How to Bring Your App Idea to Life for the Apple Vision Pro Using Freelancer
A step by step guide to app development for the Apple Vision Pro, even if you lack software development skills.
Enhancement and update of iOS app with AWS Amplify integration Existing iOS app feature 1. AWS Amplify integration 2. Video capturing of human body motion via Apple ARKit 3. Uploading of video files to S3 4. User registration and login with Apple, FB and google via Amplify Changes required: 1. Update of video capturing UI 2. Update of feeds UI 3. Update of user profile and setting UI 4. Update of results UI 5. Create app intro during initial installation using screenshots 6. Switch video capturing from Apple ARKit to Vision () 7. Allow analysis of human body motion on uploaded video file and device camera using Apple Vision 8. Control of video upload with the option via Wifi or cellular 9. Migrate REST API to AWS AppSync 10. Create app notification
Hi Bob S., Using iOS device with LiDAR and ARKit 3.5/4.0/5.0 you can easily reconstruct a topological map of surrounding environment. Scene Reconstruction feature starts working immediately after launching a current ARSession. Apple LiDAR works within 5 meters range. A scanner can help you improve a quality of ZDepth channel, and such features as People/Real World Objects Occlusion, Motion Tracking, Immediate Physics Contact Body and Raycasting. Other awesome peculiarities of LiDAR scanner are: you can use your device in a poorly lit room you can track a pure white walls with no features at all you can detect a planes almost instantaneously Consider that a quality of a scanned object when you're using LiDAR isn't as good as you expect. Small details are not scanned. Tha...
You need to model, texture and rig 12 characters from character reference sheets. The characters are realistic human cartoon characters each with their own set of props and attire. You also need to create face rig and morphing that is compatible and based on Apple ARKit. Requirements for BodyRig: MIXAMO Control Rig (T-Pose) Blender Format Requirements for FaceRig: - Blender Format - 52 Blendshapes (Apple ARKit) In your bid please include the word "blendshapes" bids without this word will be ignored. Please bid according to the price you will charge, bids that drastically change price upon message will not be considered for project. Reference images will be provided in messages.
...tracking mechanisms e.g LIDAR, AR mapping, bundle adjustment, structure from motion or motion tracking, and 3D tracking. 2. Experience navigating between C++, Python and/or JavaScript. Work on optimizing C++ code for low compute and low memory environments for production computer vision, machine learning, and AR algorithms. 3. Experience in working and building with AR Toolkits (SDKs) like ARCore, ARKit, Vuforia, wikitude and/or EasyAR. 4. Experience with any of the major deep learning frameworks (for example PyTorch, CoreML, Tensorflow, or Keras). You will be working hand in hand with our some of our in-house UX and XR developers to launch Project Ultra. The right candidate may be rewarded a 3 month + contract which is subject to increase. You will be on our payroll with...
You need to create rig for a 3D Model in Cinema4D, 3D mascot character with 2 feet and arms, long ears and that has a tail as well. You also need to create face rig and morphing that is compatible and based on Apple ARKit Requirements for BodyRig: MIXAMO Control Rig (T-Pose) Cinema4D Format Should work with - Character Definition - Character Solver - Motion Capture Data - Motion Clips - Auto-Rig Pro Requirements for FaceRig: - Cinema4D Format - 52 Blendshapes (Apple ARKit)
Hello, I am looking for experienced native IOS and Android developer who have worked on ARKit, RealityKit and Metal . You will have to share examples of your work on ARkit. RealityKit and Metal. Bid only if you have live examples to share.
Hello, I am looking for experienced iOS native developer who have worked on ARkit and Metal. You will have to share examples of your work on ARkit and Metal. Bid only if you have live examples to share.
...and the USA, and are currently expanding globally. Job description We are looking for an enthusiastic software developer to work on our mobile development team, initially on project basis but possibly extending to a permanent contract. Our visualisation apps are custom-built layers in Kotlin/Swift/Javascript on top of our proprietary multiplatform C++ visualisation core. They tie into ARCore or ARKit for augmented reality applications, connect to an extensive set of C++ and Python server backends for additional functionality, and are controlled with React portal apps. This is a remote working job, but you should be prepared to interact on a regular basis with the rest of our team, and be responsive. We offer very competitive rates, depending on qualifications. Requirements Sui...
