What You Should Look for in a Coworking Space
Considerations for working in a shared community-based office
I’ve taken Echo Blast from concept to a fully-playable, neon-soaked arcade shooter that already runs smoothly in the browser and on mobile. The core loop, enemy waves, bouncing “echo bullet” mechanic, combo scoring and cyber-punk UI are all in place; what isn’t firing on all cylinders yet is the monetization layer. I want an experienced game-economy designer / developer to rethink and rebuild the entire system—coins, gems, cosmetic skins, weapon unlocks, reward schedules and progression hooks—so players feel a constant, fair pull to keep playing and spending without breaking game balance or fun. Current stack & context • Built with modern web tech and AI-assisted tools (TypeScript, WebGL canvas, service-worker offline support). &b...
I need a fresh, non-AI logo for my business, “Betta Scapes.” The vibe is unmistakably 80s—think glowing arcade signs and synth-wave sunsets—so please stick to a neon palette. Key points I want you to weave in: • The business name must be the star of the design; “Betta” in a cursive stroke, “Scapes” in a bold, block treatment. • I originally imagined a playful Bigfoot silhouette strolling through the scene, but I’m open to your creative alternatives—just keep it simple and unmistakably retro. • would work well on the side of trucks • no palm trees • the truck color I’m thinking will be a glacier gray Final deliverables: • Editable vector file (AI, EPS or SVG) • High-re...
I have ongoing work related to our previous project 'Fun Logo Needed for New Clawroom Arcade'
I'm looking for a creative designer to craft a unique arcade logo that blends retro and modern styles. I need a logo both that would work as sign outside the business and also for tshirts, they could be the same or a play off each other that makes sense. Requirements: - Primary color: Sapphire Blue (over all palette colors include: piction blue, sapphire blue, cerise pink, orange peel, and light lime) - Design elements: Game controller, arcade machine, and/or board game/board game piece (flattering combination of these) Ideal skills and experience: - Strong portfolio in logo design - Expertise in retro-modern design aesthetics - Proficiency in color theory and application
We're looking for a logo for our new clawroom. We want it to be fun, yet modern. Think 1950's American Carnival meets Tokyo, Japan in 2026. We want it to have a classic marque border, with a Claw represented too. The name is Plush and it's a Clawroom, so those two words should be in the logo. We have our carpet picked out already and we would like to use it for inspiration. I've attached a picture of the carpet pattern. The logo will be inlayed in the carpet as well on the top of all of our custom claw machines. Overall the logo must be clean and professional, but still fun and unique. Brand Colors: Navy Blue, Dark Purple, Teal and some Bright Pink accents The final artwork should arrive in scalable vector format (AI or SVG) plus high-resolution PNG and JPG versions,...
We're looking for a logo for our new clawroom. We want it to be fun, yet modern. Think 1950's American Carnival meets Tokyo, Japan in 2026. We want it to have a classic marque border, with a Claw represented too. The name is Plush and it's a Clawroom, so those two words should be in the logo. We have our carpet picked out already and we would like to use it for inspiration. I've attached a picture of the carpet pattern. The logo will be inlayed in the carpet as well on the top of all of our custom claw machines. Overall the logo must be clean and professional, but still fun and unique. Brand Colors: Navy Blue, Dark Purple, Teal and some Bright Pink accents The final artwork should arrive in scalable vector format (AI or SVG) plus high-resolution PNG and JPG versions,...
I need an expert in ArcGIS Field Maps to urgently assist with fixing a form and utilizing Arcade features. The project involves: - Resolving issues with a specific form on ArcGIS Field Maps. - Implementing and optimizing Arcade features for functionality. Ideal Skills and Experience: - Proficiency in ArcGIS Field Maps and Arcade scripting. - Strong problem-solving skills and attention to detail. - Prior experience in data collection, asset tracking, or mapping with ArcGIS Field Maps.
I want to create a fast-paced, cartoon-styled Rock-Paper-Scissors game in Unity that feels as lively and competitive as the old-school arcade fighters I grew up with. The core build must ship to WebGL/HTML5 for in-browser play, plus solid iOS and Android builds that pass store submission checks. Gameplay The project needs both single-player and real-time multiplayer modes, each tracking wins, losses, and streaks through an in-game scoring system. Round results should trigger snappy win/loss animations, screen-shaking special effects, and upbeat sound effects with looping background music to keep the energy high. Visual style Think bright, cartoonish characters and arenas rather than gritty realism—bold outlines, exaggerated poses, vivid palettes. I will supply reference mood...
