Godotemplois
... • Front-end responsive Web + apps iOS/Android reliés au même back-end • API sécurisée, base de données, gestion des comptes et micro-paiements prêts pour la mise à l’échelle • Tableau d’administration, analytics en temps réel et documentation technique complète Le code devra être propre, versionné (Git) et commenté. J’accueille vos propositions de piles technologiques – Unity, Unreal, Godot, React, Flutter, Node, Django… – tant que vous justifiez vos choix par la performance et la maintenabilité. Indiquez vos expériences passées sur des projets massivement multi-utilisateurs ou des plateformes intégr&eacut...
...smartphone. Livrables attendus • Document de conception initial (GDD) posant les bases de l’histoire, des mécaniques et de l’interface. • Prototype jouable sur mobile permettant de tester déplacement, combat et sauvegarde. • Intégration graphique et sonore minimale pour illustrer l’ambiance. • Code source commenté et export prêt à être soumis sur les stores. Prérequis techniques Unity, Godot ou moteur équivalent spécialisé mobile. Optimisation pour écrans tactiles, compatibilité iOS 13+/Android 10+. Critères de validation – Le prototype se lance sans crash sur un appareil Android et un iPhone récents. – Les f...
Description : Bonjour,J’ai déjà un jeu mobile complet et fonctionnel (Unity ou Godot). Je cherche un freelancer sérieux et rapide pour intégrer le système de publicités AdMob. Les éléments à ajouter : Bannière publicitaire (banner) Interstitiel (interstitial) Publicités récompensées (rewarded ads) Intégration de mon ID d’application AdMob directement dans le projet Le jeu est déjà prêt, il s’agit uniquement d’ajouter le système de pubs. Budget : 8 $ fixes Délai : jour maximum Ce que j’attends du freelancer : Expérience avec AdMob Livraison rapide et sans bug Un projet testable avec les pubs fonctionnelles
Description : Bonjour ,J’ai déjà un jeu mobile complet et fonctionnel (Unity ou Godot). Je cherche un freelancer sérieux et rapide pour intégrer le système de publicités AdMob. Les éléments à ajouter : Bannière publicitaire (banner) Interstitiel (interstitial) Publicités récompensées (rewarded ads) Intégration de mon ID d’application AdMob directement dans le projet Le jeu est déjà prêt, il s’agit uniquement d’ajouter le système de pubs. --- Budget : 5 $ fixes --- Délai : 2 jour maximum --- Ce que j’attends du freelancer : Expérience avec AdMob Livraison rapide et sans bug Un projet testable a...
Développement d’un prototype de jeu vidéo de civilisation réaliste (2D ou 3D) Description du projet : Je recherche un développeur de jeu expérimenté (Godot, Unity ou autre moteur adapté) pour créer un prototype jouable d’un jeu de civilisation en temps réel, dont le but est de faire évoluer une tribu primitive jusqu’à une civilisation avancée (échelle de Kardashev – niveau 4 et plus). Le gameplay doit être réaliste et interactif : • Le joueur accomplit lui-même les actions (ex : récolter bois, chasser, construire une école, etc.). • La civilisation évolue en fonction de ressources réelles (population, nourrit...
Bonjour, je cherche quelqu’un pour me créer un petit jeu 2D de type Block Blast Puzzle avec Godot. Je veux un projet Godot complet, avec : - Grille 9x9 - Blocs à placer (3 par tour) - Score visible - Menu accueil et game over - Relance avec pub simulée - Tout inclus dans un seul projet prêt pour Android Budget : 20 € maximum (prix fixe) Délai : 7 jours Merci de me dire si c’est possible.
Je recherche un développeur expérimenté sur Godot pour créer un jeu cérébral innovant de développement de l’intelligence de jeu pour le football. Le concept mêle logique, prise de décision, vision de jeu, mémoire, tactique… Objectif : faire progresser les jeunes joueurs de football dans leur lecture du jeu grâce à une série de modules ludiques et intelligents. Compétences et exigences : • Maîtrise solide du moteur Godot (3.x ou 4.x) • Avoir déjà développé un jeu complet, avec références vérifiables (lien, vidéo, démo…) • Code propre, fluide et sans bug : je veux un projet prop...
