Game engine directxemplois
Hi, we are going to develop application by using OpenGL. If you are skilled in programming computer vision by OpenGL or DirectX, you feel free to ask us anytime. Thanks.
Hi, I need to have cover / letter head designed for the brand "directX". Please find two examples of the cover / letter head and also find the logo of "directX" attached. Very important: Please only use the color you find on the logo and on the website: [se connecter pour voir l'URL] Try make the cover letter looks very professional (so better use grey...
...3D demonstration. Your submission must be a Win32 application written in C++ and using only GDI calls for all graphical functionality (i.e. use of APIs such as OpenGL or DirectX are forbidden). Your submission must clearly demonstrate the use of the features of your software 3D renderer in a creative way. Please note the following requirements: -
...applications which proved popular in the forensics industry. I have a very clear and detailed view of what must be done. This is a complex project to be developed in Windows DirectX graphics engine. It will allow users to generate 3D scenes of car crashes and crimes, from precise measurement data. Users can then use the virtual scene to explain the event to others
Looking to develop a c# opentk based 3d program which has following features. The obj/fbx world objects will be provided by us. ...hooter start/stop etc, pipe to start showing flow inside etc. All the world objects mesh with desired hierarchy and textures etc will be provided by us. We can consider directX based solution also but wud prefer opentk.
Hello, I am looking for someone to help me build a very simple game using DirectX on visual studio 2013.
Hi mitkoradev, I need help developing a very basic game using C++ and directX as Api
I need a directX and C++ expert that can build a very simple game that can be used on Visual studio 2013!
It is a short program to build a 3D scene. It needs some models (loaded or generated), textures, filters lights and cameras. I have a huge s...specification if it is needed. Something like visible in the picture, but more complex (with textures, lights and cameras added). Prefered libraries: OpenTK, OpenGL, Monogame, DirectX Cannot be done in Unity3D.
It is a short program to build a 3D scene. It needs some models (loaded or generated), textures, filters lights and cameras. I have a huge specification if it is neede...specification if it is needed. Something like visible in the picture, but more complex (with textures, lights and cameras added). Prefered libraries: OpenTK, OpenGL, Monogame, DirectX
It is a short program to build a 3D scene. It needs some models (loaded or generated), textures, filters lights and cameras. I have a huge specification if it is neede...specification if it is needed. Something like visible in the picture, but more complex (with textures, lights and cameras added). Prefered libraries: OpenTK, OpenGL, Monogame, DirectX
...CoreData Close familiarity and understanding of a variety of SDLC models Interest or proficiency in UI/UX design Experience with low-level graphics APIs (Metal, OpenGL, DirectX) Experience developing AR/VR applications Familiarity with ARKit Performace Review Security Review Peer Review & Unit Testing Memory leakage Review OAuth and OpenID
We are a new video game studio called Dark Pyre Interactive in Kent, England. We are currently looking for a programmer with Unity experience to help us develop our first project which is a curriculum based educational game on mobile/tablet. We are looking for an enthusiastic person with great communications skills and a passion for making all sorts
...interested in a very simple graphical environment using GDI calls, it is a winapi32 project done with C++. I need this done by using GDI calls ONLY, (the use of opengl, and/or directx calls is forbidden). Moreover, i've already got a framework that the software needs to be based on that and 2 classes containing ALL the math you'll need. YOU HAVE TO WORK
...press (like key T). in other words i need a virtual keyboard DRIVER. regular virtual-keyboards not works for me because i want to simulate key press in protected areas like directX games or like Shift+Alt+Del screen in windows. - i need a compiled one first for quick test (files must be like this *.exe + *.sys + *.dll) - after i test it and if it works
...calls, it is a winapi32 project done with c ++. I wish to point out something important, I need this done using GDI calls only, which means that the use of opengl, and/or directx calls is forbidden. Take a look at this youtube link, this is basically the type of software I want done. Link: [se connecter pour voir l'URL] Also, it is worth
We want to implement the WebRTC protocol in a C++/DirectX application. The objective is to stream the rendering from DirectX using WebRTC, with an optimal framerate.