Company: New Line Security Systems Location: Hyderabad, Telangana Job Type: Freelance / Commission Based / Part-Time Industry: Security Systems & Technical Training About Us New Line Security Systems is engaged in ...Facebook & Instagram Marketing WhatsApp Promotion Telecalling Local Visits College Tie-Ups Contractor References Online Classifieds Google & Social Media Leads Who Can Apply? Freelancers Marketing Executives Telecallers Field Marketing Staff Students looking for part-time income Digital Marketing Freelancers Training Admission Counsellors Contact New Line Security Systems Upper Ground Floor, Mawin Arcade Complex, Seven Tombs Road, Tolichowki, Hyderabad – 500008 Tel: 7675891691 Interested candidates can contact us for freelance marketing opportuniti...
Our neighbourhood gaming arcade needs a straightforward, fun-looking online presence that reflects the bright lights and energy of our venue. I’m after a light build—no complex back-end—just a responsive, fast-loading site crafted with clean HTML, CSS and a dash of JavaScript flair if it helps the visuals pop. Please deliver these pages: • Home • About Us • Games Gallery The visual direction is “fun and colorful,” so think bold palettes, playful typography and subtle animations that feel true to classic arcade vibes without drifting into full retro. I’ll supply our logo and cabinet photos once we start; you handle layout, image optimisation and basic copy placement so I can swap text later in any standard editor. The...
My 9D VR Egg Chair arcade setup has suddenly lost its ability to play any of the installed movies and the main controller PC can no longer be located on the local network. Both issues appeared at the exact same time, and no one here is aware of any recent updates or changes that might explain the failure. The motion hardware still powers up fine, so I’m convinced the problem sits in Windows, the Chinese VR-launcher software, or the share/database path that feeds the headset content. I need an experienced technician who has already dealt with VR simulators, motion platforms or similar arcade cabinets to jump in remotely and get the show running again. You’ll be given an active AnyDesk session (TeamViewer could be arranged if that is absolutely required). From...
...English voice recording project managed via the Flitto platform. This role offers completely remote and flexible working conditions, making it an ideal opportunity for students. â– Project Overview Task: Recording natural, free-flowing English conversations based on daily topics and real-life scenarios. (Please note that scripted reading is not permitted.) Submission: Via the Flitto platform (Arcade). â– Qualifications & Preferences Qualifications: Fluency in English. (Native speakers are preferred; non-native speakers with near-native proficiency are highly welcome.) Preferred: Computer proficiency, relevant certifications, and previous experience in a similar role. â– Working Conditions Location: 100% Work from home Working Hours: Any time. Completely flexible to fit ...
Viking Gaming Zone in Karkardooma needs a premium, high-energy video package captured and edited on-site as soon as possible. The final pieces must feel cinematic yet fun, immersing viewers in our neon-lit arena and player reactions. Scope of work • On-location shoot: sweep through the arcade, PCs, VR bays and crowd areas, layering in slow-motion moments, dynamic transitions and authentic hype. • Editing & finishing: modern, trend-driven pacing for Instagram plus a longer cut for the website. Expect tight cuts, text animations, motion-graphic overlays, bold colour grades and carefully curated background music/SFX that match the action. • Delivery formats: – Vertical 9:16 reel (15-30 s) optimised for Instagram. – Horizontal 16:9 master (6...
I’m ready to launch a single mobile game that merges an arcade-style fish shooter with engaging slot machines, and I need it released simultaneously on iOS and Android. The goal is a polished, casino-quality experience with smooth gameplay, eye-catching graphics, and secure, friction-free in-app purchases. Because players will expect help around the clock, I want an in-app live-chat module baked in from day one. A lightweight ticket system behind the scenes would be useful, and I’m open to adding email or FAQ handling later, but real-time chat is the must-have. You’re free to choose the best toolchain—Unity, Cocos, Flutter, or another cross-platform framework—so long as it delivers identical performance on both platforms and can integrate a payment ga...
...appropriate). Small Bedroom: Must fully meet Arapahoe County, Colorado building code requirements to be considered a legal bedroom (egress, ceiling height, etc.). Home Gym: Compact space with basketball-court-style resilient flooring and a full-glass entry wall. Alcove (left side per drawing): Split area — one half as a small in-law kitchenette, the other half as an interactive game zone (virtual darts, arcade-style, etc.). Lounge Area: Comfortable TV seating space. Play Room: Dedicated family/kids play area. The design must maximize efficient use of space while maintaining a cohesive, high-end modern-rustic theme (warm woods, natural textures, clean lines, and rustic accents). Style Inspiration I have a Pinterest board with references for the overall style, kitchenette id...
