Modding jobs
...additional mods, tweak XMLs for loot tables or events, and suggest smart performance tricks that keep FPS high even when the map is packed. I’m keen to build a long-term community, so clear documentation and a collaborative mindset are essential; every change should be easy for the team to track and for players to test. If you thrive on creative problem-solving in DayZ, know the ins and outs of modding, and enjoy shaping a player-first experience, let’s talk and turn this vision into one of the best servers out there....
...add the questing and war systems later. Where to Find Developers You can look for experienced Minecraft modders on these platforms: CurseForge/Modrinth: Look at existing, high-quality mods that share similar features (like Better Combat or existing RPG mods) and see if the developers accept commissions. Freelance Marketplaces: Sites like or dedicated Minecraft modding Discord servers (often linked to major modding tutorials or community sites) are the best places to find developers who specialize in Java and the Minecraft codebase. Portfolio Review: Always ask to see a portfolio or a previous mod they have worked on, specifically looking for examples of custom entity animations and GUI work (for your quest/skill tree systems). Would you like me to help you draft a sa...
...testing purposes. I am looking for a developer who can handle image injection and manipulate the game's canvas elements to display these custom assets correctly. Deliverables: A complete set of extension files (e.g., , , etc.). Documentation on how to load and use the extension locally. Call to Action: If you have experience with browser extension development or game modding, please reach out. I am happy to provide further details or discuss the project requirements. Please let me know your estimated timeline and how you plan to approach the skin injection logic. A Few Tips for Your Freelancer Post: Be Specific: Freelancers do better when they have clear instructions rather than vague orders. Use Milestones: If the project is large, ask the developer to break it
...side activities to showcase exploration, traversal, and interaction. Milestones & deliverables 1. Technical design document and project setup. 2. Vertical slice with one explorable district, dual-perspective character controller, and save/load. 3. World expansion tools, iterative city growth, and optimisation pass for stable frame-rate. 4. Final build + complete source, assets, and brief modding hooks. Please include in your proposal the engine or tools you plan to use (Unity, Unreal Engine, or another solution you can justify), a high-level timeline, and how you would allocate the budget across the milestones above. I’ll review portfolios that already feature open-world or large-scale level work first, then schedule a call to finalise specifics and kick the pro...
I'm looking for a high-quality hair mod for Skyrim SE compatible with the High Poly Head. Requirements: - Long hair only - Exact replication of Sarah Bryant (Samus Aran) hairstyle, platinum blonde bangs, and ponytail from reference photo - Use of high-quality textures and meshes for realism -Physics applied -Racemenu compatible. Ideal Skills and Experience: - Experience with Skyrim modding, especially hair mods - Proficiency in 3D modeling and texturing - Attention to detail and ability to replicate reference photos accurately Please provide examples of previous work.
I need a custom workbench for RimWorld primarily designed for my own custom mods ill be adding to it from the workshop just need the workbench made and ready Key Requirements: - It should be compatible with specific mods from the Steam Workshop that I am using ill sort that out Ideal Skills and Experience: - Experience with RimWorld modding and understanding of its crafting mechanics. - Ability to create custom assets based on provided images. - Familiarity with Steam Workshop mods and integration. Please share any relevant portfolio or experience in your bids.
I need a lifelike 3D head of Alan Shearer that I can drop straight into recent Pro Evolution Soccer or FIFA modding pipelines. The brief is all about accuracy: I want pores, stubble, and era-appropriate hair sculpted and textured to the point where close-ups during replays hold up on a 4K screen. You can build in ZBrush, Blender, Maya—whatever you’re most efficient with—as long as the final export comes to me in at least one mainstream game-ready format (FBX, OBJ or 3DS are all fine). Please focus every polygon on facial fidelity; shoulders downward aren’t required. No rigging or animation passes are necessary—I’ll handle any facial blend-shapes later if I decide to. Clean topology, PBR texture sets (albedo, normal, roughness, metallic) and a neu...
