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    2,000 opengl shader travaux trouvés au tarif de EUR
    Make VFX for a unity game S'est terminé left

    - Vfx can be made using particle system or shader graph. - Theme for the vfx is a sword fight game, so sword clashes, hitting the shield, etc. (I have the exact references which need to be made, will share via chat) - Total number of vfx - 6 - Target platform - Mobile - Individual freelancers only, no companies.

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    OpenGL,C++ S'est terminé left

    I am looking for a freelancer who can assist me with both OpenGL implementation and C++ coding for my project. I have relevant files and code snippets that I can provide to the freelancer. I am looking to complete the project in less than 1 week. It's a medical simulation like in this video but without the surgery part. Only the déformations aspect of the organs when the medical tool Tuch them I use bullet physics engine for the physics Skills and Experience Required: - Strong knowledge of OpenGL implementation - Proficiency in C++ coding - Experience with integrating OpenGL and C++ - Ability to work within a tight deadline

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    Please see attached requirements document for a model solar system.

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    I want to create rooms in 3D like the game Fallout Shelter does. A 3d rectangle box with its exposed side will be needed, but inside the cell walls will be textured using one image. I want to create a impression of a room using one image. I will supply the images, just need someone to create a retangled shaped room that will accept my image textures. 3 different room sizes would be great. Shader experience would be a bonus

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    Pixel camera S'est terminé left

    A continuación se enumeran los objetivos y contenido a entregar. Proyecto Unity con: - Realización de escena preparada para el montaje y pruebas de modelos. - Integración de "shader pixel". - Integración de cámara rotatoria.

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    Anime Video With Blender S'est terminé left

    I am looking for a skilled animator who can create a 3D anime video using Blender using free models found on CGTrader and the desired length of the video is around 30 seconds with the opening scene of 5 seconds two animated scenes 10 seconds each and a closing scene of 5 seconds. The mod...can create a 3D anime video using Blender using free models found on CGTrader and the desired length of the video is around 30 seconds with the opening scene of 5 seconds two animated scenes 10 seconds each and a closing scene of 5 seconds. The models will need to be rigged using the Blender auto rig feature. The blender project will need to be delivered along with the finished rendered demo. The shader style of the video will need to mimic the attached images. I only need a brief tutorial set up ...

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    I am looking for an advanced C++ developer with experience in OpenGL to C++ application to rotate rendered glyph text into OpenGL framebuffer. The application does not need to be cross-platform and can be platform-specific. I require advanced formatting and styling for the Unicode character display. The ideal freelancer for this project should have: - Advanced experience in C++ and OpenGL - Familiarity with Unicode characters and their rendering - Experience in advanced formatting and styling for text display - Ability to work independently and deliver high-quality results on time The application is here attached to this project proposal. Requirement : The text that is rendered in the for loop here should render this into a brand new texture, and then texture should...

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    ...freelancers, We are currently looking for a Unity expert with in-depth knowledge of the Universal Render Pipeline (URP) and the High Definition Render Pipeline (HDRP) for an important project. The aim is to convert a Unity package, currently only compatible with URP, into a version that works perfectly with HDRP. This is a complex task requiring a thorough understanding of Unity's rendering pipelines, shader conversion and possibly script adjustment. Ideal candidates for this project should be able to demonstrate: A thorough command of Unity and its rendering pipelines - URP and HDRP Previous experience in converting Unity packages from URP to HDRP Knowledge of UHFPS - Ultimate Horror FPS KIT -> or similar

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    The project uses following technologies : Linux, C++, FFMpeg, OpenGL, GLFW, Google Cloud, Cmake -render/issues/79 - Margin for text #79 1. Go to this project : 2. Export the project. 3. You can see that the exported text and the text in the project is slightly misaligned. -render/issues/81 - Android or IoS video export play fast and corrupted Replicate the issue: 1. Go to this project : 2. Export the project. 3. You can see that the exported video has variable speed during the play out time. And the final image is corrupted. -render/issues/57 - First frame is missing in export #57 Replicate the issue : 1. Go to this project :