Bonjour, à cause d'un manque de temps considérable, je ne peut pas mener à bien mon projet. C'est pourquoi je vous demande de l'aide. C'est simple, je vous fournis plusieurs spritesheets, vous me montez mon proto et voilà :) Rien de très compliqué, c'est un plateform...personnage joueur peut courir, sauter, attaquer, prendre des dégats et mourir, pareil pour les ennemis (un seul objet Enemy sera suffisant car ils seront tous pareil, sauf le sprite changera) création d'un coffre donnant des pièces et d'autres choses simples ... les décors sont en 32 x 32, les personnages font entre 64 et 128px pas besoin d'inclure les sons, je m'en chargerai. Travail à réali...
...permainan untuk platform Android. Fokusnya adalah pengembangan aplikasi, bukan web atau desain grafis, sehingga keahlian utama Anda harus mencakup pembuatan game mobile. Gambaran singkat: • Jenis aplikasi: permainan kasual—game‐play cukup sederhana agar ringan dijalankan di berbagai perangkat Android. • Target platform: Android (versi 8.0 Oreo ke atas diutamakan). • Teknologi: saya terbuka pada Unity, Godot, atau native Kotlin/Java—silakan pilih yang paling efisien untuk performa dan pemeliharaan. Fitur inti yang saya butuhkan: 1. Mekanisme permainan dasar (skor, level, dan tantangan ringan). 2. Antarmuka pengguna intuitif dengan kontrol sentuh. 3. Audio sederhana (musik latar & efek dasar). 4. Penyimpanan skor lokal serta opsi leaderboard daring ...
...I’m open to your art suggestions, but the UI must stay clean and legible for quick word recognition. • Monetisation hooks: Please leave space for future in-app purchases, rewarded ads, and leaderboards, though implementing the storefront can wait until a later phase. • Deliverables: – A playable APK/IPA (TestFlight build is fine) showing core gameplay loop. – Source project (Unity, Godot, or another engine you recommend) clearly organised and commented. – Brief setup document outlining how to build, reskin, and tweak word lists. I value clear communication, well-structured code, and an eye for fun, polished interactions. If you’ve shipped mobile puzzle titles before—or better yet, word games with falling-block pressur...
...• Yukarı doğru vurma • Koşarken yukarı vurma • Zıplama animasyonu • Zıplarken aşağı vurma • Zıplarken yukarı vurma • Duvardan duvara sekme (wall jump) • Dash • Can potu içme + ayrı can potu görseli • Hasar alma • Ölüm Tarzın tutarlı olması, ana hatların temiz ve okunaklı kalması, renk paletinin ise canlı çizgi film estetiğini yansıtması önemli. Animasyon hızları Unity veya Godot benzeri motorlarda doğrudan kullanılabilecek şekilde ayarlanmalı. Teslimde görmek istediğimler: 1. Final sprite sheet’ler veya kare kare PNG’ler 2. Küçük bir GIF veya mp4 önizleme (her hareket için) 3. Kaynak dosyanız (PSD) katmanlı halde Dosyal...
I’m ready to turn a simple game concept int...easy for me to open and extend. • One short, self-contained level that shows the core gameplay loop with placeholder art and sounds. • Basic UI flow: splash screen, main menu, in-game HUD, pause/restart, and end-of-level summary. • Clean, well-commented code structured for easy future expansion. • Smooth performance on recent mid-range Android phones. I’m flexible on tools—Unity, Unreal, Godot, or native Java/Kotlin—as long as the final package installs and runs reliably. If you can also include a simple scoring system or leaderboard stub, that’s a bonus. Please outline your chosen tech stack, timelines, and any similar Android games you’ve shipped. I’m eager to re...
...development side. Although the form asked about “design help,” what I truly need is practical game-development support—from building core gameplay mechanics and refining level flow to troubleshooting code or integrating art and audio that I already have. The project is still in its early stages, so I’m hoping for someone happy to contribute voluntarily while we shape the prototype. Unity, Unreal, Godot, or another modern engine is welcome; I’m flexible as long as we can iterate quickly and keep version control tidy (Git or Perforce preferred). You’ll have room to suggest features, refactor existing scripts, and generally steer the technical direction. If you like experimenting, collaborating through Discord, and seeing ideas come to life ...