...extras such as customizable bumpers, light bars, sun visor, and wheel variants, all wired through definitions so players can mix and match in the in-game truck configurator. • Fully populated .def, .mat, and .sii files, with manifest and icon, packed into a ready-to-use .scs plus the editable source files. • Optimisation passes to keep draw-calls reasonable and comply with the latest ETS2 modding guidelines. Acceptance will be based on the truck loading in a clean profile, appearing in the dealership, and passing a short drive test with no log errors or visible glitches. When you reply, link me to at least one previous ETS2 (or similar) vehicle mod that shows you can manage the full pipeline from modelling through in-game integration....
...of the following: OpenArena / Quake 3 Arena modding idTech3 player models/skins .pk3 packaging Texture editing with UV maps Photoshop, GIMP, Krita, Blender, or similar tools The final file must work in OpenArena and be testable with something like: /model customname/default Deliverables Final .pk3 file Source texture files, preferably .psd, .xcf, or layered image files Edited .tga / .jpg textures Player icon Short install notes At least 1 round of revisions Style I want it to look good in-game, not overly realistic. The face should be recognizable, but still match the gritty, retro arena shooter look of OpenArena. I will provide face reference photos and direction for the character vibe/colors. Please include examples of any game skin, modding, texture, or low-poly c...
...project consists of a PvE Academy for onboarding new players and an Ultra Hardcore PvP server. What we need help with: Enfusion Engine / Scripting: Writing and optimizing scripts using Enforce Script. Modding & Integration: Creating, modifying, and maintaining server-side and client-side mods. Server Administration & Stability: Troubleshooting technical issues, configuring server files, and ensuring smooth performance. Long-term Support: This is not a one-off job; we want a reliable partner for continuous development and updates. Requirements: Solid experience with Arma Reforger modding and the Enfusion Workbench. Proficiency in Enforce Script. Good communication and consistency. If you are passionate about tactical realism and tactical military simulation, ...
I'm looking to create a detailed and engaging life RP server on Arma Reforger. The main objective will be a search and rescue mission in an urban area, but the possibilities are endless with the right develope... PMCs, etc. - Economy System: Banking, property buying, stocks, buy-sell-trade. - Housing Options: Various housing available. - Arsenal Box Access: For all factions. - Airdrops: With custom loot. - Starter Kit: Essential items for new players. - Working Cell Phone: Apps for banking, property buying, stocks, trade, and custom weapons. Ideal Skills & Experience: - Experience with Arma Reforger modding. - Strong understanding of RP servers. - Proficient in creating custom job and economy systems. - Experience with urban scenario design. Please provide samples of pre...
I have an entertainment Android app whose current APK forces disruptive ads and caps how long the user can enjoy its premium content. I already possess the latest APK; what I need now is a clean rebuild that strips every ad call and removes the built-in usage timer so the app runs ad-free and without limits. You may work with APKTool, JADX, smali, Android Studio or an...criteria • No banner, interstitial or video ads appear during at least 30 minutes of varied use • Premium timer and any other usage caps are fully removed • Package name and core functionality remain unchanged to preserve existing user data • No Play Protect or antivirus warnings on install or launch Let me know your estimated turnaround time and any relevant reverse-engineering or smali-m...
...on my PC). But, this game mode is dead due to the lack of players. So, i'd like the mods from CQ to be copied into the game mode Cooperate (COOP). Just to let you know, COOP game mode has bots which we play with and against, whereas CQ mode doesn't. So I'm not sure if this affects the modding. I have ALL the data needed and I also have a few maps which have been modded already which is a bonus! But there's still minor mods to be made on them. I also have 12 CTF (Catch The Flag) maps which i would like modding and these are simply to replace just a few vehicles with modded vehicles. An example is the Humvee. We have a modded humvee which has a minigun and turbo. I would like the default humvee's replaced with the modded humvee. And some other minor ...