I have just released a TikTok-style gaming feed that bundles dozens of quick-fire puzzles, arcade and strategy mini-games into one endless scroll. The build is live on both iOS and Android, and I need a committed tester who can stress-test the social side of the experience for a full week. During 7 consecutive days you will: • Challenge at least 1000 different friends through the in-app invite flow and play against them. • Play daily, posting scores or clips directly to your own social handles using the built-in share buttons atleast 1500 times. • Keep an eye on every screen transition, button, animation and menu so I can see where the user interface feels confusing, slow or visually off. • Verify that every share (Instagram, Facebook, Twitter, WhatsApp, native ...
I run live card breaks on Whatnot through OBS and want to level up the stream with a set of eye-catching stingers that fire whenever a big hit comes out of a pack. The overall vibe needs to scream late-80s / early-90s arcade—bold neon palettes, scan-lines, chunky pixel fonts—while still feeling crisp and broadcast-ready. It needs to cater towards horror themed. Scope • Multiple web-ready animations, each tied to a different pull category (think “Base Hit”, “Rookie Auto”, “1/1 Monster”, “Case Hit”, etc.). • Coverage for every sport I rip—baseball, basketball, football and anything else that hits the desk—so the graphics shouldn’t reference a single league or team. • Transparent-backgro...
I have just released a TikTok-style gaming feed that bundles dozens of quick-fire puzzles, arcade and strategy mini-games into one endless scroll. The build is live on both iOS and Android, and I need a committed tester who can stress-test the social side of the experience for a full week. During 7 consecutive days you will: • Challenge at least 1000 different friends through the in-app invite flow and play against them. • Play daily, posting scores or clips directly to your own social handles using the built-in share buttons atleast 1500 times. • Keep an eye on every screen transition, button, animation and menu so I can see where the user interface feels confusing, slow or visually off. • Verify that every share (Instagram, Facebook, Twitter, WhatsApp, native ...
I’ve sketched out a simple yet addictive arcade concept and now I need a developer who can turn it into a browser-ready HTML5 game that runs smoothly on both mobile and desktop. The gameplay itself can be refined together, but it must feel fast, responsive, and intuitive—think quick sessions, pick-up-and-play mechanics, and a rising difficulty curve that keeps players coming back for “just one more round.” Monetisation is essential. I want Google ads seamlessly integrated—banner, interstitial, or rewarded video, whichever suits the flow best—using standard Google AdSense / Ad Manager (or AdMob for mobile) so that revenue is tracked cleanly from day one. Please implement best practices for ad frequency and placement so the experience stays enjoyab...
I'm seeking an experienced game developer to create an engaging 2D arcade mobile game with a high-score chasing focus. The game should feature a vibrant and appealing cartoonish art style. Key Requirements: - Development of high-score chasing gameplay mechanics - Creation of levels and challenges to enhance player engagement - Design of colorful and attractive cartoonish graphics - Integration of sound effects and background music Ideal Skills and Experience: - Proficiency in 2D game development, particularly for mobile platforms - Strong understanding of arcade game dynamics and player motivation - Experience in cartoonish art design - Familiarity with sound design for games - Ability to deliver a polished, bug-free product within budget and timeframe Please include ...
I need exact copies of existing plastic joystick controllers for wheelchair control. The joysticks are not of the digital, analog, or arcade style. Requirements: - Exact replication of current design - Joystick housings are plastic clam shell styles that are screwed together Ideal Skills: - Experience with plastic molding or 3D printing - Proficiency in creating precise replicas of existing designs - Familiarity with joystick mechanics and functionality Please provide samples of previous similar work.
Subject: I have a 100% complete, ready-to-launch Solana Web3 Game for you. Hi there! I saw you are looking to build a crypto gaming/airdrop platform. Instead of waiting weeks and paying thousands of dollars for development from scratch, I have a fully built, highly secure Solana Web3 ecosystem ready to deploy for you today. What I already have built: Games: An HTML5 "Loot Catcher" arcade game, Spin-the-Wheel, and Coin Flip Arena. Economy: Idle mining rigs, daily login streaks, and a viral referral system. Web3 Integration: Fully automated Solana SPL-token airdrop/withdrawal system. Security: Custom Firebase & Node.js backend (impossible to hack via browser) with Twitter verification for anti-botting. Admin Dashboard: A beautiful Executive Command Center to manag...