This application is designed to let users to search and try on virtual wigs. What You’ll Do: * Finalize our in-development AR solution (AR Foundation) for iOS/Android device. * Finalize our 3D asset loading system to dynamically download wigs and apply our custom shader to them. * Integrate and setup in-house API’s for project (search, filter). Desires: * Experience in ARKit, ARFoundation, and Unity. * An undergraduate degree in Computer Science, Computer Engineering, Software Engineering, or equivalent. * An understanding of a variety of game engines, systems, programming languages, interdependencies, and critical issues. * Stay up to date on technological advancements and industry standards to define our best practices + share them with our studios.
We require a basic/prototype ArKit application for iOS that - allow placement of two objects in the AR view at specific distance from camera - supports occlusion - allow the user to record the AR view
looking for an iOS engineer who can join our current team and help out on developing and integrating features for face filters and video recording. The candidate should be able to demonstrate previous successful development in this area. Stacks: coreML-Metal-ARKIT
I need a POC (proof of co...Unity's ARFoundation + Apple ARKit to track my full body. Attached is a video of what the POC should show when running on my iPhone. When the app starts, the user can choose to use the front or back camera of the device. The user will press START and then the app will begin to collect data, saving all the values of all the points. When the user press END the data captured can be exported as a message or email. Please provide any examples of that use ARKit and/or ARFoundation and total cost + time frame. ** Repeat work opportunity ** Delivery : - Unity project, source code - Ready to build to install on iOS devices (iPhone) - TestFlight demo Below are some references as well.
Hello. I'm Connor, I work with AR platform and Studio, Zappar. I'm setting up a business outside of work and am looking for a developer to test ARKits object capture with the intention to export the model. Potential for a longer term partnership
I have a completed Augmented Reality Unity project that I would like to update from 2018.4.2 to 2020.3 and ARFoundation, ARKit to the latest versions. I have tried this myself, however, I am not able to resolve all compile errors because I am not as technically savvy.
I am creating pitch videos for investors in my piece Queen Boudicca a Metal Opera. I intend to release an animated film and follow up with a live performance tour. I need someone who can create an environment depicting the 1st century Celts of what is now England and implement UE Metahumans as...environment depicting the 1st century Celts of what is now England and implement UE Metahumans as the performers. I would like to work on the project by steps. I would be happy to continue working with them for several more videos. The videos at first will last around 4 minutes each. In order to get started I would only need the environment and the Metahuman character. I will then use the UE Arkit function to animate the character in real time. If I get the investors I will make a full le...
Create functionality that will use the iOS lidar/ARKit and add textures to the scan
I need to reproduce the capabilities that the iOS PolyCam has in terms of scanning an environment and then applying texture mapping. Deliverables IE. Open app - use ARKit to scan an environment, apply texture mapping so that the scan has real world textures, output as usdz file. Bonus there should be a way to change the quality of the mapped textures from higher resolution (base) to lower resolutions (very pixelated)
I'm searching for someone to design cartoon (funny, for kids) character and then create a 3D model with blendshapes to be used by ARKit, the character should be delivered in 2 formats (.blend, .dae), the character should include at least 20 blendshapes from the 50 blendshapes given by Apple We need something like the attached dae file but with your own character
I would like a react native module created. The module in question will receive 2 parameters as input: - Target image / image url - Url obj + mtl / fbx (Animated) I would like the module obtained an incoming url download the fbx model and apply it over the target image passed in entry (with camera). Android and iOS, using only native React, ArKit and ArCore. Typescript was appreciated No unity - unreal - vuforia - metaio - easyar
Need to make Face Filter based in ARKit, Machine Language and Unity
This is a POC. We need an IOS app capable of measuring walls, drawing a floor plan, and rendering a 3D model. Please see the reference attached.
I am looking specifically for a program that will link to iphone cameras and provide an augment reality in Depth of focus during videoing
Unity app made with AR Core stop working with Android 11. Application is using latest version of ARFoundation , ArCore and ARkit , as well also made with latest version of Unity. AR Core is working perfectly with Android 10 and lower devices , but not working with Android 11. It is always ask for latest version of Google AR Core.