I want to launch a puzzle game built specifically for mobile devices and need someone who can deliver the full playabl... • A level system that grows in difficulty as players progress. Scope • Build and polish the main puzzle mechanic. • Create at least five sample levels that clearly demonstrate the difficulty curve and can scale to more. • Ensure smooth performance on both iOS and Android. • Supply light documentation so I can add or tweak levels without rewriting code. Tech Flexibility Unity, Godot, or another mobile-friendly engine is fine as long as the final build is stable and maintainable. Next Steps Share links or short clips of puzzle games you’ve shipped, note your preferred engine, and outline how quickly you can deliv...
Saya ingin dibuatkan sebuah game puzzle sederhana untuk platform mobile. Fokusnya adalah hiburan ringan—alur permainan harus cepat dipahami, dengan tingkat kesulitan yang meningkat secara berta...dimainkan. • Bangun prototipe fungsional untuk Android (lebih baik jika juga siap di-port ke iOS). • Sediakan antarmuka pengguna yang bersih dan intuitif, cukup layar menu utama, pilihan level, serta layar kemenangan/kekalahan. • Sertakan audio dasar (musik latar singkat dan efek suara sederhana). • Kirimkan file APK untuk uji coba, plus kode sumber terstruktur. Teknologi bebas—Unity, Godot, atau engine mobile ringan lain dipersilakan, selama hasilnya stabil dan mudah dikembangkan lebih lanjut. Setelah prototipe saya terima dan jalankan mulus di per...
I have a rough concept for a fast-paced action title that captures the spirit of an existing game I admire yet introduces ...Package a final Steam-ready build plus source, asset files and any necessary third-party licences. Acceptance criteria – Smooth 60 FPS gameplay on mid-range PCs. – No critical bugs in the final build. – All original or properly licensed assets. – Clear documentation for future updates. When you apply, please highlight relevant PC action game experience—engine choice (Unity, Unreal Engine, Godot, etc.), shipped titles, and any specialties such as networked play or procedural level generation. No lengthy proposals are needed right now; solid proof of experience will speak for itself. I want the game to be playable for all...
...dan level yang dapat diputar ulang. • Papan peringkat dan skor: leaderboard real-time yang menampilkan poin harian, mingguan, dan total. • Mekanisme monetisasi: iklan rewarded serta format iklan sela—cukup seimbang agar pemain tetap betah. Lingkup kerja 1. Merancang konsep game (alur pertarungan, karakter, power-up). 2. Membangun prototype fungsional di engine populer seperti Unity atau Godot, lengkap dengan leaderboard cloud. 3. Mengintegrasikan SDK iklan (AdMob atau sejenis) dan menyiapkan analytic event dasar. 4. Menyiapkan build Android; iOS opsional bisa dibahas belakangan. 5. Dokumentasi singkat: cara build, jalankan, dan mengganti aset. Keberhasilan proyek diukur lewat: • Gameplay lancar 60 fps di perangkat menengah. • Leaderboard ...
Project Overview I have rough s...Texturing: Hand-painted style with vibrant gradients and baked shadows (Ambient Occlusion). - Facial System: Faces must use UV-Offset / Texture Swapping (flat 2D faces on 3D heads). - Rigging & Animation: Snappy, high-energy animations (Idle, Run, Attack, Faint). Technical Requirements - Mobile Optimized: Low-to-medium poly count. - Software: Blender, Maya, or Cinema4D. - Engine: Compatible with Godot Engine. Deliverables - Final 2D Character Turnaround & Expression Sheet. - Rigged & Animated 3D Model (FBX). - Source Files and Textures. How to Apply Please start your proposal with "CHUNKY DESIGN." Show me examples where you have taken a rough sketch and turned it into a finished 3D character. I want to see your design proce...
...or spinner mechanic with basic physics or animation • Pop-up cards for rules, penalties and mini-games (I’ll supply the text—just wire them in) • Basic player tracking so up to 6 friends can share one device and take turns • Simple sound effects and upbeat background loop (royalty-free is fine) • Exported builds and source code ready for both iOS and Android I’m open to Unity, Flutter, Godot or another engine you’re comfortable with, provided the final APK/IPA installs cleanly and runs smoothly on current devices. UI can stay playful and 2D; no heavy 3-D work required. Once a working prototype is on TestFlight / an Android APK, I’ll play a full round to confirm: 1. All board spaces trigger the correct prompts. 2. No ...
