliver the seamless experience you're after. My focus would be on creating the full player set, ensuring each attack feels impactful. I am available to start immediately and would love to discuss your project further. When can we chat? Kind Regards, Anchel.
₹12,500 INR in 7 days
0.0
0.0

New Delhi, India
Member since Jan 26, 2012
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