...cocktail arcare retro bar with old arcade games, tapas food. Karaoke and cocktails. It would be good to have like characters holdi g up the camera sign on a post and others with a cocktail or eating or si ging etc. We have mario. Galaga. Dig dug. Bubble bobble. Golden axe and pinballs. It needs to be vector so the printer can resize to large without losi g details and old pixel look too. But not really too pixels. I’m putting together a vibrant, nostalgia-packed image that feels as if it was lifted straight off the wall of an early-80s arcade. The artwork must lean fully into a Retro 80s cartoon style and burst with bright neon colors—think synthwave pinks, electric blues, and glowing purples that pop on screen or in print. Front and center I need classic ...
...modes (Classic, Speed and Challenge) and a local high-score table that automatically stores the best run. • 3D animations for both the character/ball and the obstacles—nothing heavy, just enough depth to make the screen pop. If you think 2D or pixel effects would keep performance higher, I’m open to hearing the trade-offs. • Crisp sound effects and a short loopable track that match the fast arcade feel. • Google AdMob fully wired up: interstitials on game-over, rewarded ads that let the player continue from their last position. • A “watch ad to continue” prompt that feels natural and simple. • Final builds delivered as both APK and AAB plus the complete, well-commented source (Unity preferred, though any engine you’...
I’m refreshing only the in-game HUD of our Java + React title and want every health and status bar redrawn as a horizontal, arcade-era pixel strip that feels as if it were lifted straight from a 1980s cabinet. The rest of the code base and gameplay loop stay exactly as they are; your work lives purely in the React UI layer and the sprite sheet you supply. Here is what I need you to do: • Design a cohesive pixel-art skin for the health and status bars, sized for 1080p but readable down to 720p. • Deliver the pixel sprites (PNG and source Aseprite/PSD) plus the accompanying React component that swaps the current SVG/CSS bar with the new artwork while preserving all existing props and data bindings. • Hand off any small helper functions or CSS tweaks necessar...
Title: Unity or Unreal Developer – Heavy Equipment Simulation (Crane Focus) Description: I’m looking for a developer to build a small, realistic prototype focused on crane operation. This is not a full game—this is a first-phase playable build that focuses on controls and physics. The goal is to create something that feels real, not arcade. --- Project Scope (Phase 1 – MVP): - 1 mobile crane (using pre-made asset is fine) - Basic crane controls: - Boom up/down - Extend/retract - Swing - Hoist up/down - Load system: - Attach/detach load - Weight affects crane behavior - Basic physics: - Load sway - Stability changes based on reach/weight - Simple tip-over or failure condition - Small environment: - Simple job site (c...
I have a complete racetrack, fully-textured car models, environment props, and the accompanying audio ready to go. What I need now is a single-level demonstration project built in Godot that I can later clone and expand into a full 3D racing game. The demo should showcase balanced car handling—somewhere between arcade and pure simulation—so players feel both responsive drift and believable weight transfer. Please wire up the following core mechanics inside the scene: lap counting that reliably registers crossings of the start/finish line, clearly marked speed-boost zones that give temporary acceleration, solid collision detection with barriers and other cars, integrated audio cues, and a simple points system that rewards clean laps and boost usage. Because all visual a...
...is an eye-catching reskin. You’ll work directly in the existing Java back end and React/HTML front end, refactoring only the visual layer—layouts, components, sprites, colours, fonts, animations—while keeping every hook, state and API call intact. The Sprites and the UI-Elements are already existing and was created by me. Here’s what I’m after: • A cohesive pixel-art look inspired by classic arcade screens—bold palettes, chunky fonts, sharp contrast. • Clean React components and CSS that make future tweaks painless (feel free to vibe-code small utility components if that speeds us up). • A revised HUD, pop-ups, progress bars, tooltips and any other in-game elements so they align with the new style on both desktop and mobil...