I need a fully...hour—without touching code or restarting the server. Real-time analytics would be nice to have later, but right now the two functions above are non-negotiable. I’m still deciding whether to launch with multiplayer mode, so design the architecture in a way that lets us add it without rewriting the foundation. You’re free to choose the stack, but it has to support rapid adjustments (Node.js, Unity, Godot, or similar real-time-friendly tech is fine). Please include: • Source code with clear documentation • A web-based admin dashboard secured by role permissions • Build/deploy instructions and a quick walkthrough so I can test changes myself Send over a short outline of your proposed tech, timeline, and any questions you ...
...gentle genre—a journey of healing where players complete successive levels that gradually restore a vibrant world and, I hope, leave them feeling restored as well. What I need now is a game developer who can translate that vision into a polished, playable experience that stays sophisticated under the hood yet feels effortlessly simple in the player’s hands. I’m open on the engine—Unity, Unreal, Godot, or another tool you love—so long as it supports smooth level-based progression, clean visuals, and intuitive touch or controller input. Platform choice is still flexible, and I’m happy to discuss whether we launch on mobile first, go cross-platform from day one, or follow another smart release path. Key goals • Build a core loop that ma...
Project Overview I have rough s...Texturing: Hand-painted style with vibrant gradients and baked shadows (Ambient Occlusion). - Facial System: Faces must use UV-Offset / Texture Swapping (flat 2D faces on 3D heads). - Rigging & Animation: Snappy, high-energy animations (Idle, Run, Attack, Faint). Technical Requirements - Mobile Optimized: Low-to-medium poly count. - Software: Blender, Maya, or Cinema4D. - Engine: Compatible with Godot Engine. Deliverables - Final 2D Character Turnaround & Expression Sheet. - Rigged & Animated 3D Model (FBX). - Source Files and Textures. How to Apply Please start your proposal with "CHUNKY DESIGN." Show me examples where you have taken a rough sketch and turned it into a finished 3D character. I want to see your design proce...
...hadiah uang (via e-wallet atau kupon digital) saat ambang level tercapai. • Mencatat data pencapaian di backend aman agar tidak mudah dimanipulasi. • Menyediakan dashboard admin dasar untuk memantau pemain, level, serta riwayat penarikan hadiah. • Menyiapkan file APK siap rilis plus kode sumber terstruktur. Teknologi & fitur yang saya butuhkan meliputi: – Engine ringan semisal Unity atau Godot (pilih yang paling efisien). – Integrasi payment gateway lokal untuk pencairan hadiah. – Opsi iklan in-game sebagai sumber pendapatan tambahan (boleh diaktifkan belakangan). – Dukungan notifikasi push agar pemain terdorong naik level. Saya terbuka jika Anda memiliki ide tambahan—misalnya mode turnamen, rencana rilis Web atau i...
...for future updates. Acceptance criteria 1. The game launches without crashes on current iOS and Android OS versions. 2. All purchases complete successfully and reflect in the in-game wallet within one session. 3. Leaderboards sync scores across both platforms. 4. Store listings pass App Store and Google Play review on first submission. If you have a proven track record shipping Unity or Godot action titles with in-app purchases, I’d love to see your portfolio and discuss timelines....
...partida dependa únicamente de la destreza de los jugadores: sin azar, sin bots ni scripts de ayuda. Necesito un partner técnico que materialice todo el ecosistema, desde las apps hasta la operación diaria. todo el juego tiene que estar en ESPANOL principalmente El proyecto abarca dos frentes principales: 1. Aplicación móvil • Android y iOS nativas o en motor multiplataforma (Unity, Unreal, Godot, etc.). • Modo multijugador en tiempo real con emparejamiento justo y baja latencia. • Billetera interna con recargas y retiros usando nuestra moneda virtual; las recargas se harán con tarjetas de crédito/débito mediante pasarela PCI-compliant. • Inicio de sesión por número de t...
...adiktif—cocok dimainkan sambil menunggu atau mengisi waktu luang. Ruang lingkup utama: • Rancangan gameplay inti beserta loop utama (misalnya level-based atau endless). • Pembuatan prototipe fungsional dengan grafik placeholder. • Implementasi skor, sound effect dasar, dan penyimpanan progres lokal. • Kompilasi APK/IPA untuk uji coba internal. Teknologi yang biasa saya dengar meliputi Unity, Godot, atau Unreal Engine; silakan gunakan engine yang paling nyaman bagi Anda asalkan hasilnya stabil dan mudah dipelihara. Yang perlu tercakup dalam lamaran: • Contoh proyek game sebelumnya. • Penjelasan singkat pengalaman Anda—terutama jika terbiasa “kerja di hp” atau workflow mobile-first. • Garis besar pendekatan/f...