Hello, how much would it cost to rig only face and dynamic bones for a unity model? The modeller already did the body work as part of the creation process. and I should clarify that I want the Apple ARKit 52 Blendshapes for the face in case that makes it more expensive It's for use as a vtube and vrchat avatars
I need an Android app. I already have a design for it, I just need it to be built. Hi all, Hope you all are in good health and doing well. I need your help in integrating AR core and 3d models in an flutter app. Skills required are unity, flutter, ARCore, Arkit, Vuforia, Aframe, Three.js. All the further details will be shared lately
Hi! I made a project using Apple ARKit, project works great, runs in viewport with no issues. Once I export it as an app, FaceAR stops working completely. I think it is a problem with a function in bluprint, can you help? Thank you.
Hi! I made a project using Apple ARKit, project works great, runs in viewport with no issues. Once I export it as an app, FaceAR stops working completely. I think it is a problem with a function in bluprint, can you help? Thank you
You must have iPhone 12 pro or pro max. Also It need to have an experience in ARKit. Thanks.
Hello, how much would it cost to rig only face and dynamic bones for a unity model? The modeller already did the body work as part of the creation process. and I should clarify that I want the Apple ARKit 52 Blendshapes for the face in case that makes it more expensive It's for use as a vtube and vrchat avatars
Augmented Reality (AR) measure & floor plan creator ARCore / ARKit 1) Measure the perimeter and/or height of the room using ARCore / ARKit. 2) Measure doors and windows. 3) Automatically calculate perimeter, floor square, walls square, and other parameters 4) 2D Floorplanner – Create 2D floor plan of the room with all measured dimensions. 5) Floorplanner – classic floor plan. 6) 2D Side view Floorplanner – Create side view floor plan. 7) Store floor plan measurements. 8) Share floor plan & measurements via email, message, social network, etc.
Hi! We made a UE4 project using Apple ARKit, project works great, runs in viewport with no issues. Once I export it as an app(and the same happens in Standalone), FaceAR stops working completely. I think it is a problem with a function in bluprint, I need someone to help. This is for those that are already accustomed to ARKit and is only available remote control. Thank you.
Hello, how much would it cost to rig only face and dynamic bones for a unity model? The modeller already did the body work as part of the creation process. and I should clarify that I want the Apple ARKit 52 Blendshapes for the face in case that makes it more expensive It's for use as a vtube and vrchat avatar
Hello, am looking for someone to rig only face and dynamic bones for a unity model? The modeller already did the body work as part of the creation process. and I should clarify that I want the Apple ARKit 52 Blendshapes for the face in case that makes it more expensive It's for use as a vtube and vrchat avatar thanks
Custom iOS application, specializing in ARKit development with custom anchors, world configuration and more. This project will specialize in Augmented Reality for iOS ARKit. Candidate must be very strong in this area as this is the most crucial element Also, fluent in english is a must as communication is very important to this process *We project manage, we write the user stories, all code will be hosted in our private GH repos, stand up is expected every day and we expect daily commits and daily check-ins to the repository*
...environment 2. MUST have experience in deploying Android-based applications from within Android Studio/xCode 3. MUST have excellent Kotlin/Swift and Java skills and experience 4. MUST have profound knowledge of Kotlin/Swift design patterns 5. MUST have publishing experience Google Play/ Apple App Store 6. MUST write reusable, testable, and efficient code 7. SHOULD have experience with ARCore/ARKit/SceneForm applications 8. SHOULD have experience with third-party libraries and APIs (Firebase, Shop-related features, etc.) 9. SHOULD have a solid understanding of the full mobile development life cycle 10. SHOULD have a good understanding of code testing and versioning tools 11. COULD express yourself well in writing creating documentation, diagrams, and well-documented code...
...that all the AR experiences will be triggered from a browser directly both on iOS (ARkit) and Android (ARcore), not requiring any mobile or desktop app. Thus, 3D models need be Web 3D and Web AR ready. What is required of you? We are looking for a 3D artist who can prepare 3D assets for web AR projects as stated above. Models will range from a variety of E-commerce products, ie fitness machines, high-end furniture, garden products, baby products, pet products, among others. A list of requirements you would need to meet for this job: You have a good understanding of AR technology and are familiar with preparing 3D models for AR/VR/Gaming Ability to make the model appear on AR technologies like ARKIT and ARCore Ability to create PBR textures (using Substance...
Currently using a LiDAR device, we are able to place objects at a distance of up to 5m. However, we wish to place them at a distance of greater than 5m For this: 1, We have to create an artificial point cloud using an external Lidar scanner which has a .obj output 2, Convert this file format into an ARKit and ARCore compatible format for iOS and Android. 3, Match these point clouds with real life objects on the server side so that the correct point cloud shows up at the right place. 4, The point clouds created by users should be stitched together automatically in the backend (based on closeness). I need someone who can do 2), 3) & 4) for us.