I Want you to create for me a UI framework using directx 8
Good day i have a source code which its source was released at public i can export some meshes and put it in game .X extension (directX) my problem is its animation is needed to be extracted aswell example ,X files after exporting Animation will be in .bin file extension (animation container) .cfg file this is where the time , loops all animation
I have a game client that uses directx7/directdraw. This causes severe performance problems in modern windows. I need the engine upgraded to use the latest directx without breaking functionality. This is a big project 100k+ lines of code.
I am a new directx programmer. Unfortunately, I am starting by learning directx 12. I am struggling with what should be simple tasks in any other version of directx. The project I am working on requires directx 12, so I must learn how to do things. This bug is an example of one I can't get past at the moment, and I have duplicated it in a sample
I basically need to hook the d3d device to implement an external gui overlay in a game. I need the EndScene and Reset. If you know assembly, c++ and directx and can do this job, apply for it. and please, only apply if you know how to do it. don't waste our time.
I have a game written in C++ using winapi and directx9 but i've noticied there's a memory leak when loading textures. Every time i click to open the Room list, i notice the texture is reallocated, increasing the RAM too much, if i keep changing the scenes for a while,the ram get up to 4GB or more. This game makes use of boost library (maybe the version
Create framework setup and add basic tools using c++ OpenGL/DirectX. We can discuss more on chat.
Create Direct X 11 framework setup using c++ and a cylinder model inside that screen. We can discuss more on chat.
Create Direct X 11 framework setup using c++ and a cylinder model inside that screen. We can discuss more on chat.
I want to capture the App Player (MOMO, Nox, Mimu ) screen. Open source OBS (C++) can be used and is entrusted to developers' capabilities. The language of development is C#. capture the app player screen with a bitmap variable. [Removed by Freelancer.com Admin - please see Section 13 of our Terms and Conditions]
Hi there, i need a simple ingame overlay for directx games (dx9, 10, 11, maybe 12). this will become a tool for online game streamers. Should be pure managed C#, no matter if injected or sideloaded or whatever, must be able to draw Text, Sprites, Lines, boxes etc (primitives), draw and delete you may use [se connecter pour voir l'URL]
...use, setting of color. Note that in a few weeks or so this project will need its Themes and Filters made as a class library (DLL for use in another project) Please Install DirectX 9.0 C then use the link (provided via chat) to the VS2017 C# project. AntiVirus/Windows Protection may abort execution of ThemePreview.exe. This is a 32bit EXE compiled for
...order to know where to place it. I am flexible as for the time frame of this project (~3-4 weeks). Please feel free to use the latest .net framework and also Unity 3D and/or DirectX if needed to pull off some of the animations that i am looking to have in my media program. The PC system that this media program will be running on is an Intel Atom x5 64-bit
Game Engine DirectX 9 Win32 upgrade render to DirectX 11 the problem with this 3d TPS/FPS game engine is the mippmapping was poor done bad FXAA MLAA and all antialiasing techniques not well working . Want to upgrade Render to Direct X 11 or fix the shaders for the actually DirectX 9 and remake mippmaping and make properly antialiasing techniques in
...will need some form of 3D object display capabilities with WPF, DirectX, Eyeshot, Unity or something similar. WPF 3D preferred, but not essential because the visualization is for design time use. You may choose to skip visualization if you can export a Direct X model automatically. (DirectX 9.0) The most important thing to note here is that what you are
...will need some form of 3D object display capabilities with WPF, DirectX, Eyeshot, Unity or something similar. WPF 3D preferred, but not essential because the visualization is for design time use. You may choose to skip visualization if you can export a Direct X model automatically. (DirectX 9.0) The most important thing to note here is that what you are
...update the LottieWPF library or create a new .NET 4.6.2-based library providing the same functionality as LottieUWP or lottie-android for WPF projects. Keywords: C#, WPF, UWP, DirectX, Direct2D, SharpDX, Win2D Provided material: Current code of LottieWPF Links to LottieUWP and lottie-android Test animations Links: LottieUWP: [se connecter pour voir l'URL]
...to write a simple C# application (source code provided) that is able to pause directX rendering, resize the window to a custom resolution (for example 5000 x 5000), let directX render 1 frame at the resolution, then return to the previous window resolution and unpause directX rendering. I have already gone through a proof of concept and was able to get
...update the LottieWPF library or create a new .NET 4.6.2-based library providing the same functionality as LottieUWP or lottie-android for WPF projects. Keywords: C#, WPF, UWP, DirectX, Direct2D, SharpDX, Win2D Provided material: Current code of LottieWPF Links to LottieUWP and lottie-android Test animations Links: LottieUWP: [se connecter pour voir l'URL]
Company name is "DirectX" It's an Executive Search Manpower and Recruitment Agency. I need your ideas for a MAIN LOGO (I like the style of the triangle on the corner for the main logo as seen on the image attached) plus 2 more about the words "direct search" & "direct target" (pls refer to the image attached) designs should complement the main
I already have a code base and need someone experienced in this field to assist. Thanks.