...coins fly into an on-screen counter. • Visual direction: playful 2D art—think bold outlines, soft shadows, and exaggerated squash-and-stretch on interactions. • Flow: quick rounds that fit mobile play sessions, scaling difficulty through new tile types or board layouts rather than speed alone. • Platforms: Android and iOS first; a WebGL build for browser demo is a plus. • Engine: Unity or Godot—whichever you’re most efficient with. Acceptance criteria: 1. A working vertical slice with one themed level pack, coin economy, and basic UI (menu, pause, level complete). 2. Clean, well-commented project files so I can continue adding levels. 3. Original art and audio assets or clearly licensed placeholders ready for swap-out. If yo...
...concept sketched out on paper and now need it turned into a real, working game. The core idea, mechanics, art-style references and a rough flowchart are ready; what’s missing is an experienced developer who can translate all of that into code, iterate on feedback and guide the project from prototype to final build. You are free to recommend the engine that best suits the concept—Unity, Unreal, Godot or something else—so long as it supports mobile and desktop exports without sacrificing performance. I’ll be providing design direction, original art assets as they’re produced, and regular play-test notes. You’ll handle implementation, optimisation, version control and bug fixes, while also advising on technical constraints that could affect level...
...partida dependa únicamente de la destreza de los jugadores: sin azar, sin bots ni scripts de ayuda. Necesito un partner técnico que materialice todo el ecosistema, desde las apps hasta la operación diaria. todo el juego tiene que estar en ESPANOL principalmente El proyecto abarca dos frentes principales: 1. Aplicación móvil • Android y iOS nativas o en motor multiplataforma (Unity, Unreal, Godot, etc.). • Modo multijugador en tiempo real con emparejamiento justo y baja latencia. • Billetera interna con recargas y retiros usando nuestra moneda virtual; las recargas se harán con tarjetas de crédito/débito mediante pasarela PCI-compliant. • Inicio de sesión por número de t...
Hi! I’m developing a 2D game in Godot (Godot 4) and I’m looking for an experienced Godot developer to implement an inventory selection system with hotbar integration. The inventory UI and item icons already exist. What I need is the selection mechanics + transitions. - How the System Should Work: - Inventory: The player opens the inventory by pressing TAB. The inventory has a maximum of 16 item slots. When the inventory opens, the selection starts from item slot 1. The currently selected item has a white glowing shadow/background behind it. The player can move the selection using WASD. When moving between items, there should be a smooth transition/animation to clearly show the selection change. If there are no other items in the direction pressed, the selec...
...continue on new devices. Deliverables I need from you: 1. A brief game design document (mechanics, level progression, monetization touchpoints). 2. Playable prototype for early feedback. 3. Final production build (Android APK + iOS TestFlight) including all assets, source code, and build instructions. 4. Post-launch support window for bug fixes and minor tweaks. Preferred tech stack: Unity or Godot—whichever lets us hit both platforms efficiently while keeping performance solid on mid-range devices. If you have a custom engine that compiles smoothly to iOS/Android, I’m open to hearing about it. Success means the final build runs at 60 fps on typical mid-tier phones, passes store compliance, and feels intuitive to first-time players within 30 seconds of openin...
I'm seeking a Unity or Godot programmer to collaborate on a small indie narrative game set in Ancient Rome. The project has a clear concept and structure. Our initial goal is to build a demo and pitch it to publishers. This is an unpaid collaboration at the start. Key Development Areas: - Gameplay Mechanics: Prioritize developing engaging and smooth gameplay mechanics. - Character Interactions: Implement dynamic responses for character interactions, enhancing the narrative depth. - Environmental Features: Create interactive objects and detailed textures to bring the Ancient Rome setting to life. Ideal Skills: - Proficiency in Unity or Godot - Strong programming skills, especially in gameplay mechanics - Experience in developing dynamic character interactions - Knowl...