I need a small, reusable tool that takes the weekly-released .exe of a Godot-based Yu-Gi-Oh fan game, locates the existing card assets inside its accompanying .pck file, and injects brand-new cards without touching the executable itself. Each week the developers publish a fresh binary, so the script must keep my custom cards alive by working against whatever file...seamlessly in-game. Deliverables: • Source code and a one-click/one-command build or run script • Clear instructions so I can repeat the process every update • A simple data schema (JSON/YAML/etc.) that stores all custom card info outside the game files If this sounds straightforward to you, let’s discuss the finer points—folder structure, naming conventions, and any quirks you’ve met while...
I'm looking for an experienced developer to create a realistic roleplay FiveM server. The server should include: - Comprehensive job system - Real estate system - Extensive vehicle customization - Complete server setup Ideal Skills and Experience: - Proficiency in FiveM and GTA V modding - Experience with realistic roleplay server configurations - Strong knowledge of job and real estate scripts - Vehicle customization integration skills - Server management and setup expertise - Good communication and support during development
I need someone proficient in Blender and game modding. i am trying to become good at modding, in games like for example final fantasy 14, resident evil, skyrim etc. Currently my main focus is understanding how to make Final Fantasy mods work. So far i can: Get a model online, load it in blender, connect it on top of another mod project, and export it to the correct software used to make the final Final fantasy mod. this software is called textools. I can get the mod in there, but then comes the hard part: it has its own way of recognizing textures, so i have to bake the textures in some the correct format and export it and then somehow correctly place it on top of my model inside Textools. Its just impossible to find any good guides on this, yet there are so many good mods o...
...character sheet. - Package everything into a clean, working '.pak' file that can be installed directly and verified using BG3 Mod Manager on a fresh profile. Provided assets: - Complete LSX source files (ClassDescriptions, Progressions, Localization) - Full ability design handbook - High-resolution portrait textures and icon assets Technical expectations: This will require solid Baldur’s Gate 3 modding knowledge, including: - Stats and '.txt' file structure - LSX editing and progression setup - LSLib packaging workflow - BG3 Mod Manager testing process If the mod loads without crashing, the Sung Jin-Woo subclass appears correctly, all abilities function as intended, and icons render properly across UI elements, then this phase will be considered comp...
...using the supplied portrait atlas and make sure they render in-game and in the Mod Manager. • Package the finished build into a tested, ready-to-drop-in .pak and confirm it loads with BG3 Mod Manager on a fresh profile. Assets provided: complete LSX source (ClassDescriptions, Progressions, Localization), detailed ability handbook and high-resolution portrait textures. You’ll need solid BG3 modding knowledge—LSX editing, Stats sheet structuring, LSLib packing, and the usual BG3 Mod Manager workflow. Familiarity with Osiris scripting is a plus for future phases, but not required for this sprint. If the game boots without crashing, the Sung Jin-Woo subclass appears with working passives, spells and boosts, and all icons display properly in both UI and character...
I have a Tears of the Kingdom-edition Nintendo Switch OLED that I’d like professionally modded with an RP2040 Picofly. The console is still fully assembled, so the job will include the complete teardown, precise flex placement, micro-solderin...experience to keep the board safe, prevent lifted pads and leave the install looking as close to factory as possible. Deliverables: • My Switch OLED returned fully working with the RP2040 Picofly installed and neatly secured • A brief rundown of any diagnostic steps you took (e.g., multimeter continuity checks, firmware flashes) so I know exactly what was done If you have a solid track record modding Switch OLED motherboards—or other fine-pitch, lead-free devices—let’s talk timing and shipping details s...
Looking for a freelancer experienced in Codewalker and GTA5 game modding tools. The task is straightforward: export/import several FiveM MLOs while retexturing them to align with a UK aesthetic. Key expectations include: - British-style architecture and design for police stations, hospitals, a prison, and courthouses. - Realistic textures and props that fit UK standards (brickwork, signage, etc.). - Understanding of texture formats like DDS and ability to deliver flicker-free designs. - Incorporation of AI image generation as an optional enhancement. Deliverables: - Finished, retextured MLOs ready for in-game integration. - Clean file structure for easy implementation back into FiveM. Please only apply if you have prior experience in this niche. Let’s keep the ...