I want to build a fast-paced arcade IO game using the Flutter Flame engine. The core loop is simple: It Is a World Conquer Strategy Game. I grant you a full Claude Code Max Plan that helps you build the game flow. We already have asset list, and rough class structure; you’ll use it as the foundation and expand it into a playable experience. Scope • Implement core gameplay mechanics in Flame • Integrate a real-time survival timer and basic high-score persistence (local storage is fine for now). • Deploy responsive builds for iOS, Android, and Web, ensuring consistent touch and keyboard controls. • Structure code cleanly with proper components, game loops, and asset management so future levels or power-ups plug in easily. • Provide lightweight vis...
Description: We’re looking for a detail-oriented freelancer who is experienced with to create high-quality, interactive product tours for our SaaS platform. You will be responsible for taking our product flows and turning them into clean, engaging, step-by-step tours that clearly demonstrate value to new users. What We Need: Build interactive product tours using our Arcade subscription Capture workflows from our SaaS platform (we will provide access + direction) Add clean annotations, tooltips, and guided steps Ensure tours are simple, intuitive, and conversion-focused (not cluttered) Examples of What We’re Looking For: Please review these sample tours to understand the expected quality and style:
... I’m working on a premium mobile karaoke brand called MicDrop, and I’m looking for a designer to create Instagram posts and visual content similar to the references I’ve attached. Style direction: - Vintage / Elegant / Timeless - Inspired by classic music lounges and iconic performances - Warm, cinematic lighting (burgundy, gold, cream tones) - Luxury and classy atmosphere (not neon or modern arcade style) What I need: - Instagram posts (square format 1:1) - Story templates (9:16) - A few carousel posts - Consistent visual identity across all designs Design elements to include: - Vintage microphones - Music sheets / notes - Lounge interiors (sofas, lamps, dark wood, velvet textures) - Subtle branding (MicDrop logo included, not overpowering) - Elegant typogra...
I’m building a small arcade-style attraction made up of six identical stations. Each station will recognise when its hand-held controller is lifted by means of a magnetic sensor—or any other proper kind of sensor —then launch a three-minute countdown. Here is the user flow I need you to realise: 1. Controller is lifted → internal timer starts. 2. An OLED screen at that station immediately shows the remaining time, counting down in real time. 3. When the three minutes expire the screen simply replaces the countdown with a clear “Game Over, move to next zone ” message + a buzzer or light; 4. Once the controller is set back the system must reset itself, ready for the next player. Hardware thoughts so far: magnetic (reed or Hall) sensor to de...
Local First-Line Support Engineers Needed for Driving Simulators Our driving simulators will soon be installed at customer sites in multiple countries, and we are looking for reliable, locally based engineers who can provide on-site first-l...not asking for component replacement or deep repair work. The role is limited to practical first-line troubleshooting using observation, a multimeter, and common-sense diagnostic checks, so that our headquarters team can determine the next action. When replying, please indicate: Which country or region you can cover Your typical response time for an on-site visit Any previous experience with arcade machines, simulators, motion systems, or related electronics Clear email communication and good photographic evidence are essential parts of the...
I'm looking for a game mechanic developer to create simplified, arcade-style chopping mechanics for axes. The game will feature some levels and power-ups, and varying visual mutations. Ideal skills and experience: - Game mechanics design - Experience with arcade-style gameplay - Ability to implement level and power-up systems - Familiarity with visual mutation concepts
I want a clean, responsive arcade website whose main goal is to allow users to play arcade games online. I already have a reference image that captures the look and feel I’m after, so the visual direction is set; what I now need is the full site built around it. Core concept The site should house an ever-growing catalogue of HTML5 titles. Besides the games I’ll seed at launch, visitors must be able to upload their own HTML5 packages and see them go live (pending my approval) without touching code. Think of it as a lightweight, self-hosted version of focused purely on arcade fun. Essential user features Please make the following items work smoothly from day one: • User registration and login • Game rating and commenting system • L...
I'm looking for a skilled game developer to create a third-person arcade-style shooter game set in a natural environment. Key Requirements: - Third-person perspective - Natural landscapes (forests, mountains, etc.) - Arcade-style gameplay mechanics (fast-paced, power-ups, etc.) Ideal Skills & Experience: - Proficiency in game development engines (Unity, Unreal Engine) - Strong background in 3D modeling and environmental design - Experience with arcade-style game mechanics and dynamics - Knowledge of shooter game balance and player engagement strategies Please include a portfolio with relevant projects.
...power up and respond correctly • Inspect the host PC and pinpoint whether hardware, cabling, or software startup is at fault No component swapping or deep repairs for now—just eyes, multimeter, and common-sense troubleshooting so I can decide the next step from headquarters. Please indicate which of the three regions you cover, your typical response time, and any previous experience with arcade or simulator electronics. Reliable email communication and clear photographic evidence are essential parts of the hand-off....