***** Game-Ready 3D Character (Low-Poly and High-Poly) ***** We are seeking an experienced 3D character artist to create a realistic, game-ready male tactical character based on the provided reference images (front, back, side, face reference images). The character must be suitable for real-time gameplay, cinematics and modern game engines (like Unreal, Unity and Godot). ***** Requirements: ***** **Low-Poly Game Model** • Triangle Count: 25k–40k triangles (LOD0) • Clean topology, animation-ready • Optimized for Unreal Engine / Unity • Quad-based topology where possible; no n-gons • Proper edge flow for deformation (face, shoulders, elbows, knees) **Cinematic High-Poly Model** • High-poly sculpt for close-ups and cinematics. • cinematic ren...
...setidaknya beberapa level uji untuk menunjukkan flow, UI, dan feedback pemain. • Dokumentasi singkat tentang struktur kode serta bagaimana menambah level atau fitur di kemudian hari. Platform terbuka; silakan ajukan apakah Anda ingin membangunnya untuk mobile (iOS/Android), PC, atau web—saya fleksibel selama performa dan aksesibilitasnya baik. Gunakan engine yang paling Anda kuasai (Unity, Godot, atau opsi lain) selama hasilnya bisa saya jalankan dan uji dengan mudah. Berikan tautan build awal atau video walkthrough saat progres penting tercapai, agar saya bisa memberikan umpan balik cepat sebelum kita melangkah ke polishing dan pengujian akhir. Saya menghargai komunikasi rutin, kode yang rapi, dan solusi kreatif untuk menjaga pemain terus berpikir sekaligus te...
...setidaknya beberapa level uji untuk menunjukkan flow, UI, dan feedback pemain. • Dokumentasi singkat tentang struktur kode serta bagaimana menambah level atau fitur di kemudian hari. Platform terbuka; silakan ajukan apakah Anda ingin membangunnya untuk mobile (iOS/Android), PC, atau web—saya fleksibel selama performa dan aksesibilitasnya baik. Gunakan engine yang paling Anda kuasai (Unity, Godot, atau opsi lain) selama hasilnya bisa saya jalankan dan uji dengan mudah. Berikan tautan build awal atau video walkthrough saat progres penting tercapai, agar saya bisa memberikan umpan balik cepat sebelum kita melangkah ke polishing dan pengujian akhir. Saya menghargai komunikasi rutin, kode yang rapi, dan solusi kreatif untuk menjaga pemain terus berpikir sekaligus te...
Saya ingin membangun sebuah aplikasi game teka-teki mobile yang dapat menghasilkan pendapatan berkelanjutan. Fokus utamanya adalah menghadirkan level-level permainan yang benar-benar menantang sehingga pemain bet...analitik dasar (Firebase atau sejenisnya) untuk melacak retensi dan pendapatan. Saya terbuka jika Anda ingin menambahkan fitur opsional seperti petunjuk, papan peringkat, atau pencapaian, selama fokus utama level menantang tetap terjaga. Harap sertakan: – Contoh game puzzle yang pernah Anda kerjakan. – Perkiraan alur kerja: ide, prototipe, uji, rilis. – Stack atau engine yang Anda pilih (Unity, Godot, atau lainnya) beserta alasan. Target awal adalah MVP layak rilis ke Play Store; setelah game mulai menghasilkan, kami bisa lanjut ke pembaruan fitur...
...de simulación para móviles que aproveche técnicas de inteligencia artificial tanto en la generación de contenidos como en la jugabilidad. El objetivo es obtener un prototipo funcional que demuestre mecánicas básicas, gestión de recursos y comportamiento dinámico de los personajes controlado por modelos de IA. Lo que necesito: • Diseño y programación del núcleo jugable en un motor como Unity o Godot, optimizado para Android e iOS. • Implementación de un sistema de IA capaz de generar eventos, misiones o comportamientos emergentes que mantengan al usuario enganchado. • Integración de arte y audio de uso libre o placeholders temporales; el foco principal está en la l&oac...