FiveM MLO Retexture UK Styled -- 2 I need several existing FiveM MLOs overhauled so they feel unmistakably British. The work revolves around three police stations, four hospitals, one prison, and two courthouses. Every location must carry a con...artefacts before delivery. The project finishes when each location loads in FiveM with: • British exterior façades and street furniture • Re-skinned interiors that match the chosen service • Updated signage and working emissive/normal maps • Any new crests or logo models correctly positioned MLOs 6 hospitals 9 Gov buildinigs 7 Police stations If you’re confident with codewalker and have experience modding GTA5 and have a keen eye for UK detail, we need your help. You are required to have GTA installed t...
I’m expanding a DayZ server and need a skilled 3D artist who understands the game’s modding pipeline. The immediate focus is wearable assets—jackets, vests, helmets and similar gear—built in a clean military style that fits DayZ’s visuals. Every piece must import flawlessly through DayZ Tools, line up with the survivor skeleton, and include proper LODs so players don’t see pop-in or clipping. My workflow is Blender + Substance Painter, but I’m happy if you prefer 3ds Max, Maya or similar as long as the final P3D, textures and config entries follow Bohemia’s standards. Normal, specular and ambient occlusion maps should ship in 1 K–4 K variants so I can optimise per server need. Deliverables (per asset) • Rigged P3D with t...
...able to: * Export finished effects into GTA V/FiveM compatible formats. * Generate .dat files. * Ideally generate/export .rpf files. * Package everything into a downloadable folder or ZIP file. The design does not need to be extremely advanced right now. My main priority is having the functionality and backend working correctly. ## Developer Requirements Preferred experience with: * GTA V modding * FiveM development * Texture editing tools * File generation/export systems * Frontend and backend web development ## Please Include * Estimated price * Estimated completion time ## Additional Information This is intended to be Version 1 of the project. Right now I'm primarily looking for the core functionality and backend systems to be completed and working properly. If ...
I am looking for an experienced Battlefield 1942 / Desert Combat modder to transfer custom vehicles from Conquest (CQ) mode to Cooperative (COOP) mode. Requirements: Work with 6 existing Desert Combat maps. Copy or rec...stability and proper gameplay. Background: The CQ versions already contain the modified vehicles, but CQ mode is no longer active due to the low player base. COOP mode remains popular because it allows players to play against bots, so I want the same custom vehicles available there. Ideal Freelancer: Battlefield 1942 modding experience. Desert Combat mod experience preferred. Familiarity with BF1942 map, vehicle, and game mode files. Please provide: Relevant experience. Similar modding projects completed. Estimated timeframe and cost. Only serious and e...
I'm looking for a skilled Minecraft mod developer to create an addon for the Alien Evolution mod. This addon will introduce new alien species with special abilities. Requirements: - Add new alien species - Each species should have: - Special abil...Evolution mod. This addon will introduce new alien species with special abilities. Requirements: - Add new alien species - Each species should have: - Special abilities: Flight, Invisibility, Telekinesis - Unique appearance - Custom behaviors Ideal Skills: - Experience in Minecraft modding - Proficient in Java (Minecraft's programming language) - Creativity in designing unique species and abilities - Knowledge of Minecraft's game mechanics and balance Please provide examples of previous modding work and r...
I'm looking for a skilled modder to enhance character customization in Baldur's Gate 3, specifically focusing on abilities and skills. Key Requirements: - Ability to both add new abilities and modify existing ones. - Experience with BG3 modding tools and a deep understanding of the game's mechanics. Ideal Skills: - Proficiency in game modding, particularly for RPGs. - Strong knowledge of BG3's abilities and skills system. - Attention to detail and creativity in designing new/modifying abilities. Please provide examples of previous work and any relevant experience.