I need someone with DirectX experience to convert my app's graphics calls to DirectX calls. The app is written in VB.net but C# or vb.net code as a DLL will be ok too. Some of the calls are Excel [se connecter pour voir l'URL] and .AddShape calls. Others are [se connecter pour voir l'URL] calls, specifically Gra;[se connecter pour voir l'URL] .DrawRectangle ....
This project is for someone who is smart and has the ability to convert this little vb6 code that uses directX to port the code to work on linux, the code is small one average of 3k lines
...environments in Unity ML platform • Extensive experience with C/C++ and low-level graphics APIs (DirectX / OpenGL / equivalent) • Strong knowledge of graphics pipelines and rendering techniques • Hands on experience with the texture generation, high-fidelity video game rendering, 3D modeling, and material rendering • Experience writing and optimizing regular
Содержание работы: - разработка игрового клиента (Unreal Engine 4); - разработка внутриигрового инструментария. Требования: - опыт коммерческой разработки на С++ от 1 года; - опыт отладки и тестирования кода; - уверенные знания классических структур данных и алгоритмов; - знания в области высшей математики (линейная алгебра, матрицы);
Need to develop Desktop WinForms/WPF application to plot analitical charts with bunch of data points on the srceen by using DirectX or OpenGL. Longterm interesting project which requires to understand Math modeling, analisys and deep learning of 2D graphics as well as Windows Components handling and Programming.
add shadow mapping to existing dx9 game, legacy shadow mapping exist, but since the terrain is now using HLSL new shadow mapping is needed
...without any wrapper for NVIDIA, INTEL and AMD - Zero-copy, Color Conversions, and Rendering (No memory + parsing of raw frame captures directly to the encoder) - OpenGL / DirectX Support From the server to the client we would expect this to work in the following way: 1. Capture raw desktop frames 2. Encode the raw frames 3. Send the encoded
...own 3D demonstration. Your submission must be a Win32 application written in C++ and using only GDI calls for all graphical functionality (i.e. use of APIs such as OpenGL or DirectX are forbidden). Your submission must clearly demonstrate the use of the features of your software 3D renderer in a creative way. Please note the following requirements: -
...own 3D demonstration. Your submission must be a Win32 application written in C++ and using only GDI calls for all graphical functionality (i.e. use of APIs such as OpenGL or DirectX are forbidden). Your submission must clearly demonstrate the use of the features of your software 3D renderer in a creative way. Please note the following requirements: -
...performance limitation of target devices • Strictly follow the standard guidelines to maintain the standard of the APK Required Skills: • Having excellent knowledge of Unity Game Engine, visual studio programming environment and programming in C++ • Ability to work with cross environments like windows, android and iOS • Experience in scripting, animation
...performance limitation of target devices • Strictly follow the standard guidelines to maintain the standard of the APK Required Skills: • Having excellent knowledge of Unity Game Engine, visual studio programming environment and programming in C++ • Ability to work with cross environments like windows, android and iOS • Experience in scripting, animation