Saya ingin membangun sebuah aplikasi game teka-teki mobile yang dapat menghasilkan pendapatan berkelanjutan. Fokus utamanya adalah menghadirkan level-level permainan yang benar-benar menantang sehingga pemain bet...analitik dasar (Firebase atau sejenisnya) untuk melacak retensi dan pendapatan. Saya terbuka jika Anda ingin menambahkan fitur opsional seperti petunjuk, papan peringkat, atau pencapaian, selama fokus utama level menantang tetap terjaga. Harap sertakan: – Contoh game puzzle yang pernah Anda kerjakan. – Perkiraan alur kerja: ide, prototipe, uji, rilis. – Stack atau engine yang Anda pilih (Unity, Godot, atau lainnya) beserta alasan. Target awal adalah MVP layak rilis ke Play Store; setelah game mulai menghasilkan, kami bisa lanjut ke pembaruan fitur...
Quiero desarrollar, para uso estrictamente personal, una pequeña aplicación de rol centrada en el cuidado de bebés virtuales. El jugador ado...caracteristicas 3D, y puedo compartirte bocetos que aligeren la carga de crear personajes. • Código bien comentado en un repositorio Git, junto con las instrucciones para compilar e instalar la app (Android o iOS de ser posible, prioridad Android). Valoraré de forma decisiva el trabajo anterior que puedas mostrarme en juegos o aplicaciones lúdicas, especialmente si ya manejas motores como Unity, Godot o Unreal, o librerías móviles equivalentes. Si tienes sugerencias de estilo gráfico, arquitectura o mejoras a la jugabilidad, adelante: la idea es que la experiencia de cuida...
I already have a sizeable repository of ready-made game scripts, assets, and demo scenes. The core m...Assemble a playable vertical slice that clearly demonstrates the core loop. • Produce a clean, well-commented build that runs on at least one platform (Android, WebGL, or Windows). Acceptance criteria • No critical runtime errors. • Build size stays under 200 MB. • Stable 60 fps on a mid-range handset or integrated-graphics PC. • Source compiles without warnings in the latest stable Unity or Godot (your choice; a port is fine if faster). Please include links to past projects where you jumped into existing code and shipped a working game. A brief outline of how you’d evaluate my current assets will help me gauge fit. I’m ready to get st...
...Implement a level system (at least five sample levels) so I can test difficulty progression. • Optimise performance for common mobile hardware. Nice to have • Simple sound effects and a looping background track. • Basic menu screens (start, level select, pause, settings). • In-app analytics hooks so I can track session length and level completion. Tools you’re comfortable with—Unity, Unreal, Godot, or another engine—are fine as long as the final APK/IPA and source project files are included. I’ll provide the game concept, theme references, and any art or asset ideas I already have. You handle implementation, light placeholder art, and make sure everything runs without crashes. If things go well, we can discuss expanding the fea...
Godot Match‑3 Combat Core (Landscape Edition) I want to build a rock‑solid, scalable foundation for a landscape‑oriented, pirate‑themed match‑3 combat game, developed entirely in Godot. The focus is on clean architecture, modularity, and performance, not final art polish. This project aims to go beyond traditional casual match‑3 games. The goal is to create a more cinematic and intense experience, with ships, magic effects, and combat elements that benefit from a wider horizontal field of view. Core Mechanics • A configurable Grid Manager that spawns the board, handles refills, and supports flexible board settings • Robust match detection for horizontal, vertical, and cascading clears • Swap logic with proper move validation so only legal moves execute &bul...
...Implement a level system (at least five sample levels) so I can test difficulty progression. • Optimise performance for common mobile hardware. Nice to have • Simple sound effects and a looping background track. • Basic menu screens (start, level select, pause, settings). • In-app analytics hooks so I can track session length and level completion. Tools you’re comfortable with—Unity, Unreal, Godot, or another engine—are fine as long as the final APK/IPA and source project files are included. I’ll provide the game concept, theme references, and any art or asset ideas I already have. You handle implementation, light placeholder art, and make sure everything runs without crashes. If things go well, we can discuss expanding the fea...
Saya berniat merilis sebuah permainan teka-teki eksklusif untuk Android dan menjadikannya sumber pendapatan. Saya sudah memiliki gambaran dasar konsep, namun saya membutuhkan bantuan untuk mewujudkannya menjadi aplikasi siap rilis di Google Play. Li...(AdMob) dan/atau pembelian dalam aplikasi—agar game dapat menghasilkan uang sejak peluncuran. • Implementasikan leaderboard atau sistem pencapaian Google Play Games agar pemain termotivasi untuk terus bermain. • Lakukan pengujian dasar, perbaikan bug, dan siapkan paket APK + seluruh source code untuk penyerahan akhir. Saya terbuka mendiskusikan gaya seni, pilihan engine (seperti Unity atau Godot), serta skala level agar sesuai waktu dan anggaran kita. Yang terpenting, game harus siap dipublikasikan dan memenuhi ke...