I’m ready to bring a fresh word-based puzzle experience to iOS and Android and need a developer who can take the concept from idea to store-ready build. The core of the project is a mobile puzzle game that revolves around word challenges—think daily word grids, timed anagrams, and progressive difficulty that keeps players hooked without straying into arcade-style action. Here’s what I have in mind: smooth, intuitive touch controls, a clean interface that lets the vocabulary challenges shine, and lightweight animations so the app feels lively on both low-end and high-end devices. I’d like optional features such as hints, streak tracking, and reward ads or in-app purchases, but the first milestone should focus on a solid single-player loop that is fun on its...
I need a full set of fifty (50) lightweight multiplayer games that run smoothly on mobile devices through an HTML-based build. Every title should load instantly in a mobile browser or a WebView-wrapper app, so users on both iOS and Android can jump in without installing anything extra. Scope and expectations • Genres: spread the catalogue across puzzle, strategy and arcade mechanics. Feel free to mix styles, but keep each game engaging, replayable and easy to understand within the first minute. • Multiplayer: real-time or turn-based is fine as long as two or more players can face off from separate phones. • Scoring: every game must push and pull scores from our existing REST leaderboard API (I will share the endpoints and auth once we start). The score payload ...
...what I’m missing is the engineering muscle to bring them to life outside the Horizon ecosystem. Scope of work • Convert the existing Horizon Worlds logic to clean, well-documented C# inside Unity (latest LTS). • Implement co-op mission networking for 1–16 players using a proven transport layer (Photon Fusion, Unity Netcode, or a comparable solution you are comfortable with). • Build an arcade-style weapon system: multiple gun classes, interchangeable effects, simple hit-scan or lightweight projectile logic, and synced VFX/SFX across clients. • Create the usual multiplayer flow—lobby, ready-up, host migration, and session persistence. • Optimize for Meta Quest performance targets (72–90 fps, foveated rendering, eff...
I’m polishing a high-energy first-person shooter and need our rifle viewmodel to hit with arcade flair. Every motion—shooting, reloading, and the occasional butt-stroke melee—should snap forward, sell momentum, then settle quickly so the centre of the screen stays open for precise aim. Think exaggerated camera-aware silhouettes and punchy recoil rather than heavy military weight. You’ll receive a rigged pair of arms and a modular rifle. Your task is to key lively, game-ready clips that loop cleanly, respect frame limits for 60 fps playback, and transition without visible pops. Hand-keyed work in Blender, Maya, or Max is fine as long as the final FBX comes in at the exact scale and bone order we supply. Deliverables • Shooting, reload, and melee animati...
...families into our gaming zone at Fun n Food Village Thrillz & Viking Patiala. The ad must fill a full-size screen (1920 × 1080, J2K) and burst with a family-friendly vibe: bright colour grading, quick-cut energy, and an uplifting, cheerful soundtrack layered with cinema-worthy sound effects. The storyline should spotlight what makes us special for groups of all ages—think laughter around the arcade machines, parents and kids sharing challenges, and wide shots that let viewers feel the buzz of shared play. No dark or edgy tones; the goal is pure, contagious fun. Deliverables • One 10–15 second video clip, mastered in J2K with embedded audio • One static slide (10 seconds on screen), matching the video’s look and feel I’ll su...
...and describe the neighborhood (residential, commercial, traffic density, road access) - Photograph all main mall entrance gates - Photograph all parking entrance gates 2. FLOOR MAPS - Photograph the floor directory/map board on every floor (photos must be clear and fully readable) 3. ENTERTAINMENT ZONE & FOOD COURT - List and photograph all entertainment activities on site (cinema, kids’ zone, arcade, sports, etc.) - Photograph of the food court: overall layout, number of outlets, seating area 4. HYPERMARKET (if present) - Floor it is located on - Estimated ceiling height - Whether there is a separate customer entrance directly from outside - Loading dock / delivery area (photograph it) - Estimated storage/back-of-house area size - Total number of checkout counters -...