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    ...currently seeking a Unity expert with extensive knowledge of both the Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP) for a unique project. The task at hand is to convert a Unity package, which is currently only compatible with URP, into a version that works seamlessly with HDRP. This is an intricate task that requires a deep understanding of Unity's rendering pipelines, shader conversion, and possibly script adjustments. Ideal candidates for this project should be able to demonstrate: Strong proficiency with Unity and its rendering pipelines - URP and HDRP Previous experience in converting Unity packages from URP to HDRP Knowledge of UHFPS - Ultimate Horror FPS KIT ->

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    I am looking for an experienced OpenGL C++ developer who can help me resolve some backend video rendering bugs in my medium-sized and moderately complex application. Ideal skills and experience for this job include: - Strong proficiency in C++ programming language - In-depth knowledge of OpenGL and video rendering techniques - Experience with debugging and troubleshooting complex applications - Familiarity with optimising rendering performance - Ability to work independently and efficiently If you have a track record of successfully resolving similar issues and can help me improve the rendering speed of my application, I would love to hear from you. Thank you! Specifically the issues are listed below : -render/issues/81 - Android or IoS video export play fast and corrupt...

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    Hi. I need a standalone c++ windows 64bit application that will load and display c...file ( 2015 or 2018 format) that contains object animation (translation,rotation,scaling), skeletal animation and blendshapes animation (facial models) This can be either an implementation of: or or or via an implementation of the official FBXSDK The application should open an openGL window with a basic UI that allow selection of fbx file to load and play the file. A standard camera pan, zoom and orbit around the object and a basic lighting. No need for materials , shaders and and textures. The project is completed once i have the code, tested it successfully and got the rights for it.

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    ...designer to create a mecha creature for my upcoming game. The design should be based on the Zoids style, with a skeletal body and armor segments on top. it should be intricate and detailed for AAA game quality. Mechanical Engineering backgrounds or experience with CAD like software is desirable as previous experience Realistic textures are NOT a requirement as they will be procedural through our shader but depend heavily on optimal UV mapping The ideal candidate should have experience in game asset creation, and should be able to deliver a game-ready asset. The intended use for the is modular assets that can be combined to build custom creatures. the final product should be optimized for real-time rendering and feature extreme detail seen in the model kits provided and scifi g...

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    À la une
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    Unity Shader Developer S'est terminé left

    I am looking for a Unity Shader Developer to create shaders for my project. I want to get a world position when clicked screen. Looking for a Shader and C# developer.

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    blender shader node expert S'est terminé left

    need build 3d model in blender and add blender shader node costumizing for changing variable material .

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    I have shader which already programmed and i want to add chromatic abberation effect features in the shader graph. Add some node on my shader graph to get this effect.

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    Add chromatic abberation effect S'est terminé left

    I have shader graph which already programmed and I want to add chromatic abberation effect on my shader graph.

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    Project for Said M. S'est terminé left

    Hi saiddz00, I noticed your profile and would like to offer you my project. We can discuss any details over chat. The project is upgrading the code in the link below to Qt 6 (6.4 or 6.5): Unfortunately Qt changed all QSGSimple.. classes due to building on RHI instead of OpenGL. As that is not my expertise, I cannot do that (yet) myself. If you have not worked with these QSG classes before, such as QSGMaterialShader, QSGNode etc, then this is probably not for you. Otherwise it should be easy.

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    Opengl C++ S'est terminé left

    - Advanced experience in C++ and OpenGL - Familiarity with Unicode characters and their rendering - Experience in advanced formatting and styling for text display - Ability to work independently and deliver high-quality results on time

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    1 offres
    C++ & OpenGL S'est terminé left

    There are existing project using C++ and OpenGL and I need to add more functions using FBO: Add post processing effects: bloom and vignette Zone applies additional effect: color adjustment, screen distortion. If you are good fit with opengl, please bid with 'opengl' word. It need to be completed in 1-2 days. Thanks

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    Project for Francisco S. S'est terminé left

    hello can you work on C++ & opengl project?

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    1 offres
    Project for Drago Z. -- 2 S'est terminé left

    Hello Can you work on C++ & opengl project?

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    1 offres
    C++ & OpenGL expert S'est terminé left

    There are existing project using C++ and OpenGL and I need to add some post processing effects using fbo: Add post processing effects: bloom and vignette Zone applies additional effect: color adjustment, screen distortion. If you are good fit with opengl, please bid with 'opengl' word. It need to be completed in 1-2 days. Thanks

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    8 offres
    Project for Soumen M. S'est terminé left

    Hi Soumen M., I have C++ & opengl project to add more functions.