Request details Need the ability to convert point clouds created by LiDAR scanners into ARKit compatible format so that users can place the object from 100-200m Deliverables Code for file conversion from .las or .laz to ARKit and stitch the point clouds together.
Need the ability to convert point clouds created by LiDAR scanners into ARKit compatible format so that users can place the object from 100-200m I need Code for file conversion from .las or .laz to ARKit and stitch the point clouds together.
arcore and arkit from google to flutter
Unity ARkit experience preferred, someone who can work on project long term - I will provide the designs
We are an early-stage startup needing help with a batch of MVP development work. We want to build a panorama acquisition feature within an iOS app. The project requires compiling OpenCV with Swift, experimenting with an open-source repository, and iterating with our tech lead (a CV Ph.D.) to achieve the ...help with a batch of MVP development work. We want to build a panorama acquisition feature within an iOS app. The project requires compiling OpenCV with Swift, experimenting with an open-source repository, and iterating with our tech lead (a CV Ph.D.) to achieve the desired outcome. While acquiring images to compose a panorama, we will also need to record their depth data provided by an API within ARKit. Please note we're targeting LiDAR-equipped devices such as iPhone 12 Pro...
I looking for a Freelancer which can implement a Video Node Widget in Flutter. Extends this Plugin: I need the same Thing like this Thanks you.
For Apple's ARKit, I want a realistic tooth model with textures. Ideally, it is in Xcode's scn format
Short description: Can you do ARkit AR app and record a screencast video of it? If yes. Can you add a 3d animation over that AR scene and record video? If yes - can you add a volumetric player there? (this is a type of 3d animation) If yes - BINGO - you have the last puzzle I need to make our great product working! In other words your fist app will need to be able to record a video like this and then you will need to make it a plugin inside capacitor framework. (capacitor is next version of cordova type of system) ------------ Longer description: The plugin for native XR services adds its own AR, screen recording, editing and video sharing to any program running on existing XR3ngine project app. The UI is in development now. Your part will be just working
Short description: Can you do ARkit AR app and record a screencast video of it? If yes. Can you add a 3d animation over that AR scene and record video? If yes - can you add a volumetric player there? (this is a type of 3d animation) If yes - BINGO - you have the last puzzle I need to make our great product working! In other words your fist app will need to be able to record a video like this and then you will need to make it a plugin inside capacitor framework. (capacitor is next version of cordova type of system) ------------ Longer description: The plugin for native XR services adds its own AR, screen recording, editing and video sharing to any program running on existing XR3ngine project app. The UI is in development now. Your part will be just working
I need an alien mesh to have the ARKit Face Tracking 52 blend shapes added to it for face capture. You're welcome to amend the mesh if it needs extra detail. The final mesh with the blend shapes will be later used in Rokoko studio for realtime live face capture.
I am looking for IOS developer / freelancer who has worked on ARKit, SceneKit and Metal frameworks for IOS app development. Bid only if you have worked on these frameworks. You will have to show examples of your work specific to what I am looking for.
Hello everyone, Hope you are doing well. Our client is looking for a team or a talented individual. Scope of the project : Want to develop Additional features in our app. Please check the details in the descriptions below. 1. Information about the app Compatibility: above iPhone X, iOS only Made by using : Unity / ARFoundation / ARkit / C# 2. How it works This app places guidelines on users' faces after turning on the camera so that users can easily draw self-portrait. and users can also study how the human face is structured through the anatomy filter. When the self-cam is turned on, a virtual guideline is placed on the face after recognizing the user's face. User takes a picture and saves it in the gallery. User sees the picture taken and draws the guideline on ...
I would like to hire some one who can create AR measurement app using Unity 3D and ARkit/ARCore. I already have the detailed document about my requirement and need someone with Unity and AR experience to create the app. It will be for Android and then later, I might need it for IOS as well. If you already have the AR demo, that would be a great plus. Send your previous AR works when you bid, So easier for me to make the decision. Thanks for your time and looking forward to work with you!
A step by step guide to app development for the Apple Vision Pro, even if you lack software development skills.
iOS 11 is on the way. Check out how it might affect you!