Client-Side Game Developer (Godot 4 / MMORPG) Location: Remote Contract Type: Freelance / Contract Project: High-Performance 2D MMORPG (Tibia-like Architecture) The Mission We are engineering a 2D Grid-Based MMORPG inspired by classic mechanics (Tibia) but built on a modern, scalable stack. The backend is a robust Node.js/Colyseus architecture enforcing Clean Architecture and SOLID principles. We are looking for a Godot Specialist to architect and build the client-side application. You will not be "scripting mechanics"; you will be engineering a client execution engine that renders server state with pixel-perfect precision and zero latency. The Technology Stack Engine: Godot 4.x (Strictly GDScript with Static Typing) Networking: WebSocket / Colyseus SDK ...
I already have a sizeable repository of ready-made game scripts, assets, and demo scenes. The core m...Assemble a playable vertical slice that clearly demonstrates the core loop. • Produce a clean, well-commented build that runs on at least one platform (Android, WebGL, or Windows). Acceptance criteria • No critical runtime errors. • Build size stays under 200 MB. • Stable 60 fps on a mid-range handset or integrated-graphics PC. • Source compiles without warnings in the latest stable Unity or Godot (your choice; a port is fine if faster). Please include links to past projects where you jumped into existing code and shipped a working game. A brief outline of how you’d evaluate my current assets will help me gauge fit. I’m ready to get st...
...intuitive touch or click controls and tight, responsive movement. Visually, everything should be rendered in clean pixel art—light on detail, heavy on charm—and load quickly even on lower-end phones. You’ll handle the whole playable loop: map loading, basic enemy AI, collectibles, a streamlined UI, and saving progress locally. I’m happy for you to choose the engine you’re most efficient with (Unity, Godot, or a solid HTML5 framework such as Phaser); the final builds just need to run smoothly across the three target platforms. Deliverables • One Android build (AAB or APK) ready for store submission • One iOS build suitable for TestFlight and App Store review • A WebGL/HTML5 version deployable to my web server • Source proje...
I want a lightweight arcade game for Android that embraces a bright, cartoonish art style and straightforward one-touch mechanics. Alongside the APK and Play-Store-ready bundle, I also need a browser-based admin panel where I can: • manage users (ban, restore, promote testers) • push content updates such as level data, ...Deliverables 1. Complete Android Studio project with well-commented code 2. Web admin panel source + deployment guide 3. Short document explaining how to add new levels and check analytics 4. Signed release APK/AAB ready for store submission I’ll test on a Pixel 6 and a low-end device before final sign-off, so please allow a brief QA window. Let me know which engine or framework you prefer—Unity, Godot or native—so we can loc...
I’m developing a 2D MMORPG in Godot and I’m looking to commission a cohesive library of hand-drawn, modular skill animations and VFX to support our combat system. The game uses a modular effects pipeline: instead of one giant animation per skill, abilities are assembled from multiple small parts—projectiles, charge-ups, impacts, bursts, auras, shields, expansions, and dissipations—that layer together inside the engine. Across the current design (six class sheets), this comes out to roughly 300–400 individual sprite animations supporting around 150 total skills. Six example assets and a detailed Excel breakdown will be provided. Visually, the game leans toward lively, expressive fantasy: smooth frame-by-frame motion, strong silhouettes, and satisfying ...
Tenho um projeto em Godot Engine com mais de 2 000 linhas de GDScript que precisa de uma revisão criteriosa para ficar o mais eficiente possível. O principal foco é desempenho: quero reduzir tempos de processamento, eliminar gargalos e deixar o jogo mais leve sem alterar o comportamento atual. Onde preciso de mais atenção • Lógica de jogo – loops, cálculos, sinais e qualquer parte que hoje esteja consumindo muitos recursos. O que espero receber • Relatório claro apontando trechos críticos, métricas de antes e depois e justificativas das mudanças. • Scripts otimizados ou trechos-exemplo quando a alteração for estrutural. • Sugestões práticas par...