I’m building a standalone puzzle/strategy game for Android and need a developer who can transform my written concept and level sketches into a polished, touch-friendly experience. The game should feature level-based progression, intuitive controls, subtle animations, and a clean, minimalist interface—closer to calm, thoughtful problem-solving than fast arcade action. You’ll create the core game loop, level loading system, simple menus (start, pause, settings), local save functionality, and Google Play Services integration for achievements and leaderboards. I’ll supply final art and audio later, so please organise the project so assets are easy to swap without heavy refactoring. Unity is fine, but if you prefer another engine or native development, outline ...
I’m building a small arcade-style attraction made up of six identical stations. Each station will recognise when its hand-held controller is lifted by means of a magnetic sensor—or any other proper kind of sensor —then launch a three-minute countdown. Here is the user flow I need you to realise: 1. Controller is lifted → internal timer starts. 2. An OLED screen at that station immediately shows the remaining time, counting down in real time. 3. When the three minutes expire the screen simply replaces the countdown with a clear “Game Over, move to next zone ” message + a buzzer or light; 4. Once the controller is set back the system must reset itself, ready for the next player. Hardware thoughts so far: magnetic (reed or Hall) sensor to de...
...season, Top 50 players get special rewards • One special reward idea: Top 50 players can vote/choose or “ban” a ball effect and goal effect • Ranked should feel prestigious and worth grinding 3. MyPark For now this can be marked: • Coming Soon No need to fully build MyPark yet, but it should be present in the menu for future expansion. ⸻ Gameplay Style The gameplay should feel like an arcade/sim mix inspired by 2K. Core Moves / Mechanics Players should be able to: • Dribble • Step back • Crossover • Spin move • Post up • Guard • Steal • Jump to block • Shoot with timing-based shot meter Important Gameplay Note • No ultimates in this game The game should stay focused on basketball s...
I have a clean, straightforward design ready to go and I now need a developer who can turn it into a fully functional website . TIME SENSITIVE - 13 days The site structure is minimal: • Landing page that introduces the concept • About page with static content • Game page that will host four (up to six) ultra-light arcade titles reminiscent of Pac-Man or Snake All gameplay can be keyboard-driven; touch support is unnecessary because the whole project targets desktop users only. I’ll provide wireframes, artwork, and detailed rules for each mini-game. Your role is to integrate those assets, code the pages, wire up basic navigation, and make sure each game loads smoothly inside the game page without external dependencies. Acceptance will be based on: ...
...Surveillance Tools Possible tools: small camera audio recorder lockpick signal jammer flashlight with low beam Tools help the player control situations quietly. 5. Environmental Interaction Players can manipulate environments: cut electricity lock doors trigger alarms elsewhere hide evidence sabotage cameras Gameplay Feel Movement should feel: smooth slightly heavy deliberate No fast arcade movement. More like: slow walking cautious turns careful positioning The camera should stay close and cinematic. Early Game Missions Mission 1 — “The Apartment” Small tutorial mission. The protagonist investigates a suspicious neighbor in his apartment complex. Objectives: observe from hallway find evidence inside apartment escape without alert...
...loading quickly while delivering a rich WebGL/ environment. Core experience Our visitors should be able to guide their own journey through subtle, user-controlled animations and dynamic, data-driven interactive infographics that explain who we are and what we do. These interactions need to feel intuitive and refined, not gimmicky. Visual style Think high-end boardroom rather than playful arcade: restrained colour palette, crisp typography and measured motion that reinforces credibility. Technical expectations • Build the full front end (HTML5, CSS3/SCSS, JavaScript, WebGL or ). • Optimise all 3D assets for fast loading without sacrificing detail. • Ensure seamless performance in the latest versions of Chrome, Safari, Edge and Firefox, plus responsive behavio...
...want two punchy promo videos that instantly pull 18-35-year-old-gaming fans into MVP RUNNER, my purple-soaked endless runner where real cash prizes are on the line. The clips must feel energetic and thrilling from the first frame while showcasing three core hooks: • the masked purple protagonist dodging MVP-branded barrels • the instant cash-reward mechanic flashing on screen • the fast, arcade gameplay and neon-bold style (I will share a video storyline in private chat) from motion graphics to sound design—comes from your creative toolkit (After Effects, Premiere, CapCut, etc. are all fine as long as the final specs below are met). I prefer 3D style. Deliverables 1. TikTok/Shorts/Reels Version ‑ 9:16 vertical, 1080×1920, 15-30 s, MP4 ...
Considerations for working in a shared community-based office
If you knew that computer programming has its roots from the beginning of the 13th century you may find that hard to believe.
Make HTML5 and CSS3 fun to work on with these 12 web tricks!