Hi, I am looking for someone to work on the existing battleship game code It needs to be in procedural way like C, so no Object Oriented is permitted. The game has 4 ships with 4 different sizes, and ships can't be side by side also ships should not overlap with each other and user must be choose whether setting his ships manually or randomly. Below
Graphic Design Artist with experience in SolidWorks to design injection molded assemblies. Design a board game similar to the popular "Battleship" board game. All plastic pieces and artwork for the box must be submitted for review in pdf and solidworks format. Once awarded, i will provide detailed confidential specifications and drawings will
First to block all the autobidders who don't even read the project first, I insist in your bid you put the word battleship as the first word. Feel free to use allin1seo or Yoast or something else, happy for on and off page optimization. Website is in the UK and UK focused... Keywords to work with are commercial window cleaning Essex window cleaning
Need full design with shop drawing for battleship size 25x30 mtr to be flot on sea water
C# Our Battleship game needs to store a set of ships. Create a new class called Ships. Ships should have the following properties: • A way to store a collection of the Ship class from last week. o If you do not have working code from last week, please ask your instructor. o Does the Ships class represent the IS-A (inheritance) or the HAS-A (composition)
...need you to develop some software for me. I would like this software to be developed for Windows using C or C++. Write a C++ program that simulates a one-player game of battleship. The user should be able to specify the board size and the number of ships that will be placed on the board. (Ships should be of varied sizes.) Once the board is generated
I'll be needing a simple Battleship game in C#. The game must be playable on a custom-built grid based on the user's input on how large they'd like the grid. I'd like for the game to run in a console application without a GUI; a GUI will come later. The rules of battleship, will, of course, follow the basic Battleship rules. This project shouldn't
Design the AI for playing multiplayer Battleship and create high-level narrative description of the algorithms you will use to determine the grid selection when it is your turn. Code is in C# and using Visual Basic 201.
Simple 1 player battleship game written in python 3 that uses file IO, loops and lists. Uses a high score feature that shows the 10 best scores (how few turns used) before the game begins Will randomly import 1 grid from a list of 5 10x10 grids User given 30 guesses to input from a1-j10 that decrease with each given turn but does not decrease
Me need battleship game programmed for uni project. Must be done using JAVA. Must be player vs AI, using 10x10 grid. 9 ships must be placed on each board. The player must choose his location of each ship, and the computer must place theirs randomly. There are 9 ships that need to be placed on each board: 1 Battleship which take up 4 grid spaces 2
Practice basic C++ syntax including branching structures Write classes and instantiate those classes using a constructor Use inheritance and polymorphism to manage classes Use simple file input Design logic to help drive the computer decision making
I need you to develop some software for me. I would like this software to be developed for Windows using C or C++. I have a C project about GoFish game and Battleship i need done but I have no time to do. I just need the code, I'll provide the instructions.