I need a Minecraft mod that adds a custom scoreboard. The mod should be compatible with Forge 1.16.5 and work on servers, even if the server has scoreboard disabled. Requirements: - Modify gameplay mechanics - Custom scoreboard display - Forge 1.16.5 compatibility - Server functionality Ideal Skills: - Experience with Minecraft modding - Proficient in Java - Familiarity with Forge and server mechanics - Strong problem-solving skills
...should pick it up instead of kicking it, and a standard Left Click should throw it using the same heavy-object logic the game already applies to Aquarqs, Bittergems, Enor Pearls, etc. Once released, the barrel must keep its native physics so it still rolls, bounces, and collides exactly as it does now. The work is entirely blueprint-based using standard Unreal Engine asset extraction and logic modding, with no gameplay cheats or server-side changes. I’m after a plug-and-play solution for the MINT mod loader (not ). Deliverables • A compiled .pak ready to drop into my Mods folder for use with MINT mod loader. • The full uncompiled source: blueprint .uassets / project files so I can review and update when the game gets updated. Please let me know your experience ...
I'm looking for an experienced Minecraft Fabric m...enhancements for my SMP server. Key Requirements: - New Weapons and Tools: Design and implement a variety of innovative weapons and tools to diversify combat. - Custom Combat Mechanics: Develop unique combat mechanics to alter the traditional gameplay experience. - Special Abilities: Introduce special abilities aimed at enhancing PvP encounters. Ideal Skills and Experience: - Proficiency in Minecraft modding, specifically with the Fabric mod loader. - Strong understanding of Minecraft's combat system. - Experience in game design, particularly in creating balanced and engaging combat mechanics. - Ability to write clean, efficient, and well-documented code. - Previous experience with similar projects is a plus. Looking f...
...Requirements: - The UIs should be able to be opened through player commands. - Buttons should run commands determined by the creator or each UI intended for modpack developers. Customization Options: - Visual design (colors, fonts, layout) - Interaction elements (buttons, sliders, text fields) - Conditional logic (actions based on player state) Ideal Skills & Experience: - Experience with Minecraft modding, especially with Neoforge. - Proficiency in UI design and customization. - Strong understanding of Minecraft commands and scripting. - Ability to implement conditional logic in UIs. I have already ordered a mod like this called Command UIs, but it was for an older version and a bit buggy. I want a more modernized and feature-rich version of it. With the mod, I had to do ...
I'm looking for a Minecraft mod that works with the Cobbleverse modpack. This mod should implement a point system that rewards users for completing quests. Points c...Points can also be distributed via admin commands. Key Requirements: - Rewards points for in-game progress, specifically quest completion. - Fixed points for each quest. - Admin commands to grant points. - Shop for custom Pokémon-related items, including: - Masterballs - Random Pokémon summoning (shiny/legendary) - Other unique items Ideal Skills and Experience: - Proficiency in Minecraft modding - Experience with Cobbleverse and similar modpacks - Experience with Pokemon in general - Familiarity with point system and in-game currency development - Strong coding skills, preferably in Java Lo...
...inline and include a short README outlining how to install, configure hotkeys, and update the script. Hand-off deliverables 1. Tampermonkey . file with multibox + visual modules. 2. README / quick-start guide (Markdown or plain text). 3. Optional: a short demo video or GIF showing the script in action so I can verify before merging. If you have previous userscript or HTML5 game-modding examples, link them when you respond so I can gauge fit quickly....
I already have the 3-D helmet saved as an .obj and the textures separated. What I need now is a clean pipeline that gets the asset into Grand Theft Auto V, ready for OpenIV. The two critical tasks are: 1. Rigging or binding the helmet to the correct head bone so it moves naturall...properly in Los Santos. If you can also include a concise outline of the steps you followed (enough so I can repeat the process on future props), that would be perfect. Deliverables • Rigged .blend (or equivalent) file with proper skeleton bindings • Final .ydd and .ytd files, tested in GTA V • Brief workflow notes or screen captures of the export settings Let me know your relevant GTA V modding experience and any past examples of successful .ydd/.ytd exports. I’m ready to st...