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    1 offres
    OpenGL Project for Tuan T. S'est terminé left

    Hi Tuan T., I have C++ & opengl project to add more functions.

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    OpenGL Project for Ivan P. S'est terminé left

    Hi Ivan P., I noticed your profile and would like to offer you my project. We can discuss any details over chat.

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    1 offres

    There are existing project using C++ and OpenGL and I need to add more functions: Add post processing effects: bloom and vignette Zone applies additional effect: color adjustment, screen distortion. If you are good fit with opengl, please bid with 'opengl' word. It need to be completed in 1-2 days. Thanks

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    Смоделировать процесс скручивания прямолинейного отрезка жгута из 3-х цилиндрических проводов разного цвета. Скручивание должно выполняться плавно, периодически на положительный и отрицательный угол (т.е. то в одну, то в другую сторону). Параметры изображения (длина жгута, диаметр провода, максимальный угол и шаг угла скручивания, цвета) задавать в диалоговом окне. Поверхность скручивания формировать упрощённо, используя сдвиг.

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    I have an Opengl application developed in c++, it is necessary that all the windows have the Imgui Docking Space activated. Please if you do not have experience in open gl do not make a proposal in this project.

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    We are looking for someone who can develop a front-end UX/UI using IMGUI with OpenGL for our desktop application. This image attached/provided are the details of the project. The final result must be pixel perfect! Tools we use: Slack (for communication) Toggl (for time tracking/forecasting, even for fixed projects) GitHub (for the repository) The goal here is to determine your skillset and expertise, and if all work meets our requirements, we would like to work with you on many more panels in the future. Future panels would be much more complicated, including keyframers, project trees, etc. If you download the free version of Spine from esoteric software, you will get a better idea of the UX/UI complexity we require. Please do

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    Project for Husne H. S'est terminé left

    Hi Husne H., I have a speech to text project that uses imgui / opengl/ directx /glfw, are you able to assist with re-designing the GUI to fit our needs? Thank you

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    1 offres

    I am looking for an advanced C++ developer with experience in OpenGL to create an application that can display Unicode characters. The application does not need to be cross-platform and can be platform-specific. I require advanced formatting and styling for the Unicode character display. The ideal freelancer for this project should have: - Advanced experience in C++ and OpenGL - Familiarity with Unicode characters and their rendering - Experience in advanced formatting and styling for text display - Ability to work independently and deliver high-quality results on time The application works fine with ascii characters only as you can see in Text::Text constructor, the for loop loads up the first 128 characters. And following that the renderer can display the ascii fonts. B...

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    texture mapping with rotation S'est terminé left

    Project with texture mapping and rotation using openGL

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    Need help with Unity outline shader script. I have a script attached to an object which creates an outline but the outline does not stick to individual objects it creates one big outline mask. shows what the output in game is. is what I would like it to look like Please see assets folder and for script variable values.

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    OpenGL expert needed S'est terminé left

    I need experienced Opengl developer who can start work immediately. Mostly the tasks are - Loading meshes - Texturing Cylinder Let me know if you are able to start working.

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    Can someone help me implement this effect: into a unity URP project. It does not seem compatible with URP

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    ...assigned to the opaque parts). • Apply 3Ds Max Physical Materials. • The texture resolution should be 2048 px in PNG format. • Only use PBR textures, below are the required textures and their naming convention: o Base Color () o Roughness () o Metalness () o Occlusion () o Normal ()  OpenGL standard o Emissive (if required) () • The material name should include the SKU and opacity state, similar to the mesh: o mat_opq_SKU_main (opaque materials) o mat_trp_SKU_main (materials with transparency) Export & Delivery • Use the Babylon Sandbox GLB viewer with Studio Lighting to match the colors and review the model before delivery. o

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    Desired Skills & Qualifications: ● B.Tech./M. Tech. in Computer Science or a related technical discipline (or equivalent) ● Strong C/C++ experience ● Experience in Unreal Engine ● Strong knowledge of 3D graphics fundamentals, experience in OpenGL/DirectX/Vulkan with experience of 2+ years of working in this area ● Experience with PBR rendering, ray-tracing, and techniques. ● Experience working on one or more cloud technologies like AWS, Azure etc ● Strong Data structures and algorithms knowledge ● Good knowledge of 3D Geometry and math ● Demonstrated ability to write clean, readable, portable, and reliable code

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    I am looking to develop a sports game inspired by a level on the game Stumble Guys: I have files that can be used to create this foundation of the game, including: Animation Clip Animator Controller Avatar Compute Shader Lighting Data Asset Material Mesh Mono Behavior Prefab Instance Scenes Shader Sprite Texture 2D I will also be able to send music and sound FX files that will fit perfectly into this game. This should drastically reduce the development time. All I would really need is some design customization of the scene, characters, and adding sound FX and music, as well as matching it with backend logic. Ideally this will be a multi-player game, and there will need to be a way to easily invite friends. Will need social sharing for marketing

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    1. Blinn-Phong illumination model for color calculation: (Hint: follow your previous fragment shaders.) Ambient lighting. Diffuse illumination from light sources. Specular illumination from light sources. Two or more lights. reflections from other objects. shadows. mapping. Add to the scene graph one shape different from starting boxes, e.g., a tetrahedron, a pyramid, a cylinder, or a sphere

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    Texture in OpenGL S'est terminé left

    Generate a texture mapped on a ship.

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    1.Blinn-Phong illumination model for color calculation: Ambient lighting. Diffuse illumination from light sources. Specular illumination from light sources. Two or more lights. reflections from other objects. shadows. mapping. Add to the scene graph one shape different from starting boxes, e.g., a tetrahedron, a pyramid, a cylinder, or a sphere

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    c++ openGL S'est terminé left

    I'm looking for an experienced C++ developer with experience in OpenGL to assist with a project I have. Whether you have used OpenGL from scratch or in combination with existing libraries should not matter as long as you have a clear understanding of how to use it. I would like the developer to use C++ 11, but using C++ 14 or 17 is also okay. Amongst the software libraries that should be linked to OpenGL, I would like the developer to use GLEW. Additionally, I would like the developer to use Visual Studio's debugging tools for the debugging process. If you have experience in C++ and OpenGL, please consider submitting a proposal for this project. If you have any questions, do let me know. Thanks for your time.

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    We are looking for an experienced OpenGL expert to develop software components in C++, using the OpenGL 3.3 version to implement the Blinn-Phong illumination model. The goal is to create optimized and visually pleasing outputs, which are accurate and efficient with respect to time. We need someone who is familiar and comfortable working with this version of OpenGL and related libraries. The ideal candidate should be an efficient coder and have an advanced understanding of shading algorithms as well as the ability to debug, fix and optimize existing applications.

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    OpenGL Programming help S'est terminé left

    Hello I need expert who is proficient in OpenGL programming to finish my task.

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    In need an opengl developer S'est terminé left

    I want to create a project that shows sunrise to sunset on a house showing the effects of the lighting with shadows and highlights

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    LDN
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    I'm looking for an experienced OpenGL developer who can help with a 3D project. The project needs to be completed by either April 4th or 5th latest, so it's a tight timeline of 1-2 days. Using Xcode C++ on MacOS, as well as openGL and glut in order to complete the project. Local Illumination and Shading G enerate several cows at different positions with a ground and three walls, extend the system to support the following features: Support for several light sources. Interactively turn lights on and off. Support flat/gouraud shading models. interactive change the (RGBA) values associated with the global ambient light. interactive change the (RGBA) values associated with the specular material properties of the objects. Global Illumination with Ray Tracing To faci...

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    opengl with C tutorial S'est terminé left

    Hi need tutoring in opengl with C using VS Thanks

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    Project for Quyet V. S'est terminé left

    I have simple C++, OpenGL project to be completed. if you are good fit, please contact me.

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    0 offres
    C++ & OpenGL for simple project S'est terminé left

    Hello I need to create the c++ project using openGL One scene should have simple 3D objects( cube, pyramid ) with texture, light, camera It is simple task, there are not more complex thing It you are good fit for opengl, please bid with 'opengl' word. Thanks

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