I'm looking for a skilled Minecraft modder to create a custom item mod. The focus is on developing unique and powerful weapons. Requirements: - Design and implement custom weapons - Weapons should have hooking and bleeding abilities Ideal Skills: - Proficiency in Minecraft modding - Experience in custom item creation - Knowledge of weapon mechanics and effects
I play Exiled Kingdoms on Android and I’d like a custom build in which every item and skill is usable by any character, with no class locks at all. That means weapons, armor, accessories, and the skills tree itself should become completely class-agnostic. All I currently have is the original APK; no source code. You’ll need to decompile, loc...repeat the process if the game updates Acceptance criteria • Any character can equip every weapon, armor piece, or accessory immediately after the patch • All skills show as learnable/usable by every class without crashes or visual glitches • Game launches, saves, and plays normally through multiple areas without instability If you’re experienced in Android reverse engineering and game modding, thi...
I'm looking to create a modded Minecraft server on version 1.20.1 using Forge. Requirements: - Set up and configure a modded Minecraft server. - Use Forge as the modding platform. - Ensure server stability and performance. - i need someone to help setup my modded server i have a modpack in mind
I am looking for a skilled freelancer ...looking for a skilled freelancer who can help me with modding the BGMI OBB file. I am specifically interested in increasing the damage in the game. The ideal candidate should have experience in direct editing of the OBB file. Requirements: - Increase the damage in the BGMI game - Mod all game aspects, including weapons and game modes - Direct editing of the OBB file is preferred Skills and Experience: - Proficient in modding the OBB file - Strong knowledge of the BGMI game mechanics - auto headshot 80 % - Experience in modifying game parameters, specifically damage - Familiarity with the BGMI game weapons and game modes If you have the necessary skills and experience, please submit your proposal along with examples of your previous ...
...with a strong upper body, narrow waist, and a fuller, more powerful lower-body silhouette. My priorities are: - accuracy to visual references - clean topology and edge flow - clean seams - good deformation potential for posing and animations - compatibility with an existing UV/material ecosystem rather than building a completely new framework from scratch - practical usability inside the FFXIV modding pipeline This is a private-use commission. I may consider follow-up work later if the first stage goes well, but any future work would be discussed and quoted separately....
I need a Minecraft modpack focused on Technical and Automation. The modpack should include essential technical mods like IndustrialCraft, BuildCraft, and Thermal Expansion, along with a variety of additional mods. Key Requirements: - Ability to add a wide range ...Automation. The modpack should include essential technical mods like IndustrialCraft, BuildCraft, and Thermal Expansion, along with a variety of additional mods. Key Requirements: - Ability to add a wide range of existing mods. - Develop custom mods, including: - Custom machinery or devices - New ores and resources - Unique automation tools Ideal Skills: - Extensive experience with Minecraft modding. - Proficiency in creating and integrating custom mods. - Strong knowledge of technical and automation-focused Minec...
I need an experienced Minecraft modder t...ideas. Requirements: - Design and implement new biomes, specifically deserts and wastelands. - Create a variety of custom items and weapons, including: - New tools and utilities - Advanced technology weapons - A mix of old and new world items (details will be provided) - Craft unique mobs and AI behaviors to enhance gameplay. Ideal Skills and Experience: - Proficiency in Minecraft modding, especially with biome and item creation. - Strong coding skills, particularly in Java. - Experience with custom AI development. - Creativity and ability to bring complex ideas to life. - Good communication for idea refinement. Looking for someone who can turn my vision into a fully functional mod. Please share your portfolio and relevant e...
I'm looking for a skilled Minecraft Bedrock modder to create a custom item that transforms players into a lich. The lich transformation should include: - Magic attacks - A soul-bound phylactery - Summonable minions Ideal skills and experience: - Expertise in Minecraft Bedrock modding - Experience with custom item creation - Knowledge of game mechanics related to magic and summoning If you want an in depth description contact me on discord @ xfaintcomicx
I’m building an Arma Reforger project that must stay completely independent of any RHS assets, so I need a clean, reusable folder architecture plus a first wave of custom content to drop straight in. Folder structure • A logical, developer-friendly hierarchy that separates data, scripts, and art assets • Clear naming conventions and...scenario that showcases the new assets. Everything has to build in Workbench and load in game with NO RHS warnings and no broken references. When you hand it over I should be able to: • Open the workspace, hit “Publish,” and see a green build. • Drop the published .mod into a fresh Reforger install and run the sample mission error-free. If you already have proven techniques for dependency-free modding i...
I need a straightforward, stable mod for the VR title “Animal Company” that lets players spawn weapons and tools at will while in-game. The core goal...disruption to performance or existing save data • Easy install/uninstall: single drop-in file or patcher I will test the mod in both single-player and any co-op modes to be sure it doesn’t trigger anti-cheat or desync issues. Please include brief instructions, source code or decompilation notes if legally permissible, and a short read-me outlining controls. If you have prior Unity-based VR modding experience, especially with input mapping or in-game consoles, that will help us move quickly. I’m ready to answer technical questions and can provide any game logs you may need. Please make sure the mo...
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...source files) Short installation guide and changelog Confirmation that the build runs without errors on a dedicated test server Acceptance Criteria: Features function exactly as described in the briefs No critical errors or performance issues (minimum 30-minute stress test) Clean, well-structured, and commented code If you are confident with Enfusion scripting, experienced with Arma Reforger modding, and able to deliver quality work consistently, I am ready to provide all documents and set up a test environment immediately. Check the file Systems_overview...
...source files) Short installation guide and changelog Confirmation that the build runs without errors on a dedicated test server Acceptance Criteria: Features function exactly as described in the briefs No critical errors or performance issues (minimum 30-minute stress test) Clean, well-structured, and commented code If you are confident with Enfusion scripting, experienced with Arma Reforger modding, and able to deliver quality work consistently, I am ready to provide all documents and set up a test environment immediately....
I’m building out an Arma Reforger project and I need an experienced hand to move it from concept to in-game reality. The scope is still fluid, so I’m open to discussing whether your strengths lie in scripting, modding, multiplayer configuration—or a blend of all three. Here’s what I know so far: • The project will require custom work inside Enfusion. • Clean, well-documented code or mod packages are essential so I can continue iterating after delivery. • I’m happy to share a detailed brief, current build files, and a private Git repository once we establish we’re a good fit. If you have shipped solid Reforger content before—whether that was mission logic, AI behaviours, fresh assets, or seamless mod integrations—...
I run a dedicated Arma Reforger server and want to enrich it with fresh, well-built mods. At a minimum I’d like gameplay tweaks, a selection of new missions, and—if you have an existing project or the time to build one—a custom map that fits smoothly into the current rotation. All work must be compatible with the Enfusion engine and deploy cleanly through the Workshop so my players can join without extra setup. Here’s how I picture the collaboration: • You review the current server config, flag any conflicts, and outline the best way to inject your changes. • Mods are packaged, signed, and pushed to a Workshop collection I can update later. • A brief read-me explains load order, dependencies, and any server-side settings I need to keep an eye on...
I want a desktop application, running on my Windows PC, that acts as a network bridge to my PlayStation (and sometimes my Xbox) over a direct Ethernet link. Its only goal is gaming enhancement through game-modding: injecting, swapping, and removing custom-content mods without touching the console’s firmware or violating network security. Here’s what I’m envisioning: • The PC side hosts a clean GUI where I can browse, enable, disable, and reorder mod packages. Drag-and-drop support for .zip or folder-based mods is a must. • Behind the scenes the tool repackages those assets and streams them to the console, hooking into the game’s file system or memory so changes appear instantly at the next load screen. • Ethernet communication must be roc...